// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later #include #define STUB_WEAK(name) \ extern "C" void name() { \ printf("called " #name); \ asm volatile("ud2"); \ } extern "C" void __cxa_thread_atexit_impl() {} STUB_WEAK(__assert) STUB_WEAK(ZSTD_trace_compress_begin) STUB_WEAK(ZSTD_trace_compress_end) STUB_WEAK(ZSTD_trace_decompress_begin) STUB_WEAK(ZSTD_trace_decompress_end) FILE* __stderrp = stdout; FILE* __stdinp = stdin; extern "C" { struct _RuneLocale; thread_local const _RuneLocale *_ThreadRuneLocale = NULL; const _RuneLocale *_CurrentRuneLocale = NULL; int __isthreaded = 0; int __mb_sb_limit = 0; } #undef STUB_WEAK // THIS MAKES STD::COUT AND SUCH WORK :) #include std::ios_base::Init init;