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[android] Remove unused SPIRV strings and make strings check run on PRs (#3885 )
I reorganized my runners so it shouldn't be an issue anymore
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3885
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
pull/3891/head
crueter
1 week ago
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25 changed files with
3 additions and
35 deletions
.forgejo/workflows/strings.yml
src/android/app/src/main/res/values-ar/strings.xml
src/android/app/src/main/res/values-ckb/strings.xml
src/android/app/src/main/res/values-cs/strings.xml
src/android/app/src/main/res/values-de/strings.xml
src/android/app/src/main/res/values-es/strings.xml
src/android/app/src/main/res/values-fa/strings.xml
src/android/app/src/main/res/values-fr/strings.xml
src/android/app/src/main/res/values-he/strings.xml
src/android/app/src/main/res/values-hu/strings.xml
src/android/app/src/main/res/values-id/strings.xml
src/android/app/src/main/res/values-it/strings.xml
src/android/app/src/main/res/values-ja/strings.xml
src/android/app/src/main/res/values-ko/strings.xml
src/android/app/src/main/res/values-nb/strings.xml
src/android/app/src/main/res/values-pl/strings.xml
src/android/app/src/main/res/values-pt-rBR/strings.xml
src/android/app/src/main/res/values-pt-rPT/strings.xml
src/android/app/src/main/res/values-ru/strings.xml
src/android/app/src/main/res/values-sr/strings.xml
src/android/app/src/main/res/values-uk/strings.xml
src/android/app/src/main/res/values-vi/strings.xml
src/android/app/src/main/res/values-zh-rCN/strings.xml
src/android/app/src/main/res/values-zh-rTW/strings.xml
src/android/app/src/main/res/values/strings.xml
@ -3,6 +3,8 @@ name: Check Strings
on :
push:
branches : [ master ]
pull_request:
branches : [ master ]
jobs:
check-strings:
@ -10,7 +12,7 @@ jobs:
steps:
- uses : actions/checkout@v4
with:
fetch-depth : 0
fetch-depth : 1
- name : Find Unused Strings
run : ./tools/unused-strings.sh
@ -463,8 +463,6 @@
<string name= "fsr_sharpness" > حدة FSR</string>
<string name= "fsr_sharpness_description" > يحدد مدى وضوح الصورة عند استخدام التباين الديناميكي لـ FSR</string>
<string name= "renderer_anti_aliasing" > طريقة مضاد التعرج</string>
<string name= "renderer_optimize_spirv_output" > تحسين مخرجات SPIRV</string>
<string name= "renderer_optimize_spirv_output_description" > يعمل على تحسين أداء برامج التظليل المجمعة لتحسين كفاءة وحدة معالجة الرسومات، ولكنه قد يؤدي إلى زيادة وقت التحميل وإبطاء السرعة في البداية.</string>
<string name= "advanced" > متقدم</string>
@ -332,7 +332,6 @@
<string name= "fsr_sharpness" > تیژی FSR</string>
<string name= "fsr_sharpness_description" > دیاریکردنی تیژی وێنە لە کاتی بەکارهێنانی FSR</string>
<string name= "renderer_anti_aliasing" > شێوازی دژە-خاوڕۆیی</string>
<string name= "renderer_optimize_spirv_output_description" > شێیدەرە کۆمپایلکراوەکان باش دەکات بۆ باشترکردنی کارایی GPU.</string>
<string name= "dma_accuracy" > وردیی DMA</string>
@ -442,8 +442,6 @@
<string name= "fsr_sharpness" > Ostrost FSR</string>
<string name= "fsr_sharpness_description" > Určuje jak ostře bude obraz vypadat při použití dynamického kontrastu FSR.</string>
<string name= "renderer_anti_aliasing" > Metoda anti-aliasingu</string>
<string name= "renderer_optimize_spirv_output" > Optimalizovat výstup SPIRV</string>
<string name= "renderer_optimize_spirv_output_description" > Optimalizuje kompilované shadery pro zlepšení efektivity GPU, ale mohou se objevit delší nahrávací časy a zpomalení v úvodu.</string>
<string name= "advanced" > Pokročilé</string>
@ -442,8 +442,6 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
<string name= "fsr_sharpness" > FSR-Schärfe</string>
<string name= "fsr_sharpness_description" > Bestimmt die Schärfe bei FSR-Nutzung.</string>
<string name= "renderer_anti_aliasing" > Kantenglättung</string>
<string name= "renderer_optimize_spirv_output" > Optimiere SPIRV-Ausgabe</string>
<string name= "renderer_optimize_spirv_output_description" > Optimiert den kompilierten Shader, um die GPU-Effizienz zu verbessern.</string>
<string name= "advanced" > Erweitert</string>
@ -457,8 +457,6 @@
<string name= "fsr_sharpness" > Nitidez FSR</string>
<string name= "fsr_sharpness_description" > Ajusta la intensidad del filtro de enfoque al usar el contraste dinámico de FSR.</string>
<string name= "renderer_anti_aliasing" > Método de suavizado de bordes</string>
<string name= "renderer_optimize_spirv_output" > Optimizar la salida de SPIRV</string>
<string name= "renderer_optimize_spirv_output_description" > Optimiza los sombreadores compilados para mejorar la eficiencia de la GPU.</string>
<string name= "advanced" > Avanzado</string>
@ -125,8 +125,6 @@
<string name= "nvdec_emulation_none" > هیچکدام</string>
<!-- Optimize Spir - V output -->
<string name= "renderer_optimize_spirv_output" > بهینهسازی خروجی Spir-V</string>
<string name= "renderer_optimize_spirv_output_description" > شیدر کامپایل شده را برای بهبود کارایی GPU بهینهسازی میکند.</string>
<string name= "never" > هرگز</string>
<string name= "on_load" > در هنگام بارگذاری</string>
<string name= "always" > همیشه</string>
@ -455,7 +455,6 @@
<string name= "fsr_sharpness" > Netteté FSR</string>
<string name= "fsr_sharpness_description" > Détermine à quel point l\'image sera affinée lors de l\'utilisation du contraste dynamique FSR.</string>
<string name= "renderer_anti_aliasing" > Méthode d\'anticrénelage</string>
<string name= "renderer_optimize_spirv_output_description" > Optimise le shader compilé pour améliorer l\'efficacité du GPU.</string>
<string name= "dma_accuracy" > Précision DMA</string>
@ -362,7 +362,6 @@
<string name= "fsr_sharpness" > חדות FSR</string>
<string name= "fsr_sharpness_description" > קובע את מידת החדות בעת שימוש ב-FSR.</string>
<string name= "renderer_anti_aliasing" > שיטת Anti-aliasing</string>
<string name= "renderer_optimize_spirv_output_description" > משפר את השאדר המהודר כדי להגביר את יעילות ה-GPU.</string>
<string name= "dma_accuracy" > דיוק DMA</string>
@ -351,7 +351,6 @@
<string name= "fsr_sharpness" > FSR élesség</string>
<string name= "fsr_sharpness_description" > Meghatározza, milyen éles lesz a kép az FSR dinamikus kontraszt használata közben.</string>
<string name= "renderer_anti_aliasing" > Élsimítási módszer</string>
<string name= "renderer_optimize_spirv_output_description" > Optimalizálja a lefordított shadert a GPU hatékonyságának javításáért.</string>
<string name= "dma_accuracy" > DMA pontosság</string>
@ -383,7 +383,6 @@
<string name= "fsr_sharpness" > Ketajaman FSR</string>
<string name= "fsr_sharpness_description" > Menentukan seberapa tajam gambar akan terlihat saat menggunakan kontras dinamis FSR</string>
<string name= "renderer_anti_aliasing" > Metode anti-aliasing</string>
<string name= "renderer_optimize_spirv_output_description" > Mengoptimalkan shader yang dikompilasi untuk meningkatkan efisiensi GPU.</string>
<string name= "dma_accuracy" > Akurasi DMA</string>
@ -390,7 +390,6 @@
<string name= "fsr_sharpness" > Nitidezza FSR</string>
<string name= "fsr_sharpness_description" > Determina quanto sarà nitida l\'immagine utilizzando il contrasto dinamico di FSR</string>
<string name= "renderer_anti_aliasing" > Metodo di anti-aliasing</string>
<string name= "renderer_optimize_spirv_output_description" > Ottimizza lo shader compilato per migliorare l\'efficienza della GPU.</string>
<string name= "dma_accuracy" > Precisione DMA</string>
@ -349,7 +349,6 @@
<string name= "renderer_vsync" > 垂直同期モード</string>
<string name= "renderer_scaling_filter" > ウィンドウ適応フィルター</string>
<string name= "renderer_anti_aliasing" > アンチエイリアス方式</string>
<string name= "renderer_optimize_spirv_output_description" > コンパイル済みシェーダーを最適化し、GPUの効率を向上させます。</string>
<string name= "dma_accuracy" > DMA精度</string>
@ -349,7 +349,6 @@
<string name= "renderer_vsync" > 수직동기화 모드</string>
<string name= "renderer_scaling_filter" > 윈도우 적응 필터</string>
<string name= "renderer_anti_aliasing" > 안티에일리어싱 방법</string>
<string name= "renderer_optimize_spirv_output_description" > 컴파일된 셰이더를 최적화하여 GPU 효율성을 향상시킵니다.</string>
<string name= "dma_accuracy" > DMA 정확도</string>
@ -332,7 +332,6 @@
<string name= "fsr_sharpness" > FSR-skarphet</string>
<string name= "fsr_sharpness_description" > Bestemmer bildekvalitet med FSR</string>
<string name= "renderer_anti_aliasing" > Anti-aliasing-metode</string>
<string name= "renderer_optimize_spirv_output_description" > Optimaliserer den kompilerte shaderen for å forbedre GPU-effektiviteten.</string>
<string name= "dma_accuracy" > DMA-nøyaktighet</string>
@ -442,8 +442,6 @@
<string name= "fsr_sharpness" > Ostrość FSR</string>
<string name= "fsr_sharpness_description" > Kontroluje ostrość obrazu w FSR.</string>
<string name= "renderer_anti_aliasing" > Metoda wygładzania krawędzi</string>
<string name= "renderer_optimize_spirv_output" > Optymalizuj wyjście SPIRV</string>
<string name= "renderer_optimize_spirv_output_description" > Optymalizuje skompilowany shader w celu poprawy wydajności GPU.</string>
<string name= "advanced" > Zaawansowane</string>
@ -433,7 +433,6 @@
<string name= "fsr_sharpness" > Nitidez do FSR</string>
<string name= "fsr_sharpness_description" > Determina a nitidez da imagem ao utilizar o contraste dinâmico do FSR</string>
<string name= "renderer_anti_aliasing" > Método de Anti-aliasing</string>
<string name= "renderer_optimize_spirv_output_description" > Otimiza o shader compilado para melhorar a eficiência da GPU.</string>
<string name= "advanced" > Avançado</string>
@ -355,7 +355,6 @@
<string name= "fsr_sharpness" > Nitidez do FSR</string>
<string name= "fsr_sharpness_description" > Determina a nitidez da imagem ao usar contraste dinâmico do FSR</string>
<string name= "renderer_anti_aliasing" > Método de Anti-Serrilhado</string>
<string name= "renderer_optimize_spirv_output_description" > Otimiza o shader compilado para melhorar a eficiência da GPU.</string>
<string name= "dma_accuracy" > Precisão da DMA</string>
@ -459,8 +459,6 @@
<string name= "fsr_sharpness" > Резкость FSR</string>
<string name= "fsr_sharpness_description" > Определяет, насколько чётким будет изображение при использовании динамического контраста FSR.</string>
<string name= "renderer_anti_aliasing" > Метод сглаживания</string>
<string name= "renderer_optimize_spirv_output" > Оптимизация вывода SPIRV</string>
<string name= "renderer_optimize_spirv_output_description" > Оптимизирует скомпилированный шейдер для повышения эффективности ГПУ.</string>
<string name= "advanced" > Расширенные</string>
@ -354,7 +354,6 @@
<string name= "fsr_sharpness" > ФСР оштрина</string>
<string name= "fsr_sharpness_description" > Одређује колико ће се слика наоштрен трајати док користи \"ФСР\" динамички контраст</string>
<string name= "renderer_anti_aliasing" > Метода против алиасирања</string>
<string name= "renderer_optimize_spirv_output_description" > Оптимизира састављена схадер за побољшање ефикасности ГПУ-а.</string>
<string name= "dma_accuracy" > DMA тачност</string>
@ -459,8 +459,6 @@
<string name= "fsr_sharpness" > Різкість FSR</string>
<string name= "fsr_sharpness_description" > Визначає різкість зображення при використанні FSR.</string>
<string name= "renderer_anti_aliasing" > Згладжування</string>
<string name= "renderer_optimize_spirv_output" > Оптимізовувати виведення SPIRV</string>
<string name= "renderer_optimize_spirv_output_description" > Оптимізує скомпільований шейдер для покращення ефективності GPU.</string>
<string name= "advanced" > Додаткові</string>
@ -330,7 +330,6 @@
<string name= "fsr_sharpness" > Độ sắc nét FSR</string>
<string name= "fsr_sharpness_description" > Độ sắc nét khi dùng FSR</string>
<string name= "renderer_anti_aliasing" > Phương pháp khử răng cưa</string>
<string name= "renderer_optimize_spirv_output_description" > Tối ưu hóa shader đã biên dịch để cải thiện hiệu suất GPU.</string>
<string name= "dma_accuracy" > Độ chính xác DMA</string>
@ -453,8 +453,6 @@
<string name= "fsr_sharpness" > FSR 锐化度</string>
<string name= "fsr_sharpness_description" > 指定使用 FSR 时图像的锐化程度</string>
<string name= "renderer_anti_aliasing" > 抗锯齿方式</string>
<string name= "renderer_optimize_spirv_output" > 优化 SPIRV 输出</string>
<string name= "renderer_optimize_spirv_output_description" > 优化编译后的着色器以提高GPU效率。</string>
<string name= "advanced" > 高级</string>
@ -440,7 +440,6 @@
<string name= "fsr_sharpness" > FSR 銳化度</string>
<string name= "fsr_sharpness_description" > 使用 FSR 時圖片的銳化程度</string>
<string name= "renderer_anti_aliasing" > 抗鋸齒</string>
<string name= "renderer_optimize_spirv_output_description" > 最佳化編譯後的著色器以提高GPU效率。</string>
<string name= "dma_accuracy" > DMA 準確度</string>
@ -469,8 +469,6 @@
<string name= "fsr_sharpness" > FSR sharpness</string>
<string name= "fsr_sharpness_description" > Determines how sharpened the image will look while using FSR\'s dynamic contrast</string>
<string name= "renderer_anti_aliasing" > Anti-aliasing method</string>
<string name= "renderer_optimize_spirv_output" > Optimize SPIRV output</string>
<string name= "renderer_optimize_spirv_output_description" > Optimizes compiled shaders to improve GPU efficiency, but may introduce longer loading times and initial slowdowns.</string>
<string name= "advanced" > Advanced</string>