David Marcec
e9d19add7d
Used revision 5 instead of 7, marked constexpr as static
6 years ago
David Marcec
b54cdeb284
Added frame_count for REV7 audio renderer
Added framecount
6 years ago
Rodrigo Locatti
193bfefce4
maxwell_3d: Update firmware 4 call stub commentary
6 years ago
ReinUsesLisp
01d96e1136
vk_device: Add miscellaneous features and minor style changes
* Increase minimum Vulkan requirements
* Require VK_EXT_vertex_attribute_divisor
* Require depthClamp, samplerAnisotropy and largePoints features
* Search and expose VK_KHR_uniform_buffer_standard_layout
* Search and expose VK_EXT_index_type_uint8
* Search and expose native float16 arithmetics
* Track current driver with VK_KHR_driver_properties
* Query and expose SSBO alignment
* Query more image formats
* Improve logging overall
* Minor style changes
* Minor rephrasing of commentaries
6 years ago
ReinUsesLisp
99e23bd0fd
video_core/surface: Add function to detect sRGB surfaces
This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB
surfaces when a backend can target both native and converted ASTC.
6 years ago
ReinUsesLisp
6b997c8f7f
renderer_opengl: Fix rebase mistake
6 years ago
ReinUsesLisp
36abf67e79
shader/image: Implement SUATOM and fix SUST
7 years ago
Fernando Sahmkow
e60d281a01
gl_rasterizer: Correct sRGB Fix regression
6 years ago
ReinUsesLisp
78574746bd
renderer_opengl: Fix sRGB blits
Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.
Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
6 years ago
Nick Renieris
bfc5bacecd
nro: Implement ReadControlData
With this, the "Developer" field in the Properties for homebrew is now populated.
Signed-off-by: Nick Renieris <velocityra@gmail.com>
6 years ago
ReinUsesLisp
1f43e5296f
gl_shader_decompiler: Keep track of written images and mark them as modified
6 years ago
ReinUsesLisp
7228e22098
texture_cache: Minor changes
6 years ago
ReinUsesLisp
322d0200c8
gl_rasterizer: Apply textures and images state
7 years ago
ReinUsesLisp
80ec2feee8
gl_rasterizer: Add samplers to compute dispatches
7 years ago
ReinUsesLisp
954fc02fdd
gl_rasterizer: Minor code changes
7 years ago
ReinUsesLisp
04cdecb7a1
gl_state: Split textures and samplers into two arrays
7 years ago
ReinUsesLisp
6170337001
gl_rasterizer: Implement image bindings
7 years ago
ReinUsesLisp
5edf24b510
gl_state: Add support for glBindImageTextures
7 years ago
ReinUsesLisp
2424eefad2
texture_cache: Pass TIC to texture cache
7 years ago
ReinUsesLisp
3a450c1395
kepler_compute: Implement texture queries
7 years ago
ReinUsesLisp
2e5b5c2358
gl_rasterizer: Split SetupTextures
7 years ago
ReinUsesLisp
0f7b813d65
gl_shader_decompiler: Implement shared memory
6 years ago
ReinUsesLisp
4de04eba39
shader_ir: Implement LD_S
Loads from shared memory.
6 years ago
ReinUsesLisp
f17415d431
shader_ir: Implement ST_S
This instruction writes to a memory buffer shared with threads within
the same work group. It is known as "shared" memory in GLSL.
7 years ago
FearlessTobi
1aec2ff4d2
Address review comments
6 years ago
Lioncash
d1abe8e92a
service/am: Remove usages of global system accessors
Avoids the use of global accessors, removing the reliance on global
state. This also makes dependencies explicit in the interface, as
opposed to being hidden
7 years ago
FearlessTobi
ea8244301d
yuzu/configure: move speed limiter to general
The speed limiter being a frame limiter is an implmentation detail and can be changed in the future. What user care about is that it limit the emulation speed in genenral (not just graphics but also audio+input)
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
6 years ago
Lioncash
f763e23083
kernel/vm_manager: Correct doxygen comment parameter tags for MapPhysicalMemory/UnmapPhysicalMemory
Corrects the parameter names within the doxygen comments so that they
resolve properly.
7 years ago
Lioncash
b0da7e4262
kernel/vm_manager: Move variables closer to usage spots in MapPhysicalMemory/UnmapPhysicalMemory
Narrows the scope of variables down to where they're only necessary.
7 years ago
ReinUsesLisp
6177cbdbe1
gl_shader_decompiler: Fixup slow path
6 years ago
mailwl
a1d48b5f52
AM: Stub IApplicationFunctions::GetGpuErrorDetectedSystemEvent ( #2827 )
* AM: Implement IApplicationFunctions::GetGpuErrorDetectedSystemEvent
* Remove unneeded event clear
* Fix event name
6 years ago
fearlessTobi
9ca4718aed
configure_dialog: reverse tab map to avoid logic based on user-facing/translatable text
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
6 years ago
Ethan
30448641f2
Fix clang-format
6 years ago
fearlessTobi
c49c3e9f27
Fix uisettings include
6 years ago
fearlessTobi
053da44ecd
Limit the size of directory icons, fix text when icon size is none
7 years ago
fearlessTobi
13891fd62d
Change QList to QVector
7 years ago
fearlessTobi
5aaafa6a56
Separate UserNand and Sdmc directories
7 years ago
fearlessTobi
dfec9c9a43
Address more trivial review comments
7 years ago
fearlessTobi
7a8f484020
Address trivial review comments
7 years ago
fearlessTobi
2d8eba5baf
yuzu: Add support for multiple game directories
Ported from https://github.com/citra-emu/citra/pull/3617 .
7 years ago
Morph1984
cd81194fc0
ditto
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
6 years ago
Morph1984
ef98828d40
IsVibrationEnabled() as a const member func
6 years ago
Morph1984
d6969fa7d4
clang-format
6 years ago
Morph1984
ee35f7adf7
Update npad.h
6 years ago
Morph1984
5130b8a6a9
Update npad.cpp
6 years ago
Morph1984
1559477740
Update hid.h
6 years ago
Morph1984
a83eb90a78
Update hid.cpp
6 years ago
ReinUsesLisp
7bbc98cfc3
gl_rasterizer: Fix stencil testing
* Fix stencil dirty flags tracking when stencil is disabled
* Attach stencil on clears (previously it only attached depth)
* Attach stencil on drawing regardless of stencil testing being enabled
6 years ago
ReinUsesLisp
5f309b88db
Revert "Revert #2466" and stub FirmwareCall 4
6 years ago
ReinUsesLisp
77ef4fa907
shader/shift: Implement SHR wrapped and clamped variants
Nvidia defaults to wrapped shifts, but this is undefined behaviour on
OpenGL's spec. Explicitly mask/clamp according to what the guest shader
requires.
6 years ago