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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <stdio.h>
#define STUB_WEAK(name) \
extern "C" void name() { \
printf("called " #name); \
asm volatile("ud2"); \
}
extern "C" void __cxa_thread_atexit_impl() {}
STUB_WEAK(__assert)
STUB_WEAK(ZSTD_trace_compress_begin)
STUB_WEAK(ZSTD_trace_compress_end)
STUB_WEAK(ZSTD_trace_decompress_begin)
STUB_WEAK(ZSTD_trace_decompress_end)
FILE* __stderrp = stdout;
FILE* __stdinp = stdin;
extern "C" {
struct _RuneLocale;
thread_local const _RuneLocale *_ThreadRuneLocale = NULL;
const _RuneLocale *_CurrentRuneLocale = NULL;
int __isthreaded = 0;
int __mb_sb_limit = 0;
}
#undef STUB_WEAK
// THIS MAKES STD::COUT AND SUCH WORK :)
#include <iostream>
std::ios_base::Init init;