|
|
|
@ -378,26 +378,26 @@ CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& p |
|
|
|
|
|
|
|
CachedSurfaceView::~CachedSurfaceView() = default; |
|
|
|
|
|
|
|
void CachedSurfaceView::Attach(GLenum attachment) const { |
|
|
|
void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const { |
|
|
|
ASSERT(params.num_layers == 1 && params.num_levels == 1); |
|
|
|
|
|
|
|
const auto& owner_params = surface.GetSurfaceParams(); |
|
|
|
|
|
|
|
switch (owner_params.target) { |
|
|
|
case SurfaceTarget::Texture1D: |
|
|
|
glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(), |
|
|
|
surface.GetTexture(), params.base_level); |
|
|
|
glFramebufferTexture1D(target, attachment, surface.GetTarget(), surface.GetTexture(), |
|
|
|
params.base_level); |
|
|
|
break; |
|
|
|
case SurfaceTarget::Texture2D: |
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(), |
|
|
|
surface.GetTexture(), params.base_level); |
|
|
|
glFramebufferTexture2D(target, attachment, surface.GetTarget(), surface.GetTexture(), |
|
|
|
params.base_level); |
|
|
|
break; |
|
|
|
case SurfaceTarget::Texture1DArray: |
|
|
|
case SurfaceTarget::Texture2DArray: |
|
|
|
case SurfaceTarget::TextureCubemap: |
|
|
|
case SurfaceTarget::TextureCubeArray: |
|
|
|
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTexture(), |
|
|
|
params.base_level, params.base_layer); |
|
|
|
glFramebufferTextureLayer(target, attachment, surface.GetTexture(), params.base_level, |
|
|
|
params.base_layer); |
|
|
|
break; |
|
|
|
default: |
|
|
|
UNIMPLEMENTED(); |
|
|
|
@ -460,11 +460,10 @@ void TextureCacheOpenGL::ImageCopy(Surface src_surface, Surface dst_surface, |
|
|
|
copy_params.depth); |
|
|
|
} |
|
|
|
|
|
|
|
void TextureCacheOpenGL::ImageBlit(Surface src_surface, Surface dst_surface, |
|
|
|
const Common::Rectangle<u32>& src_rect, |
|
|
|
const Common::Rectangle<u32>& dst_rect) { |
|
|
|
const auto& src_params{src_surface->GetSurfaceParams()}; |
|
|
|
const auto& dst_params{dst_surface->GetSurfaceParams()}; |
|
|
|
void TextureCacheOpenGL::ImageBlit(View src_view, View dst_view, |
|
|
|
const Tegra::Engines::Fermi2D::Config& copy_config) { |
|
|
|
const auto& src_params{src_view->GetSurfaceParams()}; |
|
|
|
const auto& dst_params{dst_view->GetSurfaceParams()}; |
|
|
|
|
|
|
|
OpenGLState prev_state{OpenGLState::GetCurState()}; |
|
|
|
SCOPE_EXIT({ prev_state.Apply(); }); |
|
|
|
@ -476,51 +475,46 @@ void TextureCacheOpenGL::ImageBlit(Surface src_surface, Surface dst_surface, |
|
|
|
|
|
|
|
u32 buffers{}; |
|
|
|
|
|
|
|
UNIMPLEMENTED_IF(src_params.target != SurfaceTarget::Texture2D); |
|
|
|
UNIMPLEMENTED_IF(dst_params.target != SurfaceTarget::Texture2D); |
|
|
|
|
|
|
|
const GLuint src_texture{src_surface->GetTexture()}; |
|
|
|
const GLuint dst_texture{dst_surface->GetTexture()}; |
|
|
|
UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D); |
|
|
|
UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D); |
|
|
|
|
|
|
|
if (src_params.type == SurfaceType::ColorTexture) { |
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
|
|
|
src_texture, 0); |
|
|
|
src_view->Attach(GL_COLOR_ATTACHMENT0, GL_READ_FRAMEBUFFER); |
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, |
|
|
|
0); |
|
|
|
|
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
|
|
|
dst_texture, 0); |
|
|
|
dst_view->Attach(GL_COLOR_ATTACHMENT0, GL_DRAW_FRAMEBUFFER); |
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, |
|
|
|
0); |
|
|
|
|
|
|
|
buffers = GL_COLOR_BUFFER_BIT; |
|
|
|
} else if (src_params.type == SurfaceType::Depth) { |
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture, |
|
|
|
0); |
|
|
|
src_view->Attach(GL_DEPTH_ATTACHMENT, GL_READ_FRAMEBUFFER); |
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); |
|
|
|
|
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture, |
|
|
|
0); |
|
|
|
dst_view->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER); |
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); |
|
|
|
|
|
|
|
buffers = GL_DEPTH_BUFFER_BIT; |
|
|
|
} else if (src_params.type == SurfaceType::DepthStencil) { |
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, |
|
|
|
src_texture, 0); |
|
|
|
src_view->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_READ_FRAMEBUFFER); |
|
|
|
|
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, |
|
|
|
dst_texture, 0); |
|
|
|
dst_view->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_DRAW_FRAMEBUFFER); |
|
|
|
|
|
|
|
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; |
|
|
|
} |
|
|
|
|
|
|
|
const Common::Rectangle<u32>& src_rect = copy_config.src_rect; |
|
|
|
const Common::Rectangle<u32>& dst_rect = copy_config.dst_rect; |
|
|
|
const bool is_linear = copy_config.filter == Tegra::Engines::Fermi2D::Filter::Linear; |
|
|
|
|
|
|
|
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left, |
|
|
|
dst_rect.top, dst_rect.right, dst_rect.bottom, buffers, |
|
|
|
buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST); |
|
|
|
is_linear ? GL_LINEAR : GL_NEAREST); |
|
|
|
} |
|
|
|
|
|
|
|
} // namespace OpenGL
|