108 Commits (fc09b5cc26b09b0ac6bc9eea708bf8c4e1c43c1e)

Author SHA1 Message Date
Marcos fc09b5cc26 GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784) 7 years ago
ReinUsesLisp ac2c2ded06 gl_shader_decompiler: Implement S2R's Y_DIRECTION 7 years ago
Rodolfo Bogado d311047172 Add support for clear_flags register 7 years ago
bunnei e17f9a1ed9 maxwell_3d: Implement alternate blend equations. 7 years ago
Rodolfo Bogado a6fbb1ec16 small fix for alphaToOne bit location 7 years ago
Rodolfo Bogado f53a271874 fix for gcc compilation 7 years ago
Rodolfo Bogado 00ae363ad5 add AlphaToCoverage and AlphaToOne 7 years ago
Rodolfo Bogado bb20c5b8a0 add support for fragment_color_clamp 7 years ago
Rodolfo Bogado bcf804a44e fix viewport and scissor behavior 7 years ago
Rodolfo Bogado a7c68376fe Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. 7 years ago
Markus Wick 755aa28572 gl_rasterizer: Skip VAO binding if the state is clean. 7 years ago
Rodolfo Bogado 92d9f97224 Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. 7 years ago
Rodolfo Bogado fbd0d677a3 Implement multi-target viewports and blending 7 years ago
bunnei 42b74a5e41 maxwell_3d: Restructure macro upload to use a single macro code memory. 7 years ago
Rodolfo Bogado 1670155ee2 Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support 7 years ago
bunnei b22ff96e0a gl_rasterizer: Implement primitive restart. 7 years ago
bunnei 2bc1f075bb maxwell_3d: Add code for initializing register defaults. 7 years ago
FernandoS27 de4f14e756 Implemented Alpha Testing 7 years ago
FernandoS27 1469c546c3 Implement 3D Textures 7 years ago
FernandoS27 df5575aa44 Add memory Layout to Render Targets and Depth Buffers 7 years ago
FernandoS27 020cee90ef Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 7 years ago
FernandoS27 85a8a0b038 Assert Scissor tests 7 years ago
ReinUsesLisp db80264fae gl_rasterizer: Implement quads topology 7 years ago
ReinUsesLisp 07609b33c4 video_core: Implement point_size and add point state sync 7 years ago
ReinUsesLisp 51435ad30c gl_state: Pack sampler bindings into a single ARB_multi_bind 7 years ago
ReinUsesLisp f5b5c5ba06 video_core: Add asserts for CS, TFB and alpha testing 7 years ago
fearlessTobi 1190ea6ddb Port #4182 from Citra: "Prefix all size_t with std::" 7 years ago
bunnei 05d93558f4 gl_rasterizer: Implement multiple color attachments. 7 years ago
Markus Wick 7902bc2853 gl_rasterizer: Implement a VAO cache. 7 years ago
bunnei 69146a7aa8 maxwell_3d: Update to include additional stencil registers. 7 years ago
Subv b55ca15b4b GPU: Added registers for the logicop functionality. 7 years ago
Subv 175096eff7 GLRasterizer: Implemented instanced vertex arrays. 7 years ago
Subv 1162a49920 Rasterizer: Implemented instanced rendering. 8 years ago
Subv 45ee826309 GPU/Maxwell3D: Implemented an alternative set of blend factors. 8 years ago
Subv 8582c5bb3e RasterizerGL: Ignore invalid/unset vertex attributes. 8 years ago
bunnei 89b9893d28 maxwell_3d: Use correct const buffer size and check bounds. 8 years ago
Lioncash 49dc22f84e video_core: Eliminate the g_renderer global variable 8 years ago
bunnei 6d96a4fc0a maxwell_3d: Add depth buffer enable, width, and height registers. 8 years ago
Lioncash bdfd46e192 video_core: Use nested namespaces where applicable 8 years ago
Subv 8335e656bb GPU: Added register definitions for the stencil parameters. 8 years ago
bunnei e904e1f785 gl_rasterizer: Fix check for if a shader stage is enabled. 8 years ago
Subv c44c0078cc GPU: Allow using the old NV04 values for the depth test function. 8 years ago
Subv 70f55cf738 GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles. 8 years ago
Subv be5f1dde73 GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods. 8 years ago
Subv 40fd6504e2 GPU: Use only the least significant 3 bits when reading the depth test func. 8 years ago
Subv dfe650f7bd GPU: Added registers for depth test and cull mode. 8 years ago
Subv 62068f723a GPU: Implemented the Z24S8 depth format and load the depth framebuffer. 8 years ago
Subv 270358e666 GPU: Added register definitions for the vertex buffer base element. 8 years ago
bunnei 1576d41c0f maxwell_3d: Add a struct for RenderTargetConfig. 8 years ago
Subv 3e48928bf2 GPU: Added registers for normal and independent blending. 8 years ago