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texture_cache: Handle 3D texture blits with one layer

nce_cpp
ReinUsesLisp 6 years ago
parent
commit
4db9771559
  1. 4
      src/video_core/renderer_opengl/gl_texture_cache.cpp
  2. 4
      src/video_core/texture_cache/surface_params.cpp
  3. 7
      src/video_core/texture_cache/texture_cache.h

4
src/video_core/renderer_opengl/gl_texture_cache.cpp

@ -557,8 +557,8 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
const Tegra::Engines::Fermi2D::Config& copy_config) {
const auto& src_params{src_view->GetSurfaceParams()};
const auto& dst_params{dst_view->GetSurfaceParams()};
UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D);
UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
UNIMPLEMENTED_IF(src_params.depth != 1);
UNIMPLEMENTED_IF(dst_params.depth != 1);
state_tracker.NotifyScissor0();
state_tracker.NotifyFramebuffer();

4
src/video_core/texture_cache/surface_params.cpp

@ -246,8 +246,8 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
params.width = config.width;
params.height = config.height;
params.pitch = config.pitch;
// TODO(Rodrigo): Try to guess the surface target from depth and layer parameters
params.target = SurfaceTarget::Texture2D;
// TODO(Rodrigo): Try to guess texture arrays from parameters
params.target = params.block_depth > 0 ? SurfaceTarget::Texture3D : SurfaceTarget::Texture2D;
params.depth = 1;
params.num_levels = 1;
params.emulated_levels = 1;

7
src/video_core/texture_cache/texture_cache.h

@ -755,6 +755,8 @@ private:
}
TSurface new_surface = GetUncachedSurface(gpu_addr, params);
LoadSurface(new_surface);
bool modified = false;
for (auto& surface : overlaps) {
const SurfaceParams& src_params = surface->GetSurfaceParams();
@ -763,7 +765,10 @@ private:
src_params.block_height != params.block_height) {
return std::nullopt;
}
modified |= surface->IsModified();
if (!surface->IsModified()) {
continue;
}
modified = true;
const u32 offset = static_cast<u32>(surface->GetCpuAddr() - cpu_addr);
const u32 slice = std::get<2>(params.GetBlockOffsetXYZ(offset));

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