..
buffer_cache
video_core: Remove all Core::System references in renderer
5 years ago
command_classes
video_core: Resolve more variable shadowing scenarios pt.2
5 years ago
engines
video_core: Resolve more variable shadowing scenarios
5 years ago
host_shaders
video_core: Fix instances where msbuild always regenerated host shaders
5 years ago
macro
video_core: Resolve more variable shadowing scenarios
5 years ago
renderer_opengl
Merge pull request #5124 from lioncash/video-shadow
5 years ago
renderer_vulkan
video_core: Resolve more variable shadowing scenarios pt.2
5 years ago
shader
video_core: Resolve more variable shadowing scenarios pt.2
5 years ago
texture_cache
video_core: Resolve more variable shadowing scenarios pt.2
5 years ago
textures
textures/decoders: Fix block linear to pitch copies
5 years ago
CMakeLists.txt
Merge pull request #4848 from ReinUsesLisp/type-limits
5 years ago
cdma_pusher.cpp
video_core: Resolve more variable shadowing scenarios
5 years ago
cdma_pusher.h
video_core: Resolve more variable shadowing scenarios
5 years ago
compatible_formats.cpp
video_core: Rearrange pixel format names
6 years ago
compatible_formats.h
compatible_formats: Add missing header guard
6 years ago
dirty_flags.cpp
DirtyFlags: relax need to set render_targets as dirty
6 years ago
dirty_flags.h
DirtyFlags: relax need to set render_targets as dirty
6 years ago
dma_pusher.cpp
video_core: Resolve more variable shadowing scenarios
5 years ago
dma_pusher.h
video_core: Resolve more variable shadowing scenarios
5 years ago
fence_manager.h
video_core: Resolve more variable shadowing scenarios
5 years ago
gpu.cpp
video_core: Resolve more variable shadowing scenarios
5 years ago
gpu.h
video_core: Resolve more variable shadowing scenarios
5 years ago
gpu_asynch.cpp
video_core: Resolve more variable shadowing scenarios
5 years ago
gpu_asynch.h
video_core: Resolve more variable shadowing scenarios
5 years ago
gpu_synch.cpp
video_core: Resolve more variable shadowing scenarios
5 years ago
gpu_synch.h
video_core: Resolve more variable shadowing scenarios
5 years ago
gpu_thread.cpp
video_core: Resolve more variable shadowing scenarios
5 years ago
gpu_thread.h
video_core: Resolve more variable shadowing scenarios
5 years ago
guest_driver.cpp
gl_shader_cache: Rework shader cache and remove post-specializations
6 years ago
guest_driver.h
video_core: Resolve more variable shadowing scenarios
5 years ago
memory_manager.cpp
video_core: NVDEC Implementation
5 years ago
memory_manager.h
video_core: Resolve more variable shadowing scenarios
5 years ago
morton.cpp
video_core: Rearrange pixel format names
6 years ago
morton.h
renderer_opengl: Use block linear swizzling for CPU framebuffers
6 years ago
query_cache.h
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
5 years ago
rasterizer_accelerated.cpp
core: memory: Move to Core::Memory namespace.
6 years ago
rasterizer_accelerated.h
core: memory: Move to Core::Memory namespace.
6 years ago
rasterizer_interface.h
rasterizer_interface: Make use of [[nodiscard]] where applicable
5 years ago
renderer_base.cpp
video_core: Initialize renderer with a GPU
5 years ago
renderer_base.h
render_base: Make use of [[nodiscard]] where applicable
5 years ago
sampler_cache.cpp
video_core: Abstract vk_sampler_cache into a templated class
7 years ago
sampler_cache.h
video_core: Abstract vk_sampler_cache into a templated class
7 years ago
shader_cache.h
shader_cache: Make use of std::erase_if
6 years ago
shader_notify.cpp
Fix style issues
6 years ago
shader_notify.h
async shaders
6 years ago
surface.cpp
video_core: Rearrange pixel format names
6 years ago
surface.h
video_core: Rearrange pixel format names
6 years ago
video_core.cpp
video_core: NVDEC Implementation
5 years ago
video_core.h
Frontend/GPU: Refactor context management
6 years ago