gl_shader_decompiler: Correct return value of WriteTexsInstruction()
@ -756,7 +756,7 @@ private:
}
std::string WriteTexsInstruction(const Instruction& instr, const std::string& coord,
void WriteTexsInstruction(const Instruction& instr, const std::string& coord,
const std::string& texture) {
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.