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gl_arb_decompiler.cpp
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gl_arb_decompiler: Avoid several string copies
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6 years ago |
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gl_arb_decompiler.h
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gl_arb_decompiler: Implement an assembly shader decompiler
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6 years ago |
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gl_buffer_cache.cpp
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buffer_cache: Use buffer methods instead of cache virtual methods
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6 years ago |
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gl_buffer_cache.h
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buffer_cache: Use buffer methods instead of cache virtual methods
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6 years ago |
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gl_device.cpp
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gl_device: Fix IsASTCSupported
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6 years ago |
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gl_device.h
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gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
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6 years ago |
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gl_fence_manager.cpp
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buffer_cache: Use boost::intrusive::set for caching
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6 years ago |
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gl_fence_manager.h
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Address Feedback.
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6 years ago |
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gl_framebuffer_cache.cpp
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gl_state: Remove completely
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6 years ago |
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gl_framebuffer_cache.h
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gl_state: Remove completely
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6 years ago |
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gl_query_cache.cpp
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gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
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6 years ago |
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gl_query_cache.h
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query_cache: Address feedback
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6 years ago |
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gl_rasterizer.cpp
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gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
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6 years ago |
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gl_rasterizer.h
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Merge pull request #3986 from ReinUsesLisp/shader-cache
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6 years ago |
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gl_resource_manager.cpp
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renderer_opengl: Add assembly program code paths
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6 years ago |
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gl_resource_manager.h
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renderer_opengl: Add assembly program code paths
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6 years ago |
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gl_sampler_cache.cpp
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Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
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6 years ago |
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gl_sampler_cache.h
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video_core: Add missing override specifiers
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7 years ago |
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gl_shader_cache.cpp
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gl_shader_cache: Avoid use after move for program size
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6 years ago |
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gl_shader_cache.h
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gl_shader_cache: Avoid use after move for program size
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6 years ago |
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gl_shader_decompiler.cpp
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gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if available
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6 years ago |
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gl_shader_decompiler.h
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glsl: Squash constant buffers into a single SSBO when we hit the limit
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6 years ago |
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gl_shader_disk_cache.cpp
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shader/texture: Join separate image and sampler pairs offline
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6 years ago |
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gl_shader_disk_cache.h
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shader/texture: Join separate image and sampler pairs offline
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6 years ago |
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gl_shader_manager.cpp
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gl_shader_manager: Unbind GLSL program when binding a host pipeline
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6 years ago |
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gl_shader_manager.h
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renderer_opengl: Add assembly program code paths
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6 years ago |
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gl_shader_util.cpp
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gl_shader_cache: Address review commentaries
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7 years ago |
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gl_shader_util.h
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gl_shader_util: Add parameter to handle retrievable programs
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7 years ago |
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gl_state_tracker.cpp
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gl_rasterizer: Implement line widths and smooth lines
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6 years ago |
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gl_state_tracker.h
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gl_rasterizer: Implement line widths and smooth lines
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6 years ago |
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gl_stream_buffer.cpp
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gl_stream_buffer: Use InvalidateBufferData instead unmap and map
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6 years ago |
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gl_stream_buffer.h
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gl_stream_buffer: Use InvalidateBufferData instead unmap and map
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6 years ago |
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gl_texture_cache.cpp
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texture_cache: Handle 3D texture blits with one layer
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6 years ago |
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gl_texture_cache.h
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texture_cache: Implement rendering to 3D textures
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6 years ago |
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maxwell_to_gl.h
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maxwell_to_gl: Miscellaneous changes
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6 years ago |
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renderer_opengl.cpp
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gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
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6 years ago |
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renderer_opengl.h
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gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
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6 years ago |
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utils.cpp
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buffer_cache: Return handles instead of pointer to handles
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6 years ago |
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utils.h
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buffer_cache: Return handles instead of pointer to handles
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6 years ago |