81 Commits (f5fd6b5c8674fcf64a3e70809ee0a34d3a95beb6)

Author SHA1 Message Date
bunnei f5fd6b5c86 DMA & InlineToMemory Engines Rework. 3 years ago
Fernando Sahmkow bc8b3d225e VideoCore: Refactor fencing system. 4 years ago
Fernando Sahmkow f350c3d74e Texture cache: Fix the remaining issues with memory mnagement and unmapping. 4 years ago
Fernando Sahmkow 139ea93512 VideoCore: implement channels on gpu caches. 4 years ago
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX 4 years ago
Fernando Sahmkow 8a6e6465a7 Rasterizer: Refactor inlineToMemory. 4 years ago
Fernando Sahmkow 4258d515e6 Rasterizer: Implement Inline2Memory Acceleration. 4 years ago
ReinUsesLisp c67d64365a shader: Remove old shader management 5 years ago
Fernando Sahmkow bc19d28963 accelerateDMA: Fixes and feedback. 5 years ago
Fernando Sahmkow be1a3f7a0f accelerateDMA: Accelerate Buffer Copies. 5 years ago
Fernando Sahmkow 63915bf2de Fence Manager: Add fences on Reference Count. 5 years ago
Fernando Sahmkow 8f9f142956 Texture Cache: Address feedback. 5 years ago
Fernando Sahmkow 38165fb7e3 Texture Cache: Initial Implementation of Sparse Textures. 5 years ago
ReinUsesLisp 4009ae1da2 bootmanager: Use std::stop_source for stopping emulation 5 years ago
ameerj 859ba21f6d buffer_cache: Simplify uniform disabling logic 5 years ago
ReinUsesLisp 82c2601555 video_core: Reimplement the buffer cache 5 years ago
ReinUsesLisp 9764c13d6d video_core: Rewrite the texture cache 5 years ago
Lioncash 70812ec57b rasterizer_interface: Make use of [[nodiscard]] where applicable 5 years ago
ReinUsesLisp 9e87193725 video_core: Remove all Core::System references in renderer 6 years ago
ReinUsesLisp fe931ac976 {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 6 years ago
Fernando Sahmkow f616dc0b59 Address Feedback. 6 years ago
Fernando Sahmkow b7bc3c2549 FenceManager: Manage syncpoints and rename fences to semaphores. 6 years ago
Fernando Sahmkow 4adfc9bb08 Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan. 6 years ago
Fernando Sahmkow 165ae823f5 ThreadManager: Sync async reads on accurate gpu. 6 years ago
Fernando Sahmkow 487379c593 OpenGL: Implement Fencing backend. 6 years ago
Fernando Sahmkow da8f17715d GPU: Refactor synchronization on Async GPU 6 years ago
Fernando Sahmkow 9c0f40a1f5 GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 6 years ago
ReinUsesLisp 120f688272 yuzu/loading_screen: Remove unused shader progress mode 6 years ago
ReinUsesLisp eed789d0d1 video_core: Reintroduce dirty flags infrastructure 6 years ago
ReinUsesLisp 91aa58e410 maxwell_3d: Unify draw methods 6 years ago
ReinUsesLisp 73d2d3342d gl_query_cache: Optimize query cache 6 years ago
ReinUsesLisp aae8c180cb gl_query_cache: Implement host queries using a deferred cache 6 years ago
ReinUsesLisp 2b58652f08 maxwell_3d: Slow implementation of passed samples (query 21) 7 years ago
Fernando Sahmkow 64496f2456 Shader_IR: Address Feedback 6 years ago
Fernando Sahmkow b97608ca64 Shader_IR: Allow constant access of guest driver. 6 years ago
Fernando Sahmkow c921e496eb GPU: Implement guest driver profile and deduce texture handler sizes. 6 years ago
Fernando Sahmkow 68f5aff64f Maxwell3D: Corrections and refactors to MME instance refactor 6 years ago
Fernando Sahmkow 7761e44d18 Rasterizer: Refactor and simplify DrawBatch Interface. 6 years ago
Fernando Sahmkow c17655ce74 Rasterizer: Refactor draw calls, remove deadcode and clean up. 6 years ago
Fernando Sahmkow ba02d564f8 Video Core: initial Implementation of InstanceDraw Packaging 6 years ago
Rodrigo Locatti 4d4f9cc104 video_core: Silent miscellaneous warnings (#2820) 6 years ago
Fernando Sahmkow e52c895559 GPU: Flush commands on every dma pusher step. 7 years ago
ReinUsesLisp 725ba6cf63 gl_rasterizer: Implement compute shaders 7 years ago
ReinUsesLisp 1fa21fa192 gl_buffer_cache: Implement with generic buffer cache 7 years ago
Fernando Sahmkow 58c8a44e7a texture_cache: Query MemoryManager from the system 7 years ago
Fernando Sahmkow 175aa343ff texture_cache: Fermi2D reform and implement View Mirage 7 years ago
Fernando Sahmkow d86f9cd709 Change texture_cache chaching from GPUAddr to CacheAddr 7 years ago
Fernando Sahmkow 6b0695b3cd Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr 7 years ago
bunnei 22d3dfbcd4 gpu: Rewrite virtual memory manager using PageTable. 7 years ago
bunnei 2eaf6c41a4 gpu: Use host address for caching instead of guest address. 7 years ago