Lioncash
d04bbd8207
exception: Narrow down specific header
We can use the <exception> header instead of pulling in all of the
exception-style classes.
4 years ago
Morph
10e072f490
common: fs: fs_util: Add BufferToUTF8String
Allows for direct conversion to std::string without having to convert std::u8string to std::string
4 years ago
Morph
881199e524
common: uuid: Return a lower-case hex string in Format
4 years ago
bunnei
08350d1744
Merge pull request #6696 from ameerj/speed-limit-rename
general: Rename "Frame Limit" references to "Speed Limit"
4 years ago
Rodrigo Locatti
c1fc22249a
Merge pull request #6741 from ReinUsesLisp/stream-remove
vk_stream_buffer: Remove unused stream buffer
4 years ago
Rodrigo Locatti
162759edf2
Merge pull request #6740 from K0bin/hvv-fallback
Handle allocation failure in Staging buffer
4 years ago
Robin Kertels
534c86587b
vk_staging_buffer_pool: Fall back to host memory when allocation fails
4 years ago
Rodrigo Locatti
71077365ac
Merge pull request #6728 from ReinUsesLisp/null-buffer-usage
vk_buffer_cache: Add transform feedback usage to null buffer
4 years ago
Rodrigo Locatti
2fffe98e5c
Merge pull request #6729 from ReinUsesLisp/quad-indexed-barrier
vk_compute_pass: Fix pipeline barrier for indexed quads
4 years ago
ReinUsesLisp
5afcd587e3
vk_stream_buffer: Remove unused stream buffer
Remove unused file.
4 years ago
Rodrigo Locatti
4d2a527006
Merge pull request #6724 from lioncash/nodisc-shader
shader_recompiler: Remove unnecessary [[nodiscard]] instances
4 years ago
Rodrigo Locatti
d424762d2c
Merge pull request #6726 from lioncash/hguard
emit_spirv_instructions: Add missing header guard
4 years ago
Rodrigo Locatti
b894ae1bd3
Merge pull request #6727 from lioncash/topology
emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
4 years ago
bunnei
6dddd564a5
Merge pull request #6736 from CaptV0rt3x/patch-1
Config-graphics: reword GLASM option
4 years ago
Vamsi Krishna
713f960ce3
configure_graphics: reword GLASM option
Change wording to explain that GLASM is actually short for Assembly Shaders
4 years ago
Rodrigo Locatti
0da5a7170b
Merge pull request #6723 from lioncash/shader
object_pool: Add missing return in Chunk move assignment operator
4 years ago
Rodrigo Locatti
1afb7b75cd
Merge pull request #6725 from lioncash/control-token
control_flow: Fix duplicate switch case in OpcodeToken
4 years ago
ReinUsesLisp
8d86e9a9d7
vk_compute_pass: Fix pipeline barrier for indexed quads
Use an index buffer barrier instead of a vertex input read barrier.
4 years ago
ReinUsesLisp
b53503b0fe
vk_buffer_cache: Add transform feedback usage to null buffer
Fixes bad API usages on Vulkan.
4 years ago
Lioncash
00bd622334
emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
This should be LINES_ADJACENCY
4 years ago
Lioncash
0692818106
emit_spirv_instructions: Add missing header guard
4 years ago
Lioncash
05201f4f88
shader_recompiler: Remove unnecessary [[nodiscard]] instances
[[nodiscard]] doesn't do anything on functions with a void return type
and causes superfluous warnings.
4 years ago
Lioncash
9d5aa3d65a
control_flow: Fix duplicate switch case in OpcodeToken
This previously duplicated the case of the PBK case above it.
4 years ago
Lioncash
23da07e8e5
object_pool: Add missing return in Chunk move assignment operator
Prevents undefined behavior from occurring.
4 years ago
ReinUsesLisp
4f19303fe0
shader: Fold integer FMA from Nvidia's pattern
Fold shaders doing "a * b + c" on integers from the pattern generated by
Nvidia's GL compiler.
On a somewhat complex compute shader it reduces the code size by 16
instructions from 2 matches on Turing GPUs.
On Intel as extracted from KHR_pipeline_executable_properties:
Before the optimization:
```
Instruction Count: 2057
Basic Block Count: 45
Scratch Memory Size: 14752
Spill Count: 232
Fill Count: 261
SEND Count: 610
Cycle Count: 11325
```
After the optimization:
```
Instruction Count: 2046
Basic Block Count: 44
Scratch Memory Size: 13728
Spill Count: 219
Fill Count: 268
SEND Count: 604
Cycle Count: 11367
```
4 years ago
ReinUsesLisp
c6e1483e17
shader: Use TryInstRecursive on XMAD multiply folding
Simplify a bit the logic.
4 years ago
ReinUsesLisp
222a6542ab
shader: Add TryInstRecursive utility to values
4 years ago
bunnei
eee75fe604
Merge pull request #6697 from ameerj/fps-cap
config, nvflinger: Add FPS cap setting
4 years ago
lat9nq
24b832dee9
Merge branch 'master' into fullscreen-enum
4 years ago
bunnei
4827595bb1
Merge pull request #6575 from FernandoS27/new_settings
Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to status bar
4 years ago
Morph
fc99dce96e
Merge pull request #6709 from ameerj/screenshot-path
main: Fix screenshot filepath construction
4 years ago
bunnei
0a328423e8
Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
4 years ago
ameerj
01b566101b
main: Fix screenshot filepath construction
The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory.
This fixes that behavior
4 years ago
bunnei
1c2599a130
Merge pull request #6699 from lat9nq/common-threads
common: Publically link to pthreads
4 years ago
Fernando S
15533d8d8d
Merge pull request #6706 from FernandoS27/skyline-love-letter
Grant a partial license exception to Skyline Emulator.
4 years ago
Fernando Sahmkow
bf39259ef7
Grant a license exception to Skyline Emulator.
4 years ago
bunnei
c47035538f
Merge pull request #6690 from ReinUsesLisp/dma-clear-fixups
buffer_cache: Misc fixups related to buffer clears
4 years ago
ameerj
2fef43b32a
renderer_base: Removed redundant settings
use_framelimiter was not being used internally by the renderers.
set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice.
4 years ago
ameerj
aeff61a0cc
general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
4 years ago
ameerj
8c0d6af843
config, nvflinger: Add FPS cap setting
Allows finer tuning of the FPS limit.
4 years ago
bunnei
3cc092849c
Merge pull request #6551 from bunnei/improve-kernel-obj
Improve management of kernel objects
4 years ago
lat9nq
f70155db64
configuration: Use combobox apply template where possible
We don't need to manually apply this setting now that a template can do
this for us.
4 years ago
lat9nq
4b02e2b489
general: Implement FullscreenMode enumeration
Prevents us from using an unclear 0 or 1 to describe the fullscreen
mode.
4 years ago
lat9nq
0ea70212af
common: Publically link to pthreads
Common requires pthreads but does not refer to it when linking to other
modules. Fix this by linking to Threads where necessary.
4 years ago
ReinUsesLisp
ba89444667
shader: Support out of bound local memory reads and immediate writes
Support ignoring immediate out of bound writes. Writing dynamically out
of bounds is not yet supported (e.g. R0+0x4).
Reading out of bounds yields zero. This is supported checking for the
size from the IR; if the input is immediate, the optimization passes
will drop it.
4 years ago
ReinUsesLisp
7efec6bce4
vulkan/blit_image: Commit descriptor sets within worker thread
Fixes race condition caused. The descriptor pool is not thread safe, so
we have to commit descriptor sets within the same thread.
4 years ago
ReinUsesLisp
6c7f6e1228
vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptor
Causes crashes on Link's Awakening intro. It's hard to debug if it's our
fault due to bugs in validation layers.
4 years ago
ReinUsesLisp
67209b8d43
cmake: Remove unused code in GenerateSCMRev.cmake
Remove shader code hash generation code as it's no longer used.
4 years ago
ReinUsesLisp
4ae6c023df
qt: Remove "experimental" from asynchronous shader building UI
4 years ago
ReinUsesLisp
c29f2c9507
Revert "renderers: Disable async shader compilation"
This reverts commit 4a15276728 .
4 years ago