Browse Source

Move default_attributes into Pica state

nce_cpp
Jannik Vogel 10 years ago
parent
commit
101eb11369
  1. 2
      src/citra_qt/debugger/graphics_tracing.cpp
  2. 2
      src/video_core/command_processor.cpp
  3. 2
      src/video_core/pica_state.h
  4. 2
      src/video_core/shader/shader.h
  5. 2
      src/video_core/vertex_loader.cpp

2
src/citra_qt/debugger/graphics_tracing.cpp

@ -74,7 +74,7 @@ void GraphicsTracingWidget::StartRecording() {
std::array<u32, 4 * 16> default_attributes;
for (unsigned i = 0; i < 16; ++i) {
for (unsigned comp = 0; comp < 3; ++comp) {
default_attributes[4 * i + comp] = nihstro::to_float24(Pica::g_state.vs.default_attributes[i][comp].ToFloat32());
default_attributes[4 * i + comp] = nihstro::to_float24(Pica::g_state.vs_default_attributes[i][comp].ToFloat32());
}
}

2
src/video_core/command_processor.cpp

@ -128,7 +128,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// TODO: Verify that this actually modifies the register!
if (setup.index < 15) {
g_state.vs.default_attributes[setup.index] = attribute;
g_state.vs_default_attributes[setup.index] = attribute;
setup.index++;
} else {
// Put each attribute into an immediate input buffer.

2
src/video_core/pica_state.h

@ -25,6 +25,8 @@ struct State {
Shader::ShaderSetup vs;
Shader::ShaderSetup gs;
std::array<Math::Vec4<float24>, 16> vs_default_attributes;
struct {
union LutEntry {
// Used for raw access

2
src/video_core/shader/shader.h

@ -340,8 +340,6 @@ struct ShaderSetup {
std::array<Math::Vec4<u8>, 4> i;
} uniforms;
Math::Vec4<float24> default_attributes[16];
std::array<u32, 1024> program_code;
std::array<u32, 1024> swizzle_data;

2
src/video_core/vertex_loader.cpp

@ -124,7 +124,7 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::I
input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
} else if (vertex_attribute_is_default[i]) {
// Load the default attribute if we're configured to do so
input.attr[i] = g_state.vs.default_attributes[i];
input.attr[i] = g_state.vs_default_attributes[i];
LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)",
i, vertex, index,
input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),

Loading…
Cancel
Save