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@ -50,11 +50,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { |
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} |
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void ConfigureGraphicsAdvanced::ApplyConfiguration() { |
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// Subtract 2 if configuring per-game (separator and "use global configuration" take 2 slots)
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const auto gpu_accuracy = static_cast<Settings::GPUAccuracy>( |
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ui->gpu_accuracy->currentIndex() - |
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((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET)); |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy); |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, |
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ui->anisotropic_filtering_combobox); |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync); |
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@ -67,20 +63,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { |
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use_caches_gc); |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time, |
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ui->use_fast_gpu_time, use_fast_gpu_time); |
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if (Settings::IsConfiguringGlobal()) { |
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// Must guard in case of a during-game configuration when set to be game-specific.
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if (Settings::values.gpu_accuracy.UsingGlobal()) { |
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Settings::values.gpu_accuracy.SetValue(gpu_accuracy); |
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} |
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} else { |
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if (ui->gpu_accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { |
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Settings::values.gpu_accuracy.SetGlobal(true); |
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} else { |
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Settings::values.gpu_accuracy.SetGlobal(false); |
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Settings::values.gpu_accuracy.SetValue(gpu_accuracy); |
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} |
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} |
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} |
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void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) { |
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