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added braces for conditions

nce_cpp
David Marcec 7 years ago
parent
commit
112a0b8d6d
  1. 5
      src/video_core/renderer_opengl/gl_rasterizer.cpp

5
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -170,12 +170,13 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
glEnableVertexAttribArray(index); glEnableVertexAttribArray(index);
if (attrib.type == Tegra::Engines::Maxwell3D::Regs::VertexAttribute::Type::SignedInt || if (attrib.type == Tegra::Engines::Maxwell3D::Regs::VertexAttribute::Type::SignedInt ||
attrib.type == Tegra::Engines::Maxwell3D::Regs::VertexAttribute::Type::UnsignedInt)
attrib.type == Tegra::Engines::Maxwell3D::Regs::VertexAttribute::Type::UnsignedInt) {
glVertexAttribIFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib), glVertexAttribIFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
attrib.offset); attrib.offset);
else
} else {
glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib), glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset); attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
}
glVertexAttribBinding(index, attrib.buffer); glVertexAttribBinding(index, attrib.buffer);
} }

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