Commit Graph

  • e731469a56 move vids toggle Kleidis 2025-11-20 19:24:29 +0100
  • 65fa1a37e2
    READY TO MERGE [android] fix for carousel late bottominset and one single game bugs (#3028) xbzk 2025-11-20 19:19:14 +0100
  • 2522b15034 [android] toggles force identity swizzle and force ldr to srgb PavelBARABANOV 2025-11-20 21:16:49 +0300
  • d53225835a [vk] Toggle for LDR degradation with sRGB CamilleLaVey 2025-11-20 01:41:22 -0400
  • fccecc0664 [vk] adding identity swizzle optional use CamilleLaVey 2025-11-20 01:20:33 -0400
  • 406fc67d7e [hle,display,overlay,starter,hid] add overlay functions, starter applet (initially), HID handheld for system applets and fw21 stubs Maufeat 2025-11-20 00:08:24 +0100
  • 334a440af8 [vk, texture_cache] Refining vk format reinterpreation usage CamilleLaVey 2025-11-20 00:25:27 -0400
  • 8c22603f68 rebase errors fix CamilleLaVey 2025-11-20 00:04:02 -0400
  • 00f0aa9dd5 nowarn lizzie 2025-11-20 02:09:47 +0000
  • 6c8a31502e [vk] fix BGRA swap with ARGB for ABGR_* variants pixel formats lizzie 2025-11-20 02:08:36 +0000
  • 2208ffaec5 Rebased from master CamilleLaVey 2025-11-19 22:06:50 -0400
  • 84835c46a2 Ooops Caio Oliveira 2025-11-19 20:14:08 -0300
  • e5c47238a1 [vk, qcom] Remove VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE for QCOM drivers CamilleLaVey 2025-11-19 18:26:21 -0400
  • 0a185d0aff Revert "[shader_recompiler, spir-v] Adding INT64 emulation path" PavelBARABANOV 2025-11-20 00:57:22 +0300
  • f12f2d1a01 VIDS toggle added (#3052) xbzk 2025-11-19 21:40:17 +0100
  • 8b326f6cb8 VIDS toggle added (#3051) xbzk 2025-11-19 21:21:53 +0100
  • 8f3e64bd85 fix format_reinterpretation on pc and add it to android (#3049) Kleidis 2025-11-19 19:34:39 +0100
  • a0f686527a fixes bitfields 2 lizzie 2025-11-18 22:15:09 +0000
  • d72edf1055 fix bitfields lizzie 2025-11-18 22:09:40 +0000
  • b1bd389303 fixup lizzie 2025-11-18 21:27:13 +0000
  • 938c6bb733 [vk, texture_cache] Handling for integer formats with float samplers CamilleLaVey 2025-11-19 01:54:55 -0400
  • 3c808c0aa7 [vk] Corrections to VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE CamilleLaVey 2025-11-18 16:32:14 -0400
  • 66e2083825 [vk] Reordering disabled broken DynamicState and ExtendedDynamicState CamilleLaVey 2025-11-18 03:52:14 -0400
  • 906c143126 [vk, qcom] Disabled SFC and added more qcom features CamilleLaVey 2025-11-18 03:01:58 -0400
  • 37b8e4d8d5 [vk, qcom] Default FP32 CamilleLaVey 2025-11-18 00:59:24 -0400
  • fef39037e1 [vk] compiler baka baka CamilleLaVey 2025-11-17 22:33:10 -0400
  • 02c2b88691 [vk] Handling padding (compiler tomto) CamilleLaVey 2025-11-17 22:26:24 -0400
  • 3c939a4358 Adding missing headers CamilleLaVey 2025-11-17 22:16:29 -0400
  • b04ae61b11 [vk] Simplifying DynamicState and ExtendedState with Bitfield CamilleLaVey 2025-11-17 22:14:34 -0400
  • c1fb5d187d [vk] Refactor to DynamicState and ExtendedState CamilleLaVey 2025-11-17 21:53:34 -0400
  • 6ae02b3846 [vk, texture_cache] Remove Force Identity in Component Swizzle CamilleLaVey 2025-11-17 20:55:47 -0400
  • f2c760ba8d [vk, android] Scaled Formats Emulation Only Available on Android CamilleLaVey 2025-11-17 20:47:49 -0400
  • b0a8b2f4cd [vk, pipeline_cache] TEST: Refactor shader float controls handling for Qualcomm devices CamilleLaVey 2025-11-17 20:30:17 -0400
  • 771220f4bf [vk, texture_cache, pipeline_cache] Removing handling for wrong vk formats CamilleLaVey 2025-11-17 02:13:39 -0400
  • 93bdb30973 comment PavelBARABANOV 2025-11-16 20:11:56 +0300
  • 7f86b1d6cc [vk] Add Android-specific sRGB fallback format PavelBARABANOV 2025-11-16 20:07:30 +0300
  • 3e331245ac Fixing building issues again, dammed binding. CamilleLaVey 2025-11-16 02:20:00 -0400
  • 858bdbc004 [spir-v] Include more cases for ColorArray1D CamilleLaVey 2025-11-16 02:03:46 -0400
  • d03f7e17c4 [vk, spir-v] Refining the path for Array 1D emulation and R32 Uint handling consistency CamilleLaVey 2025-11-16 01:48:18 -0400
  • 2ee220c5b5 Fix building/ licensing issues CamilleLaVey 2025-11-15 23:18:39 -0400
  • 36801306d6 [vk, texture_cache, pipeline_cache] Refining handling of R32 CamilleLaVey 2025-11-15 23:06:47 -0400
  • a1892b2648 [vk, texture_cache] Workaround for games with wrong usage of R32 with float samplers CamilleLaVey 2025-11-15 19:41:26 -0400
  • fa8653e290 [vk, pipeline_cache, texture_cache, qcom] Resolving textures and pipeline usage for QCOM CamilleLaVey 2025-11-15 19:18:00 -0400
  • 0adfd4b22d [vk, spir-v] Adding emulation of Array 1D with 2D for Android CamilleLaVey 2025-11-15 18:54:53 -0400
  • 0b96a606e4 [vk] Handling threading missuse of VkQueue CamilleLaVey 2025-11-15 18:30:31 -0400
  • 99648ae52b [vk, Maxwell] Refining support for HDR Formats based on Specs CamilleLaVey 2025-11-15 18:24:14 -0400
  • 23d99b47e2 [vk] Degrade HDR Format to LDR CamilleLaVey 2025-11-15 16:12:44 -0400
  • efb51f5c25 [vk, qcom] TEST: Adjustment to the MSAA and format resolve with native support CamilleLaVey 2025-11-15 15:06:43 -0400
  • 53d30ce47f [vk] Re-adjusted HDR format handling based on physical specifications CamilleLaVey 2025-11-15 14:44:47 -0400
  • 06d2747bfb [vk, qcom] Revert Push Descriptors Threshold due to data corruption CamilleLaVey 2025-11-15 14:14:37 -0400
  • cf3e4fde0f [vk, qcom] Including Tile Properties and Store Ops based on QCOM specifications CamilleLaVey 2025-11-15 03:02:08 -0400
  • b44feea4d9 [vk, host shaders, qcom] MSAA Handling by Native QCOM Shader Resolve CamilleLaVey 2025-11-15 01:47:28 -0400
  • e7d91d1890 fix license lizzie 2025-11-15 03:38:33 +0000
  • 564d8f4fe9 [memory, vk] TEST: Tiled GPU optimization try #1 CamilleLaVey 2025-11-14 01:32:02 -0400
  • d506035d85 Fix building issues CamilleLaVey 2025-11-13 21:30:19 -0400
  • 960975dee8 [texture_cache, gl, vk] Initial implementation for HDR + MSAA detection on QCOM drivers. CamilleLaVey 2025-11-13 20:37:47 -0400
  • 0ab3873f77 [shader_recompiler, spir-v] verifying int64 emulation path activation CamilleLaVey 2025-11-13 18:42:49 -0400
  • 5cab4f8641 Revert "TEST: Enabling TimelineSemaphores for QCOM and Turnip" PavelBARABANOV 2025-11-10 18:52:31 +0300
  • 1c40aaf8f6 Adding missing headers CamilleLaVey 2025-11-10 00:27:38 -0400
  • b1a3804657 [shader_recompiler, spir-v] Adding INT64 emulation path CamilleLaVey 2025-11-09 23:14:51 -0400
  • 625ca3a748 TEST: Enabling TimelineSemaphores for QCOM and Turnip CamilleLaVey 2025-11-09 02:23:53 -0400
  • a3b1e38b9e fix lizzie 2025-11-08 22:48:36 +0000
  • bd14d90dd7 Implement handling for texture cache flickering CamilleLaVey 2025-11-08 16:13:24 -0400
  • ceb464eb75 build crueter 2025-11-08 12:41:15 -0500
  • 0ace4c63f2 attempt to fix building issues CamilleLaVey 2025-11-08 01:28:35 -0400
  • 6f5825dec4 Giving maintance to driver features and unused extensions CamilleLaVey 2025-11-08 01:09:05 -0400
  • ce09964dd0 [texture_cache, gl, vk] Initial implementation for HDR + MSAA detection on QCOM drivers. CamilleLaVey 2025-11-13 20:37:47 -0400
  • a37c611fd7 Revert "TEST: Enabling TimelineSemaphores for QCOM and Turnip" PavelBARABANOV 2025-11-10 18:52:31 +0300
  • 15467e8a79 TEST: Enabling TimelineSemaphores for QCOM and Turnip CamilleLaVey 2025-11-09 02:23:53 -0400
  • 944cda5ee1 build crueter 2025-11-08 12:41:15 -0500
  • 2a323269ab attempt to fix building issues CamilleLaVey 2025-11-08 01:28:35 -0400
  • 5e55651e27 [service, hle] Add defensive check in WriteBuffer CamilleLaVey 2025-11-14 20:31:14 -0400
  • 76ba0c2b3c [memory, vk] TEST: Tiled GPU optimization try #1 CamilleLaVey 2025-11-14 01:32:02 -0400
  • 36bf154607 Revert "TEST: Enabling TimelineSemaphores for QCOM and Turnip" PavelBARABANOV 2025-11-10 18:52:31 +0300
  • a0d5fb12ee TEST: Enabling TimelineSemaphores for QCOM and Turnip CamilleLaVey 2025-11-09 02:23:53 -0400
  • 2c435aa7de build crueter 2025-11-08 12:41:15 -0500
  • fdbda7dc59 attempt to fix building issues CamilleLaVey 2025-11-08 01:28:35 -0400
  • cf12fc1963 Fix building issues CamilleLaVey 2025-11-13 21:30:19 -0400
  • be438964cf [texture_cache, gl, vk] Initial implementation for HDR + MSAA detection on QCOM drivers. CamilleLaVey 2025-11-13 20:37:47 -0400
  • e5f4eb4789 [shader_recompiler, spir-v] verifying int64 emulation path activation CamilleLaVey 2025-11-13 18:42:49 -0400
  • 93ca0fdebe Revert "TEST: Enabling TimelineSemaphores for QCOM and Turnip" PavelBARABANOV 2025-11-10 18:52:31 +0300
  • db6c4930ae Adding missing headers CamilleLaVey 2025-11-10 00:27:38 -0400
  • 1519b6b9b3 [gl, vk, texture cache] Attempt to get correct MSAA image upload and download CamilleLaVey 2025-11-10 00:22:08 -0400
  • e79d5e72f6 [shader_recompiler, spir-v] Adding INT64 emulation path CamilleLaVey 2025-11-09 23:14:51 -0400
  • 4b20489db6 Fixing missing headers CamilleLaVey 2025-11-09 19:58:57 -0400
  • 157b9127b8 [gl. vk] Extending impl for atomic floats operations CamilleLaVey 2025-11-09 19:54:03 -0400
  • 5da055e974 Changing checks in HostMemor for virtual memory mapping CamilleLaVey 2025-11-09 16:18:01 -0400
  • c63c67e37a TEST: Enabling TimelineSemaphores for QCOM and Turnip CamilleLaVey 2025-11-09 02:23:53 -0400
  • 40056a41ba Improved handling for Custom Border Color buggy impl on ARM/ QCOM and Turnip CamilleLaVey 2025-11-09 01:22:15 -0400
  • 3ba2e72d44 fix lizzie 2025-11-08 22:48:36 +0000
  • f14af8d16c Implement handling for texture cache flickering CamilleLaVey 2025-11-08 16:13:24 -0400
  • b03ffccaeb build crueter 2025-11-08 12:41:15 -0500
  • ce3788f200 attempt to fix building issues CamilleLaVey 2025-11-08 01:28:35 -0400
  • 0205365682 Giving maintance to driver features and unused extensions CamilleLaVey 2025-11-08 01:09:05 -0400
  • a35e761f82 Revert "[vk, qcom] Remove VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE for QCOM drivers" CamilleLaVey 2025-11-19 20:16:36 -0400
  • 37c38cb0c7 [vk, qcom] Remove VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE for QCOM drivers CamilleLaVey 2025-11-19 18:26:21 -0400
  • 23204cfd1e Revert "[shader_recompiler, spir-v] Adding INT64 emulation path" PavelBARABANOV 2025-11-20 00:57:22 +0300
  • c2301fd228 VIDS toggle added (#3052) xbzk 2025-11-19 21:40:17 +0100
  • 470291f787 VIDS toggle added (#3051) xbzk 2025-11-19 21:21:53 +0100
  • fa94828ea7 fix format_reinterpretation on pc and add it to android (#3049) Kleidis 2025-11-19 19:34:39 +0100