Matías Locatti
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244dff4e6e
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Empty spaces
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4 years ago |
Matías Locatti
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1a30c0a125
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Changes to avoid warnings in SSE4.2 optimized SPIR-V
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4 years ago |
vonchenplus
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8ea541bc11
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Remove spirv handle legacy related code
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4 years ago |
ameerj
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3f06a447fb
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emit_spirv: Reduce emit_spirv.h include overhead
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
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4 years ago |
ameerj
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efd428c747
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shader_recompiler: Adjust emit_context includes
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4 years ago |
ameerj
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c0705ede4d
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shader_recompiler: Rename backend emit_context files
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4 years ago |
ameerj
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d644a3780c
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vulkan: Fix rescaling push constant usage
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4 years ago |
ameerj
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02f27b1992
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shader, video_core: Fix GCC build errors
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4 years ago |
ameerj
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92bb068ad5
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emit_spirv: Fix RescalingLayout alignment
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4 years ago |
ameerj
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a8a021ddcf
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emit_spirv: Fix RescalingLayout alignment
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4 years ago |
ReinUsesLisp
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d04e2dac6c
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shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
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4 years ago |
ReinUsesLisp
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e63fc7a4bb
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spirv: Implement rescaling patching
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5 years ago |
ReinUsesLisp
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7f88938d72
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shader: Add IsTextureScaled opcode
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5 years ago |
ReinUsesLisp
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8cfa8cda16
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shader: Add integer division opcodes
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5 years ago |
ReinUsesLisp
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47d1d881cf
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shader: Add resolution down factor opcode
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5 years ago |
Feng Chen
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c047b66519
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Simply legacy attribute implement
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4 years ago |
vonchenplus
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64a9dffd3d
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Support gl_FogFragCoord attribute
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4 years ago |
vonchenplus
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1c917c6905
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Support gl_BackSecondaryColor attribute
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4 years ago |
vonchenplus
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9cd198ede9
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Support gl_FrontSecondaryColor attribute
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4 years ago |
vonchenplus
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b4301281d5
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Support gl_BackColor attribute
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4 years ago |
ameerj
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f69d094b14
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emit_spirv_image: Fix depth image implicit lod sample in compute
Ensures all drivers behave the same way in this case.
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4 years ago |
Fernando Sahmkow
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0bd7c14e04
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Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
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4 years ago |
Feng Chen
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63aba30181
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Detail adjustment
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4 years ago |
Feng Chen
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38b28f1c4d
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Detail adjustment
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4 years ago |
Feng Chen
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3948edde71
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Re-implement get unused location
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4 years ago |
Feng Chen
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bd94ea2f5a
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Move attribute related definitions to spirv anonymous namespace
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4 years ago |
Feng Chen
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dc8967ebcd
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Dynamic get unused location
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4 years ago |
Feng Chen
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1aaa6a353b
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Implement intput and output fixed fnc textures
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4 years ago |
Feng Chen
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49c66fa4e9
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Rename parameters
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4 years ago |
Feng Chen
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b3e5a2f75d
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Fix create GraphicsPipelines crash
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4 years ago |
Feng Chen
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a1c9039eae
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Add input/output location
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4 years ago |
ameerj
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c7568d61d2
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emit_spirv_warp: Fix shuffle ops for 64-thread warp sizes
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4 years ago |
ameerj
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1bb5fb7e26
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emit_spirv_warp: Fix ballot related ops for 64-thread warp sizes
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4 years ago |
Feng Chen
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b86a4caa20
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Add colorfront and txtcoord support
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4 years ago |
ameerj
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9b41b19766
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emit_spirv_context_get_set: Fix Get FrontFace return value
The IR expects GetAttribute to return an F32 value. This case was returning a U32 instead.
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4 years ago |
Valeri
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1510efac15
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SPIR-V: Merge two ifs in EmitGetAttribute
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4 years ago |
Lioncash
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0692818106
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emit_spirv_instructions: Add missing header guard
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5 years ago |
ameerj
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3927809a63
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shader: Fix disabled attribute default values
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5 years ago |
lat9nq
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b557314001
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shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
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5 years ago |
ameerj
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508e41777b
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shader: Ignore global memory ops on devices lacking int64 support
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5 years ago |
ReinUsesLisp
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ff35ef8ec1
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emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
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5 years ago |
lat9nq
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c969f6e678
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shader: GCC fmt 8.0.0 fixes
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5 years ago |
ReinUsesLisp
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b48b4b0600
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shader: Fix disabled and unwritten attributes and varyings
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5 years ago |
ReinUsesLisp
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7dc8577529
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spirv: Fix code emission when descriptor aliasing is unsupported
Fixes OpenGL.
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5 years ago |
ReinUsesLisp
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b1df436cef
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shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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5 years ago |
ReinUsesLisp
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f158fe9359
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shader: Remove IAbs64
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5 years ago |
ReinUsesLisp
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04c1dca457
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shader: Move loop safety tests to code emission
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5 years ago |
ReinUsesLisp
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10f91c42e2
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spirv: Properly handle devices without int8 and int16
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5 years ago |
ReinUsesLisp
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fe5fc478e7
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spirv: Handle small storage buffer loads on devices with no support
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5 years ago |
ReinUsesLisp
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c4a71824d5
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shader: Properly manage attributes not written from previous stages
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5 years ago |