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Rodrigo Locatti f7c871b8ca Merge pull request #4151 from ReinUsesLisp/gl-invalidations 6 years ago
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gl_arb_decompiler.cpp gl_arb_decompiler: Avoid several string copies 6 years ago
gl_arb_decompiler.h gl_arb_decompiler: Implement an assembly shader decompiler 6 years ago
gl_buffer_cache.cpp buffer_cache: Use buffer methods instead of cache virtual methods 6 years ago
gl_buffer_cache.h buffer_cache: Use buffer methods instead of cache virtual methods 6 years ago
gl_device.cpp gl_device: Fix IsASTCSupported 6 years ago
gl_device.h gl_device: Expose NV_vertex_buffer_unified_memory except on Turing 6 years ago
gl_fence_manager.cpp buffer_cache: Use boost::intrusive::set for caching 6 years ago
gl_fence_manager.h Address Feedback. 6 years ago
gl_framebuffer_cache.cpp gl_state: Remove completely 6 years ago
gl_framebuffer_cache.h gl_state: Remove completely 6 years ago
gl_query_cache.cpp gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator 6 years ago
gl_query_cache.h query_cache: Address feedback 6 years ago
gl_rasterizer.cpp gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness 6 years ago
gl_rasterizer.h Merge pull request #3986 from ReinUsesLisp/shader-cache 6 years ago
gl_resource_manager.cpp renderer_opengl: Add assembly program code paths 6 years ago
gl_resource_manager.h renderer_opengl: Add assembly program code paths 6 years ago
gl_sampler_cache.cpp Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 6 years ago
gl_sampler_cache.h video_core: Add missing override specifiers 7 years ago
gl_shader_cache.cpp gl_shader_cache: Avoid use after move for program size 6 years ago
gl_shader_cache.h gl_shader_cache: Avoid use after move for program size 6 years ago
gl_shader_decompiler.cpp gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if available 6 years ago
gl_shader_decompiler.h glsl: Squash constant buffers into a single SSBO when we hit the limit 6 years ago
gl_shader_disk_cache.cpp shader/texture: Join separate image and sampler pairs offline 6 years ago
gl_shader_disk_cache.h shader/texture: Join separate image and sampler pairs offline 6 years ago
gl_shader_manager.cpp gl_shader_manager: Unbind GLSL program when binding a host pipeline 6 years ago
gl_shader_manager.h renderer_opengl: Add assembly program code paths 6 years ago
gl_shader_util.cpp gl_shader_cache: Address review commentaries 7 years ago
gl_shader_util.h gl_shader_util: Add parameter to handle retrievable programs 7 years ago
gl_state_tracker.cpp gl_rasterizer: Implement line widths and smooth lines 6 years ago
gl_state_tracker.h gl_rasterizer: Implement line widths and smooth lines 6 years ago
gl_stream_buffer.cpp gl_stream_buffer: Use InvalidateBufferData instead unmap and map 6 years ago
gl_stream_buffer.h gl_stream_buffer: Use InvalidateBufferData instead unmap and map 6 years ago
gl_texture_cache.cpp texture_cache: Handle 3D texture blits with one layer 6 years ago
gl_texture_cache.h texture_cache: Implement rendering to 3D textures 6 years ago
maxwell_to_gl.h maxwell_to_gl: Miscellaneous changes 6 years ago
renderer_opengl.cpp gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness 6 years ago
renderer_opengl.h gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness 6 years ago
utils.cpp buffer_cache: Return handles instead of pointer to handles 6 years ago
utils.h buffer_cache: Return handles instead of pointer to handles 6 years ago