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Fernando Sahmkow 23430e6772 Core: Eliminate core/memory dependancies. 2 years ago
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blit_image.cpp video_core: Fix ogl status error when draw_texture 3 years ago
blit_image.h video_core: Implement maxwell3d draw texture method 3 years ago
gl_buffer_cache.cpp SMMU: Initial adaptation to video_core. 2 years ago
gl_buffer_cache.h Core: Clang format and other small issues. 2 years ago
gl_buffer_cache_base.cpp Buffer Cache: Fully rework the buffer cache. 3 years ago
gl_compute_pipeline.cpp settings,general: Rename non-confirming enums 3 years ago
gl_compute_pipeline.h shaders: Track local memory usage 3 years ago
gl_device.cpp gl_device: Remove AMD blacklists that are no longer applicable 2 years ago
gl_device.h OpenGL: Limit lmem warmup to NVIDIA 3 years ago
gl_fence_manager.cpp OpenGL: Prefer glClientWaitSync for OGLSync objects 3 years ago
gl_fence_manager.h Fence Manager: implement async fence management in a sepparate thread. 3 years ago
gl_fsr.cpp video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 3 years ago
gl_fsr.h video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 3 years ago
gl_graphics_pipeline.cpp gl_graphics_pipeline: GLASM: Fix transform feedback attribs buffer mode 2 years ago
gl_graphics_pipeline.h gl_graphics_pipeline: GLASM: Fix transform feedback attribs buffer mode 2 years ago
gl_query_cache.cpp Core: Clang format and other small issues. 2 years ago
gl_query_cache.h Core: Clang format and other small issues. 2 years ago
gl_rasterizer.cpp Core: Eliminate core/memory dependancies. 2 years ago
gl_rasterizer.h Core: Clang format and other small issues. 2 years ago
gl_resource_manager.cpp gl_rasterizer: Implement DrawTransformFeedback macro 2 years ago
gl_resource_manager.h gl_rasterizer: Implement DrawTransformFeedback macro 2 years ago
gl_shader_cache.cpp SMMU: Initial adaptation to video_core. 2 years ago
gl_shader_cache.h SMMU: Initial adaptation to video_core. 2 years ago
gl_shader_context.h video_core: preallocate fewer IR blocks 3 years ago
gl_shader_manager.cpp OpenGL: Limit lmem warmup to NVIDIA 3 years ago
gl_shader_manager.h OpenGL: Add Local Memory warmup shader 3 years ago
gl_shader_util.cpp renderer_opengl: delete shader source after linking 4 years ago
gl_shader_util.h chore: make yuzu REUSE compliant 4 years ago
gl_staging_buffer_pool.cpp gl_texture_cache: Enable async downloads 3 years ago
gl_staging_buffer_pool.h gl_texture_cache: Enable async downloads 3 years ago
gl_state_tracker.cpp ir/texture_pass: Use host_info instead of querying Settings::values (#9176) 3 years ago
gl_state_tracker.h state_tracker: workaround channel setup for homebrew 4 years ago
gl_texture_cache.cpp gl_texture_cache: Enable async downloads 3 years ago
gl_texture_cache.h gl_texture_cache: Enable async downloads 3 years ago
gl_texture_cache_base.cpp general: Convert source file copyright comments over to SPDX 4 years ago
maxwell_to_gl.h gl_staging_buffer_pool: Refactor allocation variables into a struct 3 years ago
renderer_opengl.cpp Core: Eliminate core/memory dependancies. 2 years ago
renderer_opengl.h SMMU: Initial adaptation to video_core. 2 years ago
util_shaders.cpp gl 3 years ago
util_shaders.h OpenGL: Make use of persistent buffer maps in buffer cache downloads 3 years ago