Subv
4e153d2bd6
GPU: Added decodings for the ISCADD instructions.
8 years ago
bunnei
2321fe4ec7
Merge pull request #514 from Subv/lop32i
GPU: Implemented the LOP32I instruction.
8 years ago
bunnei
6dd400647a
Merge pull request #510 from Subv/isetp
GPU: Implemented the ISETP_R and ISETP_C instructions
8 years ago
Subv
aa486a9eb2
GPU: Implement predicated exit instructions in the shader programs.
8 years ago
Subv
9e1ef025cb
GPU: Take into account predicated exits when performing shader control flow analysis.
8 years ago
bunnei
8279e1205d
Merge pull request #512 from Subv/fset
GPU: Corrected the FSET and I2F instructions.
8 years ago
bunnei
71bbea4a0d
Merge pull request #501 from Subv/shader_bra
GPU: Partially implemented the bra shader instruction
8 years ago
bunnei
c26ae19983
Merge pull request #515 from Subv/viewport_fix
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
8 years ago
Subv
3e3e3274c7
GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.
8 years ago
Subv
45a000239d
GPU: Corrected the I2F_R implementation.
8 years ago
Subv
a58a06a218
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
8 years ago
bunnei
f1ddf6c1ee
Merge pull request #490 from BreadFish64/extension-check
Add checks for OpenGL extension support
8 years ago
bunnei
460a2abe70
Merge pull request #513 from Subv/cache_alignment
GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
8 years ago
greggameplayer
2de6a09da6
Nvdrv/devices/nvhost_gpu : Add some IoctlCommands with their params ( #511 )
* Add some IoctlCommand with their params to nvhost_gpu
* fix clang-format
* delete trailing whitespace
* fix some clang-format
* delete one other trailing whitespace
* last clang-format fix
8 years ago
Subv
7caec68586
GPU: Implemented the LOP32I instruction.
8 years ago
Subv
a2117df8e6
GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
8 years ago
BreadFish64
8a956adf8c
sdl: add check for GL extension support
8 years ago
BreadFish64
a7e6cadc81
qt: add check for GL extension support
8 years ago
bunnei
5c86832ce7
Merge pull request #502 from bunnei/more-am-stuff
am: Implement PopOutData, and various fixes.
8 years ago
Subv
0e337430f5
GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register.
8 years ago
Subv
c330734536
GPU: Implemented the ISETP_R and ISETP_C shader instructions.
8 years ago
James Rowe
8c1869e258
Merge pull request #507 from valentinvanelslande/3616
Port citra #3616
8 years ago
Valentin Vanelslande
a610638c0b
Port citra #3616
8 years ago
mailwl
0e922be408
Correct function results
8 years ago
mailwl
18798ad061
Service/nfp:user : stub some functions.
Used by Zelda: BoTW
8 years ago
bunnei
b9e0c0495a
am: Implement ILibraryAppletAccessor::PopOutData.
8 years ago
bunnei
6c8ab7e431
am: ISelfController:LaunchableEvent should be sticky.
8 years ago
bunnei
96b4c99a7a
am: Stub out ILibraryAppletAccessor Start and GetResult methods.
8 years ago
bunnei
8691aa8cd7
Merge pull request #499 from bunnei/am-stuff
am: Implement CreateStorage, PushInData, etc.
8 years ago
Subv
54a12f1b84
GPU: Partially implemented the shader BRA instruction.
8 years ago
Subv
d75c79b61a
GPU: Added decoding for the BRA instruction.
8 years ago
bunnei
129f945c77
am: Implement ILibraryAppletAccessor::PushInData.
8 years ago
bunnei
43ce8b93f0
am: Implement IStorageAccessor::Write.
8 years ago
bunnei
d29b7b48eb
am: Cleanup IStorageAccessor::Read.
8 years ago
bunnei
1597b12861
am: Implement ILibraryAppletCreator::CreateStorage.
8 years ago
bunnei
d7b6e69400
Merge pull request #500 from Subv/long_queries
GPU: Partial implementation of long GPU queries.
8 years ago
bunnei
a13a6d5a0f
Merge pull request #498 from bunnei/texs-mask
gl_shader_decompiler: Implement TEXS component mask.
8 years ago
Subv
315e5e6cf3
GPU: Partial implementation of long GPU queries.
Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp.
In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU.
This specific type was hwtested, but more rigorous tests should be performed in the future for the other types.
8 years ago
bunnei
94b620a89e
gl_shader_decompiler: Implement TEXS component mask.
8 years ago
bunnei
2ceba3716b
Merge pull request #494 from bunnei/shader-tex
gl_shader_decompiler: Implement TEX, fixes for TEXS.
8 years ago
bunnei
6edd4ebde8
Merge pull request #495 from bunnei/improve-rro
gl_shader_decompiler: Implement RRO as a register move.
8 years ago
bunnei
a5360ee1b9
Merge pull request #484 from mailwl/nvhost-nvdec
Services/nvdrv: add '/dev/nvhost-nvdec' device
8 years ago
bunnei
d673e26129
Merge pull request #496 from Subv/waitprocesswidekey_timeout
Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may already have an assigned lock owner.
8 years ago
bunnei
76da1f526a
gl_shader_decompiler: Implement RRO as a register move.
8 years ago
bunnei
129c25fa13
Merge pull request #497 from Subv/dxn1
GPU: Implemented the DXN1 (BC4) texture format.
8 years ago
Subv
dd9a1fd943
Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may already have an assigned lock owner.
This situation may happen like so:
Thread 1 with low priority calls WaitProcessWideKey with timeout.
Thread 2 with high priority calls WaitProcessWideKey without timeout.
Thread 3 calls SignalProcessWideKey
- Thread 2 acquires the lock and awakens.
- Thread 1 can't acquire the lock and is put to sleep with the lock owner being Thread 2.
Thread 1's timeout expires, with the lock owner still being set to Thread 2.
8 years ago
Subv
c00fc04a65
GPU: Implemented the DXN1 (BC4) texture format.
8 years ago
bunnei
85ae02747c
Merge pull request #492 from mailwl/time
Service/time: implement posix time to calendar conversion
8 years ago
mailwl
caf7d55de4
Service/time: implement posix time to calendar conversion
8 years ago
bunnei
20fa6379f6
gl_shader_decompiler: Implement TEX instruction.
8 years ago