59 Commits (fdca7b5f7a4ca626c15e70ae6f684e88686277f5)

Author SHA1 Message Date
bunnei 1b41b875dc shaders: Add NumTextureSamplers const, remove unused #pragma. 8 years ago
bunnei e6224fec27 shaders: Address PR review feedback. 8 years ago
bunnei 0d408b965b shaders: Fix GCC and clang build issues. 8 years ago
bunnei 86135864da gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup. 8 years ago
bunnei 7639667562 shader_bytecode: Add FSETP and KIL to GetInfo. 8 years ago
bunnei 5a47832221 shader_bytecode: Add SubOp decoding. 8 years ago
bunnei 35aca0bf1f maxwell_3d: Make memory_manager public. 8 years ago
bunnei 33bb53571b maxwell_3d: Fix shader_config decodings. 8 years ago
bunnei 4e7e0f8112 shader_bytecode: Add initial module for shader decoding. 8 years ago
Subv dcc27d6dc1 GPU: Assert when finding a texture with a format type other than UNORM. 8 years ago
Subv 11b4ab9685 GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them. 8 years ago
Subv 1ec8d2123d GPU: Implemented a gpu macro interpreter. 8 years ago
bunnei d30110348b gl_rasterizer: Add a SyncViewport method. 8 years ago
bunnei a6cab532f8 gl_rasterizer: Normalize vertex array data as appropriate. 8 years ago
bunnei 3754e0fdfd maxwell_3d: Use names that match envytools for VertexType. 8 years ago
bunnei 15925b8293 maxwell_3d: Add VertexAttribute struct and cleanup. 8 years ago
bunnei 33c0bf9dc5 Maxwell3D: Call AccelerateDrawBatch on DrawArrays. 8 years ago
bunnei ed2134784e gl_rasterizer: Implement AnalyzeVertexArray. 8 years ago
bunnei 94c70693f9 maxwell: Add RenderTargetFormat enum. 8 years ago
Subv 4697025b73 GPU: Load the sampler info (TSC) when retrieving active textures. 8 years ago
Subv 0ce52b1da2 GPU: Make the debug_context variable a member of the frontend instead of a global. 8 years ago
Subv 2c785bd06c GPU: Added a function to retrieve the active textures for a shader stage. 8 years ago
Subv 1c31e2b3d2 GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints. 8 years ago
Subv 1ad97c75a0 GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints. 8 years ago
Subv 1b8d798835 GPU: Added a method to unswizzle a texture without decoding it. 8 years ago
Subv 71ebc3e90d GPU: Preliminary work for texture decoding. 8 years ago
Subv 9b9de30086 GPU: Added viewport registers to Maxwell3D's reg structure. 8 years ago
bunnei 3a6604e8fa maxwell_3d: Add some format decodings and string helper functions. 8 years ago
Subv c450d264eb GPU: Added vertex attribute format registers. 8 years ago
Subv ae28a52277 GPU: Added registers for the number of vertices to render. 8 years ago
Subv 7a27a11770 GPU: Added Z buffer registers to Maxwell3D's reg structure. 8 years ago
Subv 21d9519032 GPU: Added the render target (RT) registers to Maxwell3D's reg structure. 8 years ago
N00byKing 1d8b6ad13b Clang Fixes 8 years ago
N00byKing ef875d6a35 Clean Warnings (?) 8 years ago
Subv dcae0c9a4f GPU: Added the TSC registers to the Maxwell3D register structure. 8 years ago
Subv cff7b29bba GPU: Added the TIC registers to the Maxwell3D register structure. 8 years ago
Subv 03156d0c9a GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE. 8 years ago
Subv 7b6868e908 GPU: Implement the BindStorageBuffer macro method in HLE. 8 years ago
Subv 85d820b1b4 GPU: Handle writes to the CB_DATA method. 8 years ago
Subv aa586fa268 GPU: Store uploaded GPU macros and keep track of the number of method parameters. 8 years ago
Subv 7ac8657432 GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 8 years ago
Subv ccb8da1512 GPU: Renamed ShaderType to ShaderStage as that is less confusing. 8 years ago
Subv 88698c156f GPU: Store shader constbuffer bindings in the GPU state. 8 years ago
Subv 66dae22790 GPU: Corrected some register offsets and removed superfluous macro registers. 8 years ago
Subv 1d9d9c16e8 GPU: Make the SetShader macro call do the same as the real macro's code. 8 years ago
Subv 579000e747 GPU: Corrected the parameter documentation for the SetShader macro call. 8 years ago
Subv f93d769a1c GPU: Handle the SetShader method call (0xE24) and store the shader config. 8 years ago
Subv d2888f7e90 GPU: Added the vertex array registers. 8 years ago
Subv 29feece4b8 GPU: Process command mode 5 (IncreaseOnce) differently from other commands. 8 years ago
Subv bf310a41b8 GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine. 8 years ago