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bunnei
18527b9e21
Shader: Move shader code to its own subdirectory, "shader".
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11 years ago |
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debug_utils
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ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types.
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11 years ago |
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renderer_opengl
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Shader: Move shader code to its own subdirectory, "shader".
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11 years ago |
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shader
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Shader: Move shader code to its own subdirectory, "shader".
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11 years ago |
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CMakeLists.txt
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Shader: Move shader code to its own subdirectory, "shader".
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11 years ago |
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clipper.cpp
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Shader: Move shader code to its own subdirectory, "shader".
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11 years ago |
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clipper.h
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GPU: Refactor "VertexShader" namespace to "Shader".
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11 years ago |
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command_processor.cpp
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Shader: Move shader code to its own subdirectory, "shader".
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11 years ago |
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command_processor.h
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Core: Cleanup hw includes.
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11 years ago |
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gpu_debugger.h
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core/video_core: Use in-place construction where possible
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11 years ago |
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hwrasterizer_base.h
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GPU: Refactor "VertexShader" namespace to "Shader".
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11 years ago |
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pica.cpp
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Videocore: Don't reinitialize register name map on every query
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11 years ago |
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pica.h
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Videocore: Don't reinitialize register name map on every query
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11 years ago |
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primitive_assembly.cpp
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Shader: Move shader code to its own subdirectory, "shader".
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11 years ago |
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primitive_assembly.h
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Shader: Move shader code to its own subdirectory, "shader".
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11 years ago |
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rasterizer.cpp
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Shader: Move shader code to its own subdirectory, "shader".
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11 years ago |
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rasterizer.h
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GPU: Refactor "VertexShader" namespace to "Shader".
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11 years ago |
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renderer_base.h
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Core: Cleanup hw includes.
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11 years ago |
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utils.cpp
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License change
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11 years ago |
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utils.h
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video_core/utils: Remove unused variables in GetMortonOffset
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11 years ago |
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video_core.cpp
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Pica: Create 'State' structure and move state memory there.
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11 years ago |
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video_core.h
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Common: Cleanup emu_window includes.
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11 years ago |