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07f40d5cac
2ndAdjustmentVulkanV3-STOP_FORCE_PUSHING_CAMILLE
2ndAdjustmentVulkanv2
2ndgpuopts
John-android-rescale-toggle
TTYD
Update-some-barriers-test
android-meows
bcn-ternary-soft
bioshock
blit-fixes
bump-httplib-minver
camile/wawawawa
civa
crueter-patch-1
crueter-patch-3
crueter-patch-4
descriptor_set
dmnt2
dynarmic
dynarmic-ppc64
eden-managarm
eden-orbis-ps4
eden-wasm
feat/android_kotlin_compose
feat/game_override
fix-cpmutil-win
fix-friend-list-freeze
fix-grid-autoalign
fix-update-android
flatopsfixes23485
fs-try
funny-meows
kosmickrisp
liz-heaptrack-fix
lizzie/1st-anniversary-icon
lizzie/adjust-stream-buffer
lizzie/adl-fix-remove
lizzie/anv-cached-mesa-hack
lizzie/areafixnvidia
lizzie/astc-decode-opts1
lizzie/better-mscxr
lizzie/brunofix7546847
lizzie/bump-18-version-cache
lizzie/clang-fix-gixel
lizzie/cleanup-dynarmic-cmake
lizzie/debug-assert-demote-dynarmic
lizzie/docs-lz12
lizzie/dynarmic-abort-path-12
lizzie/dynarmic-exclusive-fixups
lizzie/eh-signed
lizzie/emulate-bgr565-android-only
lizzie/enable-icf
lizzie/fbsd-shm_create_largepage
lizzie/ffmpeg-fix-externel
lizzie/fix-nvmap-handles
lizzie/fxaa-123
lizzie/hbloader-fix
lizzie/heap-corrupt-unique-fix
lizzie/inline-audio-structure-parent-refs
lizzie/inlinecodecnvenc
lizzie/invert-gyro
lizzie/ios-port-sud
lizzie/jamboree-audio-crash
lizzie/joycon-revision
lizzie/lto-fafaf-test-123
lizzie/macos-network-ifaces
lizzie/marknocore
lizzie/mlibc-fixes
lizzie/mlp223
lizzie/nce-invalidate-split
lizzie/netbsdgcc14-fix
lizzie/noexcept-dynarmic
lizzie/non-english-policy
lizzie/nuke-cubeb-2
lizzie/nuke-oboe
lizzie/nuke-ssl
lizzie/opus-regr-not-rep
lizzie/pixelphonefix
lizzie/pkza-mwait
lizzie/pokemon-search-fix
lizzie/powerunswizzle
lizzie/product-model-wawa
lizzie/ptable-revert-1212
lizzie/rdynr
lizzie/refactor-networking-12
lizzie/remove-concepts-common-hdr
lizzie/remove-disassembler-dynarmic
lizzie/remove-memcpy-on-vector
lizzie/remove-vector-math-unused
lizzie/rework-cmdline-args
lizzie/sd-gamemode-fix-queue
lizzie/sdl-nuke-SDL_Vibration-thread
lizzie/settings-preserve-across
lizzie/simplify-invalid-acc
lizzie/smallvector-use-on-ipc
lizzie/ssaa-what-the-fuck
lizzie/stable-shader-pools
lizzie/swkbd-mhu
lizzie/thread-names-log
lizzie/trivial-warn-fixes-4
lizzie/tryfixrandomvkshit
lizzie/ulaunch-attempt1
lizzie/unaligned-attempt-2
lizzie/usepoolinstdynarm
lizzie/vk-ext-fault-info
lizzie/vkweep12
lizzie/vp9-remove-stream
lizzie/wstring-uni-123
lizzie/xcode-evil-shit-123
lsfg-android
macroify-surface-stuffs
master
memory_changes
mmap-fixews
mutliplayer-filter-better1
n64
pr-template-v2
querybugfix
release/0.0.3
release/0.0.4
release/0.1.0
release/0.2.0
restore-metal-surface
sjkdbsdfjkbsdf-2834
temporary-branch
tiled-gpu
tiled-gpu-v2
unified-memory-access
update-deps-1780370490
update-deps-1780370770
update-translations-1777730513
update-translations-1788192077
vk-experiments5
vk-experiments7
vk-experiments8
warp-fixes
xbzk/fragmented-storage-buffers
xbzk/hb-tico-support-part-2
xbzk/opus-proper-limit-and-error
xbzk/unreal-unsafe-junk-guards
0.0.0
0.0.1-pre-alpha
0.0.2-pre-alpha
test-tag1
test-tag2
v0.0.3
v0.0.3-rc1
v0.0.3-rc2
v0.0.3-rc3
v0.0.3.git
v0.0.4
v0.0.4-rc1
v0.0.4-rc2
v0.0.4-rc2.test
v0.0.4-rc2.test2
v0.0.4-rc3
v0.0.4-rc3.test1
v0.0.4-rc3.test2
v0.0.4.test
v0.1.0
v0.1.0-rc1
v0.1.1
v0.2.0
v0.2.0-rc1
v0.2.0-rc2
v0.2.1
${ noResults }
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- This was intended to fix Dave the Diver issue, but we found a real silly hid bug, then a maybe broader applet issue: By testing with John it was found out only the last controller connected worked, the others caused the game to freeze peacefully, no crashes, suggesting some loop or deadlock. After seeking that lead, it was found that the freeze was caused by a malformed HID history entry when the controller applet removed P2. Pressing P1 opens the controller applet, then Qt applet disconnects P2, which is expected. Upon seeking callstack and hid sync path, it was found out that NPad::WriteEmptyEntry: was using: ReadCurrentEntry().sampling_number + 1 instead of: ReadCurrentEntry().state.sampling_number + 1 (checked AtomicStorage in src\hid_core\resources\ring_lifo.h) Fixing that fixed the freeze, but killed the sound! Later handheld/docked was accidentally clicked and sound returned. Good lead. Then i just had to corner which part of the toggle was causing the refresh and do something similar at the controller applet return routine (PopOutData in library_applet_accessor.cpp). This part seems harmless, but i'm not clearly sure about how proper it is, since it was like a transplant and test operation. UPDATE: To try Diablo 3 on my machine it was needed to stub HID function 551. And to fix all abnormalies like multiple applet requests and crash the function PopOutData was reworked to ensurey idempotency among different applet focus conditions: focus state changed: updates state and signals if needed no state change, HLE application frontend: requests focus state changed notification already pending change message: flag remains true and no duplicate pushed to queue entry Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4442 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: lizzie <lizzie@eden-emu.dev> |
17 hours ago | |
|---|---|---|
| .. | ||
| license-header.yml | [ci] Move workflows to `.forgejo` (#3808) | 6 months ago |
| sources.yml | [ci] Move workflows to `.forgejo` (#3808) | 6 months ago |
| strings.yml | [android] Remove unused SPIRV strings and make strings check run on PRs (#3885) | 5 months ago |
| translations.yml | [ci] Only update translations once a week (#4256) | 1 month ago |
| update-deps.yml | [ci] Fix update-deps workflow (again) (#4110) | 3 months ago |