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@ -124,7 +124,7 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::I |
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input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); |
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input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); |
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} else if (vertex_attribute_is_default[i]) { |
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} else if (vertex_attribute_is_default[i]) { |
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// Load the default attribute if we're configured to do so
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// Load the default attribute if we're configured to do so
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input.attr[i] = g_state.vs.default_attributes[i]; |
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input.attr[i] = g_state.vs_default_attributes[i]; |
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LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)", |
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LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)", |
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i, vertex, index, |
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i, vertex, index, |
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input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), |
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input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), |
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