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@ -74,7 +74,9 @@ public: |
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StagingBufferMap UploadStagingBuffer(size_t size); |
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StagingBufferMap DownloadStagingBuffer(size_t size); |
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StagingBufferMap DownloadStagingBuffer(size_t size, bool deferred = false); |
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void FreeDeferredStagingBuffer(StagingBufferMap& buffer); |
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u64 GetDeviceLocalMemory() const { |
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return device_access_memory; |
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@ -359,7 +361,7 @@ struct TextureCacheParams { |
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static constexpr bool FRAMEBUFFER_BLITS = true; |
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static constexpr bool HAS_EMULATED_COPIES = true; |
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static constexpr bool HAS_DEVICE_MEMORY_INFO = true; |
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static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = false; |
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static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = true; |
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using Runtime = OpenGL::TextureCacheRuntime; |
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using Image = OpenGL::Image; |
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@ -367,7 +369,7 @@ struct TextureCacheParams { |
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using ImageView = OpenGL::ImageView; |
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using Sampler = OpenGL::Sampler; |
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using Framebuffer = OpenGL::Framebuffer; |
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using AsyncBuffer = u32; |
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using AsyncBuffer = OpenGL::StagingBufferMap; |
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using BufferType = GLuint; |
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}; |
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