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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <atomic>
#include <memory>
#include <span>
#include <vector>
#include "audio_core/audio_core.h"
#include "audio_core/common/common.h"
#include "audio_core/sink/sink_stream.h"
#include "common/common_types.h"
#include "common/fixed_point.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/core_timing.h"
namespace AudioCore::Sink {
void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
if (type == StreamType::In)
return;
constexpr s32 min = (std::numeric_limits<s16>::min)();
constexpr s32 max = (std::numeric_limits<s16>::max)();
auto yuzu_volume = Settings::Volume();
if (yuzu_volume > 1.0f)
yuzu_volume = 0.6f + 20.0f * std::log10(yuzu_volume);
yuzu_volume = std::max(yuzu_volume, 0.001f);
auto const volume = system_volume * device_volume * yuzu_volume;
{
std::scoped_lock lk{release_mutex};
if (system_channels > device_channels) {
static constexpr std::array<f32, 4> tcoeff{1.0f, 0.596f, 0.354f, 0.707f};
for (u32 r_offs = 0, w_offs = 0; r_offs < samples.size();
r_offs += system_channels, w_offs += device_channels) {
std::array<f32, 6> ccoeff{0.f};
for (u32 i = 0; i < system_channels; ++i)
ccoeff[i] = f32(samples[r_offs + i]);
std::array<f32, 6> rcoeff{
ccoeff[u32(Channels::FrontLeft)],
ccoeff[u32(Channels::BackLeft)],
ccoeff[u32(Channels::Center)],
ccoeff[u32(Channels::LFE)],
ccoeff[u32(Channels::BackRight)],
ccoeff[u32(Channels::FrontRight)],
};
const f32 left = rcoeff[0] * tcoeff[0] + rcoeff[2] * tcoeff[1] +
rcoeff[3] * tcoeff[2] + rcoeff[1] * tcoeff[3];
const f32 right = rcoeff[5] * tcoeff[0] + rcoeff[2] * tcoeff[1] +
rcoeff[3] * tcoeff[2] + rcoeff[4] * tcoeff[3];
samples[w_offs + 0] = s16(std::clamp(s32(left * volume), min, max));
samples[w_offs + 1] = s16(std::clamp(s32(right * volume), min, max));
}
queue.EmplaceWait(buffer);
samples_buffer.Push(samples.subspan(0, samples.size() / system_channels * device_channels));
} else if (system_channels < device_channels) {
std::vector<s16> new_samples(samples.size() / system_channels * device_channels);
for (u32 r_offs = 0, w_offs = 0; r_offs < samples.size();
r_offs += system_channels, w_offs += device_channels)
for (u32 channel = 0; channel < system_channels; ++channel)
new_samples[w_offs + channel] = s16(std::clamp(
s32(f32(samples[r_offs + channel]) * volume), min, max));
queue.EmplaceWait(buffer);
samples_buffer.Push(new_samples);
} else {
if (volume != 1.0f) {
for (u32 i = 0; i < samples.size(); ++i)
samples[i] = s16(std::clamp(s32(f32(samples[i]) * volume), min, max));
}
queue.EmplaceWait(buffer);
samples_buffer.Push(samples);
}
++queued_buffers;
}
release_cv.notify_one();
}
std::vector<s16> SinkStream::ReleaseBuffer(u64 num_samples) {
auto samples{samples_buffer.Pop(num_samples)};
// TODO: Up-mix to 6 channels if the game expects it.
// For audio input this is unlikely to ever be the case though.
// Incoming mic volume seems to always be very quiet, so multiply by an additional 8 here.
// TODO: Play with this and find something that works better.
constexpr s32 min = (std::numeric_limits<s16>::min)();
constexpr s32 max = (std::numeric_limits<s16>::max)();
auto volume{system_volume * device_volume * 8};
for (u32 i = 0; i < samples.size(); i++)
samples[i] = s16(std::clamp(s32(f32(samples[i]) * volume), min, max));
if (samples.size() < num_samples)
samples.resize(num_samples, 0);
return samples;
}
void SinkStream::ClearQueue() {
std::scoped_lock lk{release_mutex};
samples_buffer.Pop();
SinkBuffer tmp;
while (queue.TryPop(tmp));
queued_buffers = 0;
playing_buffer = {};
playing_buffer.consumed = true;
}
void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t num_frames) {
const std::size_t num_channels = GetDeviceChannels();
const std::size_t frame_size = num_channels;
const std::size_t frame_size_bytes = frame_size * sizeof(s16);
size_t frames_written{0};
// If we're paused or going to shut down, we don't want to consume buffers as coretiming is
// paused and we'll desync, so just return.
if (system.IsPaused() || system.IsShuttingDown())
return;
while (frames_written < num_frames) {
// If the playing buffer has been consumed or has no frames, we need a new one
if (playing_buffer.consumed || playing_buffer.frames == 0) {
if (!queue.TryPop(playing_buffer)) {
// If no buffer was available we've underrun, just push the samples and
// continue.
samples_buffer.Push(&input_buffer[frames_written * frame_size],
(num_frames - frames_written) * frame_size);
frames_written = num_frames;
continue;
}
// Successfully dequeued a new buffer.
queued_buffers--;
}
// Get the minimum frames available between the currently playing buffer, and the
// amount we have left to fill
size_t frames_available{std::min<u64>(playing_buffer.frames - playing_buffer.frames_played,
num_frames - frames_written)};
samples_buffer.Push(&input_buffer[frames_written * frame_size],
frames_available * frame_size);
frames_written += frames_available;
playing_buffer.frames_played += frames_available;
// If that's all the frames in the current buffer, add its samples and mark it as
// consumed
if (playing_buffer.frames_played >= playing_buffer.frames)
playing_buffer.consumed = true;
}
std::memcpy(&last_frame[0], &input_buffer[(frames_written - 1) * frame_size], frame_size_bytes);
}
void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::size_t num_frames) {
const std::size_t num_channels = GetDeviceChannels();
const std::size_t frame_size = num_channels;
const std::size_t frame_size_bytes = frame_size * sizeof(s16);
size_t frames_written{0};
size_t actual_frames_written{0};
if (system.IsPaused() || system.IsShuttingDown()) {
if (system.IsShuttingDown()) {
std::scoped_lock lk{release_mutex};
queued_buffers.store(0);
release_cv.notify_one();
}
static constexpr std::array<s16, 6> silence{};
for (size_t i = 0; i < num_frames; i++)
std::memcpy(&output_buffer[i * frame_size], silence.data(), frame_size_bytes);
return;
}
while (frames_written < num_frames) {
if (playing_buffer.consumed || playing_buffer.frames == 0) {
std::unique_lock lk{release_mutex};
if (!queue.TryPop(playing_buffer)) {
lk.unlock();
for (size_t i = frames_written; i < num_frames; i++)
std::memcpy(&output_buffer[i * frame_size], last_frame.data(), frame_size_bytes);
frames_written = num_frames;
continue;
}
--queued_buffers;
lk.unlock();
release_cv.notify_one();
}
const size_t frames_available =
std::min<u64>(playing_buffer.frames - playing_buffer.frames_played,
num_frames - frames_written);
samples_buffer.Pop(&output_buffer[frames_written * frame_size],
frames_available * frame_size);
frames_written += frames_available;
actual_frames_written += frames_available;
playing_buffer.frames_played += frames_available;
if (playing_buffer.frames_played >= playing_buffer.frames)
playing_buffer.consumed = true;
}
std::memcpy(last_frame.data(),
&output_buffer[(frames_written - 1) * frame_size],
frame_size_bytes);
{
std::scoped_lock lk{sample_count_lock};
last_sample_count_update_time = system.CoreTiming().GetGlobalTimeNs();
min_played_sample_count = max_played_sample_count;
max_played_sample_count += actual_frames_written;
}
}
u64 SinkStream::GetExpectedPlayedSampleCount() {
std::scoped_lock lk{sample_count_lock};
auto cur_time{system.CoreTiming().GetGlobalTimeNs()};
auto time_delta{cur_time - last_sample_count_update_time};
auto exp_played_sample_count{min_played_sample_count +
(TargetSampleRate * time_delta) / std::chrono::seconds{1}};
// Add 15ms of latency in sample reporting to allow for some leeway in scheduler timings
return std::min<u64>(exp_played_sample_count, max_played_sample_count) + TargetSampleCount * 3;
}
void SinkStream::WaitFreeSpace(std::stop_token stop_token) {
std::unique_lock lk{release_mutex};
release_cv.wait_for(lk, std::chrono::milliseconds(5),
[this]() { return paused || queued_buffers < max_queue_size; });
if (queued_buffers > max_queue_size + 3) {
release_cv.wait(lk, stop_token, [this] {
return paused || queued_buffers < max_queue_size;
});
}
}
void SinkStream::SignalPause() {
{
std::scoped_lock lk{release_mutex};
paused = true;
}
release_cv.notify_one();
}
} // namespace AudioCore::Sink