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Lioncash 341083a5e1 video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
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buffer_cache video_core: Remove all Core::System references in renderer 5 years ago
command_classes video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
engines video_core: Resolve more variable shadowing scenarios 5 years ago
host_shaders video_core: Fix instances where msbuild always regenerated host shaders 5 years ago
macro video_core: Resolve more variable shadowing scenarios 5 years ago
renderer_opengl Merge pull request #5124 from lioncash/video-shadow 5 years ago
renderer_vulkan video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
shader video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
texture_cache video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
textures textures/decoders: Fix block linear to pitch copies 5 years ago
CMakeLists.txt Merge pull request #4848 from ReinUsesLisp/type-limits 5 years ago
cdma_pusher.cpp video_core: Resolve more variable shadowing scenarios 5 years ago
cdma_pusher.h video_core: Resolve more variable shadowing scenarios 5 years ago
compatible_formats.cpp video_core: Rearrange pixel format names 6 years ago
compatible_formats.h compatible_formats: Add missing header guard 6 years ago
dirty_flags.cpp DirtyFlags: relax need to set render_targets as dirty 6 years ago
dirty_flags.h DirtyFlags: relax need to set render_targets as dirty 6 years ago
dma_pusher.cpp video_core: Resolve more variable shadowing scenarios 5 years ago
dma_pusher.h video_core: Resolve more variable shadowing scenarios 5 years ago
fence_manager.h video_core: Resolve more variable shadowing scenarios 5 years ago
gpu.cpp video_core: Resolve more variable shadowing scenarios 5 years ago
gpu.h video_core: Resolve more variable shadowing scenarios 5 years ago
gpu_asynch.cpp video_core: Resolve more variable shadowing scenarios 5 years ago
gpu_asynch.h video_core: Resolve more variable shadowing scenarios 5 years ago
gpu_synch.cpp video_core: Resolve more variable shadowing scenarios 5 years ago
gpu_synch.h video_core: Resolve more variable shadowing scenarios 5 years ago
gpu_thread.cpp video_core: Resolve more variable shadowing scenarios 5 years ago
gpu_thread.h video_core: Resolve more variable shadowing scenarios 5 years ago
guest_driver.cpp gl_shader_cache: Rework shader cache and remove post-specializations 6 years ago
guest_driver.h video_core: Resolve more variable shadowing scenarios 5 years ago
memory_manager.cpp video_core: NVDEC Implementation 5 years ago
memory_manager.h video_core: Resolve more variable shadowing scenarios 5 years ago
morton.cpp video_core: Rearrange pixel format names 6 years ago
morton.h renderer_opengl: Use block linear swizzling for CPU framebuffers 6 years ago
query_cache.h renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 5 years ago
rasterizer_accelerated.cpp core: memory: Move to Core::Memory namespace. 6 years ago
rasterizer_accelerated.h core: memory: Move to Core::Memory namespace. 6 years ago
rasterizer_interface.h rasterizer_interface: Make use of [[nodiscard]] where applicable 5 years ago
renderer_base.cpp video_core: Initialize renderer with a GPU 5 years ago
renderer_base.h render_base: Make use of [[nodiscard]] where applicable 5 years ago
sampler_cache.cpp video_core: Abstract vk_sampler_cache into a templated class 7 years ago
sampler_cache.h video_core: Abstract vk_sampler_cache into a templated class 7 years ago
shader_cache.h shader_cache: Make use of std::erase_if 6 years ago
shader_notify.cpp Fix style issues 6 years ago
shader_notify.h async shaders 6 years ago
surface.cpp video_core: Rearrange pixel format names 6 years ago
surface.h video_core: Rearrange pixel format names 6 years ago
video_core.cpp video_core: NVDEC Implementation 5 years ago
video_core.h Frontend/GPU: Refactor context management 6 years ago