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blit_image.cpp
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video_core: Fix ogl status error when draw_texture
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3 years ago |
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blit_image.h
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video_core: Implement maxwell3d draw texture method
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3 years ago |
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gl_buffer_cache.cpp
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SMMU: Initial adaptation to video_core.
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2 years ago |
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gl_buffer_cache.h
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Core: Clang format and other small issues.
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2 years ago |
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gl_buffer_cache_base.cpp
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Buffer Cache: Fully rework the buffer cache.
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3 years ago |
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gl_compute_pipeline.cpp
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settings,general: Rename non-confirming enums
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3 years ago |
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gl_compute_pipeline.h
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shaders: Track local memory usage
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3 years ago |
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gl_device.cpp
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gl_device: Remove AMD blacklists that are no longer applicable
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2 years ago |
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gl_device.h
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OpenGL: Limit lmem warmup to NVIDIA
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3 years ago |
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gl_fence_manager.cpp
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OpenGL: Prefer glClientWaitSync for OGLSync objects
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3 years ago |
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gl_fence_manager.h
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Fence Manager: implement async fence management in a sepparate thread.
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3 years ago |
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gl_fsr.cpp
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video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
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3 years ago |
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gl_fsr.h
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video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
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3 years ago |
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gl_graphics_pipeline.cpp
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gl_graphics_pipeline: GLASM: Fix transform feedback attribs buffer mode
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2 years ago |
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gl_graphics_pipeline.h
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gl_graphics_pipeline: GLASM: Fix transform feedback attribs buffer mode
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2 years ago |
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gl_query_cache.cpp
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Core: Clang format and other small issues.
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2 years ago |
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gl_query_cache.h
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Core: Clang format and other small issues.
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2 years ago |
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gl_rasterizer.cpp
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Core: Eliminate core/memory dependancies.
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2 years ago |
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gl_rasterizer.h
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Core: Clang format and other small issues.
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2 years ago |
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gl_resource_manager.cpp
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gl_rasterizer: Implement DrawTransformFeedback macro
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2 years ago |
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gl_resource_manager.h
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gl_rasterizer: Implement DrawTransformFeedback macro
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2 years ago |
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gl_shader_cache.cpp
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SMMU: Initial adaptation to video_core.
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2 years ago |
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gl_shader_cache.h
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SMMU: Initial adaptation to video_core.
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2 years ago |
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gl_shader_context.h
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video_core: preallocate fewer IR blocks
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3 years ago |
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gl_shader_manager.cpp
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OpenGL: Limit lmem warmup to NVIDIA
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3 years ago |
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gl_shader_manager.h
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OpenGL: Add Local Memory warmup shader
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3 years ago |
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gl_shader_util.cpp
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renderer_opengl: delete shader source after linking
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4 years ago |
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gl_shader_util.h
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chore: make yuzu REUSE compliant
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4 years ago |
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gl_staging_buffer_pool.cpp
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gl_texture_cache: Enable async downloads
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3 years ago |
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gl_staging_buffer_pool.h
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gl_texture_cache: Enable async downloads
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3 years ago |
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gl_state_tracker.cpp
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ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
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3 years ago |
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gl_state_tracker.h
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state_tracker: workaround channel setup for homebrew
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4 years ago |
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gl_texture_cache.cpp
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gl_texture_cache: Enable async downloads
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3 years ago |
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gl_texture_cache.h
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gl_texture_cache: Enable async downloads
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3 years ago |
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gl_texture_cache_base.cpp
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general: Convert source file copyright comments over to SPDX
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4 years ago |
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maxwell_to_gl.h
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gl_staging_buffer_pool: Refactor allocation variables into a struct
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3 years ago |
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renderer_opengl.cpp
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Core: Eliminate core/memory dependancies.
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2 years ago |
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renderer_opengl.h
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SMMU: Initial adaptation to video_core.
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2 years ago |
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util_shaders.cpp
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gl
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3 years ago |
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util_shaders.h
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OpenGL: Make use of persistent buffer maps in buffer cache downloads
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3 years ago |