bunnei
f5feb89c86
gl_rasterizer_cache: Implement depth format Z16_UNORM.
8 years ago
bunnei
c503bd852d
Merge pull request #598 from bunnei/makedonecurrent
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
8 years ago
bunnei
062a6e2f5a
Merge pull request #663 from Subv/bsd
Services/BSD: Corrected the return for StartMonitoring according to SwIPC
8 years ago
bunnei
d86d300744
Merge pull request #662 from Subv/delete_file
FileSys: Append the requested path to the filesystem base path in DeleteFile
8 years ago
Subv
a4f321da14
Services/BSD: Corrected the return for StartMonitoring according to SwIPC.
8 years ago
bunnei
aae6eacbca
Merge pull request #661 from ogniK5377/assert-nit
No need to use ASSERT_MSG with an empty assert message
8 years ago
Subv
d4a639a08e
FileSys: Append the requested path to the filesystem base path in DeleteFile.
We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games.
8 years ago
David Marcec
66bd4de380
No need to use ASSERT_MSG with an empty message
8 years ago
bunnei
be34ff65f1
Merge pull request #660 from Subv/depth_write
GPU: Always enable the depth write when clearing the depth buffer.
8 years ago
bunnei
91e048cce7
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
8 years ago
Subv
021731e42a
GPU: Always enable the depth write when clearing the depth buffer.
The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call.
8 years ago
bunnei
8e9285f679
Merge pull request #657 from bunnei/dual-vs
gl_shader_gen: Implement dual vertex shader mode.
8 years ago
Hedges
d8d8be6ac0
More improvements to GDBStub ( #653 )
* More improvements to GDBStub
- Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS.
- List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names.
- Initial support for floating point registers.
* Tidy up as requested in PR feedback
* Tidy up as requested in PR feedback
8 years ago
bunnei
e904e1f785
gl_rasterizer: Fix check for if a shader stage is enabled.
8 years ago
bunnei
6e04dd24fe
gl_shader_gen: Implement dual vertex shader mode.
- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage.
8 years ago
bunnei
30b352bfc4
Merge pull request #656 from ogniK5377/audren-mem-init
Initialized memory for RequestUpdateAudioRenderer and fixed MemoryPoolSection to be more accurate
8 years ago
bunnei
7fa10a188d
Merge pull request #655 from bunnei/pred-lt-nan
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
8 years ago
bunnei
c5d46223fa
Merge pull request #654 from bunnei/cond-exit
gl_shader_decompiler: Use FlowCondition field in EXIT instruction.
8 years ago
David Marcec
0b2adb2672
We only need to alert for memory pool changes
8 years ago
David Marcec
761d44eea4
initialized voice status and unused sizes in the update data header
8 years ago
bunnei
50e6ef98e2
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
8 years ago
bunnei
fef7eb92de
gl_shader_decompiler: Use FlowCondition field in EXIT instruction.
8 years ago
Sebastian Valle
d1bd94351c
Merge pull request #652 from Subv/fadd32i
GPU: Implement the FADD32I shader instruction.
8 years ago
bunnei
ba0665c397
Merge pull request #651 from Subv/ffma_decode
GPU: Corrected the decoding of FFMA for immediate operands.
8 years ago
Subv
555dd2f793
GPU: Implement the FADD32I shader instruction.
8 years ago
Tobias
7bf3ea7dcc
Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" ( #637 )
* Port #3335 and #3373 from Citra
* Fixup: Use the new logging placeholders
8 years ago
Subv
d87962405b
GPU: Corrected the decoding of FFMA for immediate operands.
8 years ago
bunnei
9ce122e047
Merge pull request #648 from ogniK5377/no-net
Let games/application know that we're offline
8 years ago
bunnei
855a9e2fdc
Merge pull request #649 from ogniK5377/audout-auto
Audout "Auto" functions
8 years ago
bunnei
13430f3423
Merge pull request #650 from jroweboy/logging-stuff
Minor logging fixes
8 years ago
James Rowe
ca04901b0f
yuzu - Fix duplicate logs
8 years ago
James Rowe
bed23a6e25
yuzu-cmd Apply the filter string from settings
8 years ago
David Marcec
7d5403fc89
Audout "Auto" functions
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
8 years ago
David Marcec
3fcb7978f0
Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, IsAnyInternetRequestAccepted
Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
8 years ago
bunnei
c2ade32fad
Merge pull request #559 from Subv/mount_savedata
Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
8 years ago
bunnei
f8b4b4d178
Merge pull request #585 from janisozaur/patch-11
Improve directory creation in WindowsCopyFiles.cmake
8 years ago
bunnei
ea852a4306
Merge pull request #646 from bunnei/fix-hid-smo
hid: Fix timestamps and controller type.
8 years ago
bunnei
d613d8ee52
hid: Fix timestamps and controller type.
- This fixes user input in SMO.
8 years ago
bunnei
094bac5413
Merge pull request #644 from ogniK5377/getconfig-err
NvOsGetConfigU32 production impl
8 years ago
bunnei
9ae6aa8a2e
Merge pull request #633 from FearlessTobi/port-defines
Port #3579 from Citra: Clean up architecture-specific defines
8 years ago
bunnei
e73ad0c7bb
Merge pull request #642 from bunnei/create-save-dir
savedata_factory: Always create a save directory for games.
8 years ago
David Marcec
bc85c649c1
NvOsGetConfigU32 production impl
Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0.
If production mode is set, the error code 0x30006 is returned instead
8 years ago
bunnei
33a4ab6a22
Merge pull request #636 from FearlessTobi/add-gitignore
Port #3513 (partly) from Citra: .gitignore: Add CMakeLists.txt.user to Project/editor files
8 years ago
bunnei
9816ce67a5
Merge pull request #635 from FearlessTobi/port-crashfix
Port #3474 from Citra: Do not crash on unimplemented code in debug build
8 years ago
bunnei
082fb5a8a8
Merge pull request #634 from FearlessTobi/port-viewport-fix
Port #3505 from Citra: Fix QGLWidget viewport resize on macOS
8 years ago
bunnei
c6703bb009
Merge pull request #640 from bunnei/flip-tris-viewport
gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
8 years ago
bunnei
1abeeb9702
Merge pull request #641 from bunnei/nvhost-ctrl-fix
nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips.
8 years ago
bunnei
99a359777c
savedata_factory: Always create a save directory for games.
8 years ago
bunnei
8924486715
nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips.
8 years ago
bunnei
9d9375e109
gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
- Fixes a regression with Binding of Isaac.
8 years ago