3 Commits (fe8e6618f2907a9262d69232ef0e2d5d58cbc6e0)

Author SHA1 Message Date
ReinUsesLisp fe8e6618f2 shader: Split SSY and PBK stack 7 years ago
ReinUsesLisp 769a50661a shader/node: Minor changes 7 years ago
ReinUsesLisp e1b3be7ced shader: Move Node declarations out of the shader IR header 7 years ago
ReinUsesLisp bf4dfb3ad4 shader: Use shared_ptr to store nodes and move initialization to file 7 years ago
Lioncash b6dcb1ae4d shader/shader_ir: Make Comment() take a std::string by value 7 years ago
ReinUsesLisp f78ef617b6 shader/memory: Implement LD (generic memory) 7 years ago
ReinUsesLisp 9c3461604c shader: Implement S2R Tid{XYZ} and CtaId{XYZ} 7 years ago
Lioncash e310d943b8 shader/shader_ir: Remove unnecessary inline specifiers 7 years ago
Lioncash 212b148923 shader/shader_ir: Simplify constructors for OperationNode 7 years ago
Lioncash 81e7e63080 shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicable 7 years ago
Lioncash e09ee0ff23 shader/shader_ir: Mark tracking functions as const member functions 7 years ago
Lioncash ce04ab38bb shader/shader_ir: Place implementations of constructor and destructor in cpp file 7 years ago
ReinUsesLisp fe700e1856 shader: Add physical attributes commentaries 7 years ago
ReinUsesLisp c6f9e651b2 gl_shader_decompiler: Implement GLSL physical attributes 7 years ago
ReinUsesLisp 71aa9d0877 shader_ir/memory: Implement physical input attributes 7 years ago
ReinUsesLisp 06b363c9b5 shader: Remove unused AbufNode Ipa mode 7 years ago
ReinUsesLisp 002ecbea19 shader_ir/memory: Emit AL2P IR 7 years ago
ReinUsesLisp 2156e52014 shader_ir: Move Sampler index entry in operand< to sort declarations 7 years ago
ReinUsesLisp b77b4b76bb shader_ir: Add missing entry to Sampler operand< comparison 7 years ago
ReinUsesLisp f43995ec53 shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic 7 years ago
ReinUsesLisp 64613db605 shader_ir/decode: Implement half float saturation 7 years ago
ReinUsesLisp acf618afbc renderer_opengl: Implement half float NaN comparisons 7 years ago
ReinUsesLisp 5c280e6ff0 shader_ir: Implement STG, keep track of global memory usage and flush 7 years ago
Fernando Sahmkow 492040bd9c Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. 7 years ago
Fernando Sahmkow fd4e994de3 Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters 7 years ago
Fernando Sahmkow 7af82ca022 Implement Bindless Handling on SetupTexture 7 years ago
Fernando Sahmkow fe392fff24 Unify both sampler types. 7 years ago
Fernando Sahmkow e28fd3d0a5 Implement Bindless Samplers and TEX_B in the IR. 7 years ago
ReinUsesLisp cb68ce7c2f shader_ir/decode: Implement AOFFI for TEX and TLD4 7 years ago
ReinUsesLisp cf4ecc1945 shader_ir: Implement immediate register tracking 7 years ago
ReinUsesLisp 5ca63d0675 shader/decode: Remove extras from MetaTexture 7 years ago
ReinUsesLisp 48e6f77c03 shader/decode: Split memory and texture instructions decoding 7 years ago
ReinUsesLisp 889c646ac0 shader_ir: Remove F4 prefix to texture operations 7 years ago
ReinUsesLisp d62b0a9e29 shader_ir: Clean texture management code 7 years ago
ReinUsesLisp cfb20c4c9d gl_shader_disk_cache: Save GLSL and entries into the precompiled file 7 years ago
ReinUsesLisp 42b75e8be8 shader_ir: Rename BasicBlock to NodeBlock 7 years ago
ReinUsesLisp 6a6fabea58 shader_ir: Pass decoded nodes as a whole instead of per basic blocks 7 years ago
ReinUsesLisp 477d616f7d shader_ir: Unify constant buffer offset values 7 years ago
ReinUsesLisp 3b84e04af1 shader_decode: Implement LDG and basic cbuf tracking 7 years ago
Lioncash b2b98b2f44 shader/shader_ir: Amend three comment typos 7 years ago
Lioncash 62e08c30b7 shader/shader_ir: Amend constructor initializer ordering for AbufNode 7 years ago
ReinUsesLisp 170c8212bb shader_ir: Pass to decoder functions basic block's code 7 years ago
ReinUsesLisp 2d6c064e66 shader_decode: Improve zero flag implementation 7 years ago
ReinUsesLisp d911740e5d shader_ir: Remove composite primitives and use temporals instead 7 years ago
ReinUsesLisp 50195b1704 shader_decode: Use proper primitive names 7 years ago
ReinUsesLisp 2faad9bf23 shader_decode: Use BitfieldExtract instead of shift + and 7 years ago
ReinUsesLisp 52223313b1 shader_ir: Remove Ipa primitive 7 years ago
ReinUsesLisp d9118d324a shader_ir: Remove RZ and use Register::ZeroIndex instead 7 years ago
ReinUsesLisp 5af82a8ed4 shader_decode: Implement TEXS.F16 7 years ago
ReinUsesLisp e1fea1e0c5 video_core: Implement IR based geometry shaders 7 years ago