Kloen Lansfiel
f852369986
SDL: Select audio device ( #2403 )
* Initial Commit
Added Device logic to Sinks
Started on UI for selecting devices
Removed redundant import
* Audio Core: Complete Device Switching
Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.
Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.
* Clean original implementation.
* Refactor GetSinkDetails
9 years ago
Yuri Kunde Schlesner
0e9081b973
VideoCore/Shader: Move entry_point to SetupBatch
9 years ago
Yuri Kunde Schlesner
0f64274145
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
9 years ago
Yuri Kunde Schlesner
ade7ed7c5f
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
9 years ago
Yuri Kunde Schlesner
a9b7752b9d
Debugger: Always use interpreter for shader debugging
9 years ago
Yuri Kunde Schlesner
dd4a1672a7
VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
9 years ago
Yuri Kunde Schlesner
1e1f939817
VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
9 years ago
Yuri Kunde Schlesner
e3caf669b0
VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
9 years ago
Kloen
abc5c134a3
Removed unused and outdated external qhexedit
9 years ago
Kloen
380c165339
citra-qt: Removed unused and unimplemented ramview files.
9 years ago
Kloen
8d48798f1c
QT: Fix ui file format
9 years ago
Kloen
551fe3dd69
QT: Fix some UI related warnings
9 years ago
bunnei
22ad9094e6
config: Add option for specifying screen resolution scale factor.
9 years ago
Subv
cef5f45de2
Kernel: Use different thread statuses when a thread calls WaitSynchronization1 and WaitSynchronizationN with wait_all = true.
This commit removes the overly general THREADSTATUS_WAIT_SYNCH and replaces it with two more granular statuses:
THREADSTATUS_WAIT_SYNCH_ANY when a thread waits on objects via WaitSynchronization1 or WaitSynchronizationN with wait_all = false.
THREADSTATUS_WAIT_SYNCH_ALL when a thread waits on objects via WaitSynchronizationN with wait_all = true.
9 years ago
Jonathan Hao
c18cb1b192
Fix some warnings ( #2399 )
9 years ago
wwylele
bcf9d20d57
Frontend: emulate motion sensor
9 years ago
MerryMage
64f98f4d0f
core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
9 years ago
bunnei
e26fbfd1d7
core: Replace "AppCore" nomenclature with just "CPU".
9 years ago
bunnei
5ac5cbeab7
Address clang-format issues.
9 years ago
bunnei
232ef55c1a
core: Consolidate core and system state, remove system module & cleanups.
9 years ago
bunnei
198b6c9bdd
core: Consolidate top-level system state into a singleton.
9 years ago
Lioncash
8309d0dade
citra-qt: Move graphics debugging code into its own folder
Keeps all graphics debugging stuff from cluttering up the root debugger
folder
9 years ago
Lioncash
f2c307557a
disassembler: Remove mutable specifier from breakpoints member variable
Breakpoints has been const correct with regards to what the
DisassmblerModel needs for quite a while now.
9 years ago
Lioncash
cc1f2c131b
citra-qt: Move bits of constructor behavior to named functions
Makes the initialization process a tad easier to grok,
since the constructor isn't just a glob of random unrelated behaviors.
9 years ago
CaptV0rt3x
393a0f99da
line fixup for travis ci
9 years ago
Vamsi Krishna
77f4743199
screen swap - Hotkey mapping
9 years ago
Vamsi Krishna
27217c621b
Fixed game_list focusing issue.
added line render_window->setFocus();
9 years ago
MerryMage
5a4e1b469d
main: Open folder when open save folder location context menu is clicked
9 years ago
MerryMage
f50dcc88bf
game_list: Implement context menu for items in list
* Add a context menu with a "Open Save Data Location" action
9 years ago
Subv
5b1edc6ae7
Fixed the codestyle to match our clang-format rules.
9 years ago
freiro
b7b2627b37
Modularized Qt and SDL file copying
Now cmake relies on two submodules to copy the libraries in the proper folders
9 years ago
freiro
031fc3a460
Modularization of copy_msvc_libraries cmake funct
Created a new folder in Citra's root called CMakeModules that should
contain cmake functions used by the various CMakeLists.txt.
9 years ago
Lioncash
d0e4d1182b
citra-qt: Make constructors explicit where applicable
9 years ago
freiro
942f70951d
Removed redundant Qt check and other fixes
This removes a redundant check and moves part of the code to a separate
function.
9 years ago
Lioncash
327b23e4ce
citra-qt: Add missing #pragma once directives
9 years ago
Lioncash
3bbd35dde9
game_list: Make slots private functions
The new Qt event syntax allows for regular member functions to be used in
connect(), so explicitly indicating slots isn't necessary.
9 years ago
Lioncash
7402001787
game_list: Make the constructor explicit
9 years ago
Lioncash
db33d7668e
game_list: Make the AddEntry argument a const reference
appendRow takes a QList by const reference, so it doesn't need to be
modifiable.
9 years ago
Lioncash
aa05d36823
game_list: Replace 0 literals with nullptr
9 years ago
Lioncash
dd4582f85d
game_list: Use QT5's new event connection syntax
Makes for more compact code in most places.
9 years ago
Lioncash
fd3d56740e
game_list: Pass the parent constructor argument to the QWidget base class
If the control was ever passed an explicit parent, a potential memory leak
would happen, as the game list wouldn't be freed.
However, in our case, the game list was placed within a layout, which
automatically performs reparenting, avoiding this issue.
9 years ago
freiro
143bc8713d
[MSVC] Copy SDL2.dll to build folder
CMake now copies SDL2.dll when compiling citra with citra-qt as a target
on MSVC.
9 years ago
Lioncash
4e7092881f
graphics_cmdlists: Get rid of variable shadowing
9 years ago
Lioncash
1e5644935d
graphics_cmdlists: Get rid of an unused variable
9 years ago
Lioncash
f1ee7e4e0e
graphics_cmdlists: Make LoadTexture and TextureInfoWidget src arguments const
9 years ago
Lioncash
dcb8113347
graphics_cmdlists: Make LoadImage internally linked
Puts the TextureInfoWidget definition in the anonymous namespace as well,
as it's only used in the translation unit as well.
9 years ago
Lioncash
963aedd8cc
Add all services to the Service namespace
Previously there was a split where some of the services were in the
Service namespace and others were not.
9 years ago
MerryMage
a2d474386c
configure_input: Modernize and cleanup input configuration tab
* Removed use of raw QTimer* pointer.
* Update to use type-safe QObject::connect.
* getKeyName can be a static local function.
* Prefer to use function arguments instead of member variables.
* Store Qt::Key instead of converting string back into keycode.
9 years ago
Subv
17b29d8865
WaitSynch: Removed unused variables and reduced SharedPtr copies.
Define a variable with the value of the sync timeout error code.
Use a boost::flat_map instead of an unordered_map to hold the equivalence of objects and wait indices in a WaitSynchN call.
9 years ago
wwylele
84e78790ab
Config: auto-select region and language
9 years ago