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ReinUsesLisp 73fb56fe7e vk_buffer_cache: Handle null texture buffers 5 years ago
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blit_image.cpp vulkan: Rework descriptor allocation algorithm 5 years ago
blit_image.h vulkan: Rework descriptor allocation algorithm 5 years ago
fixed_pipeline_state.cpp fixed_pipeline_state: Use regular for loop instead of ranges for perf 5 years ago
fixed_pipeline_state.h video_core: Abstract transform feedback translation utility 5 years ago
maxwell_to_vk.cpp shader: Implement tessellation shaders, polygon mode and invocation id 5 years ago
maxwell_to_vk.h shader: Implement tessellation shaders, polygon mode and invocation id 5 years ago
pipeline_helper.h shader: Initial OpenGL implementation 5 years ago
renderer_vulkan.cpp vk_swapchain: Avoid recreating the swapchain on each frame 5 years ago
renderer_vulkan.h video_core: Add GPU vendor name to window title bar 5 years ago
vk_blit_screen.cpp vk_scheduler: Allow command submission on worker thread 5 years ago
vk_blit_screen.h gpu: Report renderer errors with exceptions 5 years ago
vk_buffer_cache.cpp vk_buffer_cache: Handle null texture buffers 5 years ago
vk_buffer_cache.h shader: Initial OpenGL implementation 5 years ago
vk_command_pool.cpp vk_command_pool: Reduce the command pool size from 4096 to 4 5 years ago
vk_command_pool.h renderer_vulkan: Rename VKDevice to Device 5 years ago
vk_compute_pass.cpp vk_compute_pass: Fix -Wshadow warning 5 years ago
vk_compute_pass.h vulkan: Defer descriptor set work to the Vulkan thread 5 years ago
vk_compute_pipeline.cpp buffer_cache: Reduce uniform buffer size from shader usage 5 years ago
vk_compute_pipeline.h buffer_cache: Reduce uniform buffer size from shader usage 5 years ago
vk_descriptor_pool.cpp vulkan: Rework descriptor allocation algorithm 5 years ago
vk_descriptor_pool.h vulkan: Rework descriptor allocation algorithm 5 years ago
vk_fence_manager.cpp video_core: Reimplement the buffer cache 5 years ago
vk_fence_manager.h video_core: Reimplement the buffer cache 5 years ago
vk_graphics_pipeline.cpp buffer_cache: Reduce uniform buffer size from shader usage 5 years ago
vk_graphics_pipeline.h buffer_cache: Reduce uniform buffer size from shader usage 5 years ago
vk_master_semaphore.cpp vk_master_semaphore: Use jthread for debug thread 5 years ago
vk_master_semaphore.h vk_master_semaphore: Use fetch_add to increase master semaphore tick 5 years ago
vk_pipeline_cache.cpp vk_pipeline_cache: Set support_derivative_control to true 5 years ago
vk_pipeline_cache.h shader: Split profile and runtime information in separate structs 5 years ago
vk_query_cache.cpp vk_query_cache: Wait before reading queries 5 years ago
vk_query_cache.h renderer_vulkan: Rename VKDevice to Device 5 years ago
vk_rasterizer.cpp vulkan: Enable depth bounds and use it conditionally 5 years ago
vk_rasterizer.h vulkan: Rework descriptor allocation algorithm 5 years ago
vk_render_pass_cache.cpp shader: Fix render targets with null attachments 5 years ago
vk_render_pass_cache.h vk_pipeline_cache: Add pipeline cache 5 years ago
vk_resource_pool.cpp shader: Primitive Vulkan integration 5 years ago
vk_resource_pool.h shader: Primitive Vulkan integration 5 years ago
vk_scheduler.cpp vk_scheduler: Use locks instead of SPSC a queue 5 years ago
vk_scheduler.h video_core,shader: Clang-format fixes 5 years ago
vk_shader_util.cpp renderer_vulkan: Move device abstraction to vulkan_common 5 years ago
vk_shader_util.h renderer_vulkan: Rename VKDevice to Device 5 years ago
vk_staging_buffer_pool.cpp shader: Implement tessellation shaders, polygon mode and invocation id 5 years ago
vk_staging_buffer_pool.h vk_staging_buffer_pool: Fix softlock when stream buffer overflows 5 years ago
vk_state_tracker.cpp fixed_pipeline_cache: Use dirty flags to lazily update key 5 years ago
vk_state_tracker.h fixed_pipeline_cache: Use dirty flags to lazily update key 5 years ago
vk_stream_buffer.cpp common: Replace common_sizes into user-literals 5 years ago
vk_stream_buffer.h renderer_vulkan: Rename VKDevice to Device 5 years ago
vk_swapchain.cpp vk_scheduler: Allow command submission on worker thread 5 years ago
vk_swapchain.h vk_swapchain: Avoid recreating the swapchain on each frame 5 years ago
vk_texture_cache.cpp shader: Implement SULD and SUST 5 years ago
vk_texture_cache.h shader: Implement SULD and SUST 5 years ago
vk_update_descriptor.cpp vk_update_descriptor: Properly initialize payload on the update descriptor queue 5 years ago
vk_update_descriptor.h vulkan: Defer descriptor set work to the Vulkan thread 5 years ago