gl_shader_decompiler: Print instruction value in shader comments.
@ -810,7 +810,8 @@ private:
return offset + 1;
}
shader.AddLine("// " + std::to_string(offset) + ": " + opcode->GetName());
shader.AddLine("// " + std::to_string(offset) + ": " + opcode->GetName() + " (" +
std::to_string(instr.value) + ')');
using Tegra::Shader::Pred;
ASSERT_MSG(instr.pred.full_pred != Pred::NeverExecute,