3963 Commits (f672c7bd2444b2bc8bc8f0d20ffb034bb4a751e0)
 

Author SHA1 Message Date
Emmanuel Gil Peyrot 314ce5e505 CitraQt: Simplify the game list loader code 10 years ago
Emmanuel Gil Peyrot 9a35d1fb4a Loader: Add a GetFileType method to get the type of a loaded file 10 years ago
Emmanuel Gil Peyrot 8fc9c03126 Loader, Frontends: Refactor loader creation and game loading 10 years ago
Emmanuel Gil Peyrot 8ab6f26c09 Common: Make recursive FileUtil functions take a maximum recursion 10 years ago
wwylele 86ea7995ad SVC::WaitSynchronizationN: Reschedule at the end 10 years ago
Maribel 51ee2d2eb1 Appveyor: Restore working directory after test_script (#1835) 10 years ago
bunnei 5edff287b6 Merge pull request #1564 from MerryMage/this-is-only-a-test 10 years ago
bunnei 0c2fab4401 Merge pull request #1816 from JayFoxRox/refactor-tev-dump 10 years ago
Jannik Vogel d77279a415 Refactor Tev stage dumper 10 years ago
Jannik Vogel 324c21c922 Extend Tev stage dumper 10 years ago
James Rowe 98923ab6e5 Config: Restore previously selected audio sink option (#1824) 10 years ago
bunnei af258584d9 Merge pull request #1797 from MerryMage/audio-mixer 10 years ago
MerryMage 87de1ca968 Tests: Run tests on CI 10 years ago
MerryMage a03f9b6fb6 tests: Infrastructure for unit tests 10 years ago
MerryMage f4d364a60e DSP/HLE: Audio output 10 years ago
MerryMage 6542c60602 DSP/HLE: Implement mixer processing 10 years ago
bunnei d895bc1543 Merge pull request #1785 from MerryMage/mp-dpi 10 years ago
Maribel d014873916 Config: Audio sink configuration (#1798) 10 years ago
Jannik Vogel edf30d84cc Remove `exceptions` parameter from `normaliseround` VFP functions 10 years ago
Jannik Vogel 693cca8f1f Fix exception propagation for VFP single precision 10 years ago
Jannik Vogel 7dde13f875 Fix exception propagation for VFP double precision 10 years ago
Mat M 7a7488a0bb Merge pull request #1814 from JayFoxRox/fix-read-after-write 10 years ago
Jannik Vogel 3a45eacb16 Fix read-after-write in SMUAD, SMLAD, SMUSD, SMLSD 10 years ago
András Domonkos 960297e577 Update ACT:U and create ACT:A (#1809) 10 years ago
bunnei a39144050b Merge pull request #1800 from JayFoxRox/set-fpscr 10 years ago
Jannik Vogel af37dd0d52 Set fpscr for new threads 10 years ago
bunnei e5599ed300 Merge pull request #1786 from JayFoxRox/blend-equation 10 years ago
Jannik Vogel ff0fa86b17 Retrieve shader result from new OutputRegisters-type 10 years ago
linkmauve f40fabd688 Merge pull request #1787 from JayFoxRox/refactor-jit 10 years ago
Jannik Vogel 501d0bc5ed Fix ftoi behaviour 10 years ago
Jannik Vogel 6fe0cb671d Respect fpscr in ftoiz 10 years ago
Jannik Vogel 1643786c04 Disable VFP3 instructions 10 years ago
bunnei bd9ac24631 Merge pull request #1792 from JayFoxRox/avoid-uninitialised 10 years ago
Maribel 5c8beca792 DSP_DSP: Remove GetHeadphoneStatus logspam (#1799) 10 years ago
wwylele 6cccdcacd2 fixup! fixup! Refactor input system 10 years ago
wwylele 6d49e4621c fixup! Refactor input system 10 years ago
wwylele 416faa20d1 implement circle pad modifier 10 years ago
wwylele 03631f9b8f Refactor input subsystem 10 years ago
Maribel 6f6af6928f AudioCore: Implement time stretcher (#1737) 10 years ago
bunnei d299f7ed28 Merge pull request #1794 from Subv/regression_fix 10 years ago
Subv 64da2bf0cd Memory: Fixed a regression caused by #1695 and #1689. 10 years ago
Jannik Vogel 5389dedfa1 OpenGL: Only update depth uniforms if the depth changed 10 years ago
Jannik Vogel f8a11a664f OpenGL: value-initialize variables which cause uninitialised access otherwise 10 years ago
bunnei 18b517e236 Merge pull request #1689 from Subv/shmem 10 years ago
Tony Wasserka 193ea9df29 Merge pull request #1788 from MerryMage/ext-soundtouch 10 years ago
MerryMage 32b1d8ebb0 gitmodules: citra-emu/soundtouch → citra-emu/ext-soundtouch 10 years ago
Jannik Vogel 1308afe2c2 Use new shader-jit signature for interpreter 10 years ago
Jannik Vogel 4e01e9ffc5 Refactor access to state in shader-jit 10 years ago
bunnei 0d8bd3ba36 Merge pull request #1695 from Subv/tls_alloc 10 years ago
Subv ac2de12ed8 HLE/Applets: Give each applet its own block of heap memory, and use that when creating the framebuffer shared memory block. 10 years ago