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Yuri Kunde Schlesner 0c447e0a06 OpenGL: Don't attempt to draw empty triangle batches 10 years ago
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gl_rasterizer.cpp OpenGL: Don't attempt to draw empty triangle batches 10 years ago
gl_rasterizer.h Add immediate mode vertex submission 10 years ago
gl_rasterizer_cache.cpp OpenGL: Rename cache functions to better match what they actually do 10 years ago
gl_rasterizer_cache.h OpenGL: Rename cache functions to better match what they actually do 10 years ago
gl_resource_manager.h renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. 10 years ago
gl_shader_gen.cpp gl_rasterizer: Initial implementation of bump mapping. 10 years ago
gl_shader_gen.h gl_rasterizer: Use MMH3 hash for shader cache hey. 10 years ago
gl_shader_util.cpp gl_shader_gen: Use explicit locations for vertex shader attributes. 10 years ago
gl_shader_util.h renderer_opengl: Implement diffuse component of HW fragment lighting. 10 years ago
gl_state.cpp renderer_opengl: Initalise fragment shader LUT textures 10 years ago
gl_state.h renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. 10 years ago
pica_to_gl.h renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. 10 years ago
renderer_opengl.cpp Improve error report from Init() functions 10 years ago
renderer_opengl.h Improve error report from Init() functions 10 years ago