ameerj
c0705ede4d
shader_recompiler: Rename backend emit_context files
4 years ago
ReinUsesLisp
14fb648246
shader: Fix resolution scaling pass
5 years ago
ReinUsesLisp
b1df436cef
shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
5 years ago
ReinUsesLisp
e3df2285ca
shader: Add int64 to int32 lowering pass
5 years ago
ReinUsesLisp
9389e71b12
shader: Split profile and runtime info headers
5 years ago
ReinUsesLisp
52be21495e
shader: Add support for native 16-bit floats
5 years ago
ReinUsesLisp
41c634a7a9
shader: Rename maxwell/program.h to translate_program.h
5 years ago
ameerj
8ab7780015
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
5 years ago
ameerj
8185a5ab34
glsl: Rework variable allocator to allow for variable reuse
5 years ago
ameerj
fda83fe3c5
glsl: Initial backend
5 years ago
ReinUsesLisp
df14567fcc
glasm: Use storage buffers instead of global memory when possible
5 years ago
ReinUsesLisp
2e2d1986b1
glasm: Implement image atomics
5 years ago
ReinUsesLisp
03f6d424ce
glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
5 years ago
ReinUsesLisp
d9b9c10f32
glasm: Add GLASM backend infrastructure
5 years ago
ReinUsesLisp
055db41f19
Move SPIR-V emission functions to their own header
5 years ago
ameerj
455872a4af
shader: Implement Int32 SUATOM/SURED
5 years ago
ReinUsesLisp
4c5f8d123d
shader: Remove shader util
5 years ago
FernandoS27
a2fac91c47
shader: Implement VertexA stage
5 years ago
ReinUsesLisp
fecb87ebc8
cmake: Link to common in shader_recompiler
5 years ago
ReinUsesLisp
6236b611cf
shader: Move microinstruction header to the value header
5 years ago
ReinUsesLisp
cc96469019
shader: Implement PIXLD.MY_INDEX
5 years ago
ReinUsesLisp
38908d0f7e
shader: Implement tessellation shaders, polygon mode and invocation id
5 years ago
ReinUsesLisp
40948b18ac
shader: Implement OUT
5 years ago
ReinUsesLisp
c6b81943a9
shader: Stub ISBERD
5 years ago
ameerj
62c3bef607
shader: Implement ATOM/S and RED
5 years ago
ReinUsesLisp
5ab1ac4f29
shader: Implement SULD and SUST
5 years ago
lat9nq
5b95114cd4
shader: Address feedback + clang format
5 years ago
lat9nq
a4e7a41e7f
shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
5 years ago
FernandoS27
a7f5231caf
shader: Implement AL2P
5 years ago
ReinUsesLisp
e9d7f63788
shader: Abstract breadth searches and use the abstraction
5 years ago
FernandoS27
a9f79b6553
shader: Implement MEMBAR
5 years ago
FernandoS27
5a7d8d73ad
shader: Implement TXD
5 years ago
FernandoS27
d523cd563c
shader: Implement TMML partially
5 years ago
FernandoS27
287d4a38de
shader: Implement TLDS
5 years ago
FernandoS27
8232c10ed1
shader: Implement TLD
5 years ago
ameerj
d5d6d4ce74
shader: Implement FSWZADD
5 years ago
FernandoS27
bf9d512e17
shader: Implement BRX
5 years ago
ReinUsesLisp
6044946495
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
5 years ago
ameerj
528b7b2d63
shader: Implement VMAD, VMNMX, VSETP
5 years ago
ReinUsesLisp
e4ba306750
shader: Implement TXQ and fix FragDepth
5 years ago
FernandoS27
94f6992630
shader: Implement TLD4S.
5 years ago
FernandoS27
d4974db16f
shader: Implement TLD4 and TLD4_B
5 years ago
ameerj
483439a540
shader: Implement SHFL
5 years ago
ReinUsesLisp
24bc872af3
shader: Implement NDC [-1, 1], attribute types and default varying initialization
5 years ago
ameerj
0705eff8f6
shader: Implement VOTE
5 years ago
ameerj
1a8e8498a4
shader: Implement DMNMX, DSET, DSETP
5 years ago
FernandoS27
9fe47baf87
shader: Implement F2F
5 years ago
ameerj
e7710fe30e
shader: Implement DMUL and DFMA
Also add a missing const on DADD
5 years ago
FernandoS27
57597e37ee
shader: Implement HSETP2
5 years ago
FernandoS27
cabcf177a9
shader: Implement HSET2
5 years ago