2240 Commits (fc8a8789da457aa1ebde2e66b4adf00dcda8d82a)

Author SHA1 Message Date
ReinUsesLisp fc8a8789da gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs 7 years ago
ReinUsesLisp 97fb6179b9 gl_rasterizer_cache: Texture view if shader samples array but OGL is not 7 years ago
bunnei 2020ba06e1 gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist. 7 years ago
Rodolfo Bogado fbe900ba6d Add missing uintBitsToFloat to SetRegisterToHalfFloat 7 years ago
Lioncash 67fa21e143 renderer_opengl: Correct forward declaration of FramebufferLayout 7 years ago
Rodolfo Bogado 33056dd833 Apply CC test to the final value to be stored in the register 7 years ago
David 8047873a66 Fixed shader linking error due to TLDS (#1934) 7 years ago
ReinUsesLisp aaa0e6c346 shader_bytecode: Fixup TEXS.F16 encoding 7 years ago
Rodolfo Bogado bbf8d6bf01 Includde saturation in the evaluation of the control code 7 years ago
Rodolfo Bogado 946777601b Handle RZ cases evaluating the expression instead of the register value. 7 years ago
Rodolfo Bogado 7e72b5e453 complete emulation of ZeroFlag 7 years ago
David Marcec 20859802f0 hopefully fix clang format issue 7 years ago
David Marcec fdd649e2ef Fixed uninitialized memory due to missing returns in canary 7 years ago
zhupengfei a2be49305d yuzu, video_core: Screenshot functionality 7 years ago
heapo 37280cf555 Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret R16U as Z16 when depth_compare is enabled. 7 years ago
ReinUsesLisp ef061481c5 shader_bytecode: Fixup half float's operator B encoding 7 years ago
heapo 72599cc667 Implement postfactor multiplication/division for fmul instructions 7 years ago
heapo a6daed74f5 Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection. 7 years ago
Lioncash 4c2b94559b gl_shader_cache: Dehardcode constant in CalculateProgramSize() 7 years ago
Lioncash 861bfdbf5d gl_shader_cache: Resolve truncation compiler warning 7 years ago
Marcos Vitali 430e1f864b gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF. 7 years ago
Fernando Sahmkow d5d77848e6 Implemented a shader unique identifier. 7 years ago
Marcos Vitali f4fa7ecb0e gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize. 7 years ago
ReinUsesLisp 59a8df1b14 gl_shader_decompiler: Implement TEXS.F16 7 years ago
ReinUsesLisp 370980fdc3 gl_shader_decompiler: Fixup inverted if 7 years ago
heapo 7853e6b5d4 Improve msvc codegen for hot-path array LUTs 7 years ago
Marcos ab2108fb2a Rewrited TEX/TEXS (TEX Scalar). (#1826) 7 years ago
Subv c4c19fa6c1 Removed unused file. 7 years ago
Subv b873253da1 GPU: Don't try to route PFIFO methods (0-0x40) to the other engines. 7 years ago
Lioncash e88cdcc912 Fix debug build 7 years ago
bunnei 0f43564d09 gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface. 7 years ago
ReinUsesLisp 2908d30274 gl_rasterizer: Enable clip distances when set in register and in shader 7 years ago
ReinUsesLisp 1a2bb596db gl_rasterizer: Implement a framebuffer cache 7 years ago
ReinUsesLisp e8620eaa9a gl_shader_manager: Update pipeline when programs have changed 7 years ago
bunnei 3d3cc35ee7 gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy. 7 years ago
ReinUsesLisp eb700afcf0 gl_shader_decompiler: Remove texture temporal in TLD4 7 years ago
ReinUsesLisp 8d58e5da71 gl_shader_decompiler: Flip negated if else statement 7 years ago
ReinUsesLisp f4abebd731 gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures 7 years ago
ReinUsesLisp 78fc8f6b66 gl_shader_decompiler: Move texture code generation into lambdas 7 years ago
ReinUsesLisp ab13b628d0 gl_shader_decompiler: Clean up texture instructions 7 years ago
ReinUsesLisp 6a642022dd gl_shader_decompiler: Scope GLSL variables with a scoped object 7 years ago
ReinUsesLisp 037449668e gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero 7 years ago
ReinUsesLisp 653d7a3f0d gl_rasterizer_cache: Use brackets for two-line single-expresion blocks 7 years ago
ReinUsesLisp 432a9872ed gl_rasterizer: Remove unused struct declarations 7 years ago
ReinUsesLisp 22c7c710b4 gl_rasterizer: Remove extension booleans 7 years ago
bunnei ac74b71d75 dma_pushbuffer: Optimize to avoid loop and copy on Push. 7 years ago
bunnei c568f5cea7 gpu: Move command list profiling to DmaPusher::DispatchCalls. 7 years ago
ReinUsesLisp 2e9b90abad gl_shader_decompiler: Fixup clip distance index 7 years ago
Markus Wick 8747f5fc0d gl_rasterizer: Fixup for #1723. 7 years ago
bunnei abea6fa90c gpu: Rewrite GPU command list processing with DmaPusher class. 7 years ago