31 Commits (f7352411f08c3a099b753d290540bb7c02fecac3)

Author SHA1 Message Date
ameerj f7352411f0 glsl: Add passthrough geometry shader support 5 years ago
ReinUsesLisp 808ef97a08 shader: Move loop safety tests to code emission 5 years ago
ReinUsesLisp 374eeda1a3 shader: Properly manage attributes not written from previous stages 5 years ago
ameerj d36f667bc0 glsl: Address rest of feedback 5 years ago
ameerj 6aa1bf7b6f glsl: Implement legacy varyings 5 years ago
ameerj e81c73a874 glsl: Address more feedback. Implement indexed texture reads 5 years ago
ameerj 7d89a82a48 glsl: Remove Signed Integer variables 5 years ago
ameerj 4759db28d0 glsl: Address Rodrigo's feedback 5 years ago
ameerj 8bb8bbf4ae glsl: Implement fswzadd 5 years ago
ameerj c542204113 glsl: Implement indexed attribute loads 5 years ago
ameerj 34fdb6471d glsl: Cleanup and address feedback 5 years ago
ameerj 5355568a2d glsl: Refactor Global memory functions 5 years ago
ameerj 6577a63d36 glsl: skip gl_ViewportIndex write if device does not support it 5 years ago
ameerj f4799e8fa1 glsl: Implement transform feedback 5 years ago
ameerj e10366974e glsl: Implement precise fp variable allocation 5 years ago
ameerj 9f3ffb996b glsl: Rework var alloc to not assign unused results 5 years ago
ameerj 1269a0cf8b glsl: Rework variable allocator to allow for variable reuse 5 years ago
ameerj 1542f31e79 glsl: minor cleanup 5 years ago
ameerj f6bbc76336 glsl: WIP var forward declaration 5 years ago
ameerj 2a71333716 glsl: Fix bindings, add some CC ops 5 years ago
ameerj a752ec88d0 glsl: Implement derivatives and YDirection 5 years ago
ameerj ed14d31f66 glsl: Fix non-immediate buffer access 5 years ago
ameerj d171083d53 glsl: textures wip 5 years ago
ameerj 3d086e6130 glsl: Implement some attribute getters and setters 5 years ago
ameerj 9cc1b8a873 glsl: F16x2 storage atomics 5 years ago
ameerj 3d9ecbe998 glsl: Wip storage atomic ops 5 years ago
ameerj 5e9095ef22 glsl: Add many FP32/64 instructions 5 years ago
ameerj 0f40b0e61c glsl: Implement a few Integer instructions 5 years ago
ameerj e221baccdd glsl: Reusable typed variables. IADD32 5 years ago
ameerj 64337f004d glsl: Fix "reg" allocing 5 years ago
ameerj eaff1030de glsl: Initial backend 5 years ago
ReinUsesLisp f58f79c85d glasm: Implement Y direction 5 years ago
ReinUsesLisp e30d4fa976 glasm: Implement indirect attribute loads 5 years ago
ReinUsesLisp 9e7b6622c2 shader: Split profile and runtime information in separate structs 5 years ago
ReinUsesLisp 83cef0426b glasm: Properly declare attributes on geometry programs 5 years ago
ReinUsesLisp dadd192b30 glasm: Implement ImageRead 5 years ago
ReinUsesLisp accad56ee7 glasm: Implement stores to gl_ViewportIndex 5 years ago
ReinUsesLisp 4a22942f45 glasm: Implement ImageFetch 5 years ago
ReinUsesLisp 8b7d5912d6 glasm: Support textures used in more than one stage 5 years ago
ReinUsesLisp c4fd6b55bc glasm: Implement shuffle and vote instructions on GLASM 5 years ago
ReinUsesLisp 4502595bc2 glasm: Initial GLASM fp64 support 5 years ago
ReinUsesLisp 1c9307969c glasm: Make GLASM aware of types 5 years ago
ReinUsesLisp 6fd190d1ae glasm: Implement basic GLASM instructions 5 years ago
ReinUsesLisp c1ba685d9c glasm: Changes to GLASM register allocator and emit context 5 years ago
ReinUsesLisp b10cf64c48 glasm: Add GLASM backend infrastructure 5 years ago