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@ -34,7 +34,6 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve |
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return QObject::eventFilter(obj, event); |
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QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event); |
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int rowCount = gamelist->tree_view->model()->rowCount(); |
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QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower(); |
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// If the searchfield's text hasn't changed special function keys get checked
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@ -56,19 +55,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve |
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// If there is only one result launch this game
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case Qt::Key_Return: |
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case Qt::Key_Enter: { |
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QStandardItemModel* item_model = new QStandardItemModel(gamelist->tree_view); |
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QModelIndex root_index = item_model->invisibleRootItem()->index(); |
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QStandardItem* child_file; |
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QString file_path; |
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int resultCount = 0; |
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for (int i = 0; i < rowCount; ++i) { |
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if (!gamelist->tree_view->isRowHidden(i, root_index)) { |
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++resultCount; |
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child_file = gamelist->item_model->item(i, 0); |
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file_path = child_file->data(GameListItemPath::FullPathRole).toString(); |
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} |
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} |
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if (resultCount == 1) { |
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if (gamelist->search_field->visible == 1) { |
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QString file_path = gamelist->getLastFilterResultItem(); |
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// To avoid loading error dialog loops while confirming them using enter
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// Also users usually want to run a different game after closing one
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gamelist->search_field->edit_filter->clear(); |
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@ -88,9 +77,31 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve |
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} |
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void GameListSearchField::setFilterResult(int visible, int total) { |
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this->visible = visible; |
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this->total = total; |
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label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible)); |
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} |
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QString GameList::getLastFilterResultItem() { |
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QStandardItem* folder; |
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QStandardItem* child; |
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QString file_path; |
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int folder_count = item_model->rowCount(); |
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for (int i = 0; i < folder_count; ++i) { |
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folder = item_model->item(i, 0); |
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QModelIndex folder_index = folder->index(); |
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int childrenCount = folder->rowCount(); |
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for (int j = 0; j < childrenCount; ++j) { |
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if (!tree_view->isRowHidden(j, folder_index)) { |
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child = folder->child(j, 0); |
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file_path = child->data(GameListItemPath::FullPathRole).toString(); |
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} |
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} |
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} |
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return file_path; |
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} |
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void GameListSearchField::clear() { |
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edit_filter->clear(); |
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} |
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@ -147,45 +158,112 @@ static bool ContainsAllWords(const QString& haystack, const QString& userinput) |
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[&haystack](const QString& s) { return haystack.contains(s); }); |
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} |
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// Syncs the expanded state of Game Directories with settings to persist across sessions
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void GameList::onItemExpanded(const QModelIndex& item) { |
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GameListItemType type = item.data(GameListItem::TypeRole).value<GameListItemType>(); |
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if (type == GameListItemType::CustomDir || type == GameListItemType::InstalledDir || |
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type == GameListItemType::SystemDir) |
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item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded = |
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tree_view->isExpanded(item); |
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} |
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// Event in order to filter the gamelist after editing the searchfield
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void GameList::onTextChanged(const QString& new_text) { |
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const int row_count = tree_view->model()->rowCount(); |
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const QString edit_filter_text = new_text.toLower(); |
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const QModelIndex root_index = item_model->invisibleRootItem()->index(); |
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int folder_count = tree_view->model()->rowCount(); |
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QString edit_filter_text = new_text.toLower(); |
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QStandardItem* folder; |
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QStandardItem* child; |
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int childrenTotal = 0; |
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QModelIndex root_index = item_model->invisibleRootItem()->index(); |
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// If the searchfield is empty every item is visible
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// Otherwise the filter gets applied
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if (edit_filter_text.isEmpty()) { |
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for (int i = 0; i < row_count; ++i) { |
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tree_view->setRowHidden(i, root_index, false); |
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for (int i = 0; i < folder_count; ++i) { |
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folder = item_model->item(i, 0); |
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QModelIndex folder_index = folder->index(); |
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int childrenCount = folder->rowCount(); |
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for (int j = 0; j < childrenCount; ++j) { |
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++childrenTotal; |
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tree_view->setRowHidden(j, folder_index, false); |
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} |
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} |
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search_field->setFilterResult(row_count, row_count); |
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search_field->setFilterResult(childrenTotal, childrenTotal); |
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} else { |
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int result_count = 0; |
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for (int i = 0; i < row_count; ++i) { |
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const QStandardItem* child_file = item_model->item(i, 0); |
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const QString file_path = |
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child_file->data(GameListItemPath::FullPathRole).toString().toLower(); |
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const QString file_title = |
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child_file->data(GameListItemPath::TitleRole).toString().toLower(); |
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const QString file_program_id = |
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child_file->data(GameListItemPath::ProgramIdRole).toString().toLower(); |
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// Only items which filename in combination with its title contains all words
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// that are in the searchfield will be visible in the gamelist
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// The search is case insensitive because of toLower()
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// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
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// multiple conversions of edit_filter_text for each game in the gamelist
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const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + |
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QLatin1Char{' '} + file_title; |
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if (ContainsAllWords(file_name, edit_filter_text) || |
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(file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) { |
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tree_view->setRowHidden(i, root_index, false); |
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++result_count; |
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} else { |
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tree_view->setRowHidden(i, root_index, true); |
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for (int i = 0; i < folder_count; ++i) { |
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folder = item_model->item(i, 0); |
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QModelIndex folder_index = folder->index(); |
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int childrenCount = folder->rowCount(); |
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for (int j = 0; j < childrenCount; ++j) { |
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++childrenTotal; |
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const QStandardItem* child = folder->child(j, 0); |
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const QString file_path = |
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child->data(GameListItemPath::FullPathRole).toString().toLower(); |
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const QString file_title = |
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child->data(GameListItemPath::TitleRole).toString().toLower(); |
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const QString file_program_id = |
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child->data(GameListItemPath::ProgramIdRole).toString().toLower(); |
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// Only items which filename in combination with its title contains all words
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// that are in the searchfield will be visible in the gamelist
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// The search is case insensitive because of toLower()
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// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
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// multiple conversions of edit_filter_text for each game in the gamelist
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const QString file_name = |
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file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} + |
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file_title; |
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if (ContainsAllWords(file_name, edit_filter_text) || |
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(file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) { |
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tree_view->setRowHidden(j, folder_index, false); |
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++result_count; |
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} else { |
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tree_view->setRowHidden(j, folder_index, true); |
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} |
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search_field->setFilterResult(result_count, childrenTotal); |
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} |
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search_field->setFilterResult(result_count, row_count); |
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} |
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} |
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} |
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void GameList::onUpdateThemedIcons() { |
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for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) { |
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QStandardItem* child = item_model->invisibleRootItem()->child(i); |
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int icon_size = UISettings::values.icon_size; |
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switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) { |
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case GameListItemType::InstalledDir: |
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child->setData( |
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QIcon::fromTheme(QStringLiteral("sd_card")) |
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.pixmap(icon_size) |
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), |
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Qt::DecorationRole); |
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break; |
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case GameListItemType::SystemDir: |
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child->setData( |
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QIcon::fromTheme(QStringLiteral("chip")) |
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.pixmap(icon_size) |
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), |
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Qt::DecorationRole); |
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break; |
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case GameListItemType::CustomDir: { |
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const UISettings::GameDir* game_dir = |
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child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>(); |
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QString icon_name = QFileInfo::exists(game_dir->path) ? QStringLiteral("folder") |
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: QStringLiteral("bad_folder"); |
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child->setData( |
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QIcon::fromTheme(icon_name).pixmap(icon_size).scaled( |
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icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), |
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Qt::DecorationRole); |
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break; |
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} |
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case GameListItemType::AddDir: |
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child->setData( |
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QIcon::fromTheme(QStringLiteral("plus")) |
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.pixmap(icon_size) |
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), |
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Qt::DecorationRole); |
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break; |
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} |
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} |
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} |
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@ -230,12 +308,16 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide |
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item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type")); |
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item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size")); |
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} |
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item_model->setSortRole(GameListItemPath::TitleRole); |
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connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons); |
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connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry); |
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connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu); |
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connect(tree_view, &QTreeView::expanded, this, &GameList::onItemExpanded); |
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connect(tree_view, &QTreeView::collapsed, this, &GameList::onItemExpanded); |
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// We must register all custom types with the Qt Automoc system so that we are able to use it
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// with signals/slots. In this case, QList falls under the umbrells of custom types.
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// We must register all custom types with the Qt Automoc system so that we are able to use
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// it with signals/slots. In this case, QList falls under the umbrells of custom types.
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qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); |
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layout->setContentsMargins(0, 0, 0, 0); |
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@ -263,38 +345,67 @@ void GameList::clearFilter() { |
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search_field->clear(); |
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} |
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void GameList::AddEntry(const QList<QStandardItem*>& entry_items) { |
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void GameList::AddDirEntry(GameListDir* entry_items) { |
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item_model->invisibleRootItem()->appendRow(entry_items); |
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tree_view->setExpanded( |
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entry_items->index(), |
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entry_items->data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded); |
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} |
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void GameList::ValidateEntry(const QModelIndex& item) { |
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// We don't care about the individual QStandardItem that was selected, but its row.
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const int row = item_model->itemFromIndex(item)->row(); |
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const QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME); |
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const QString file_path = child_file->data(GameListItemPath::FullPathRole).toString(); |
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if (file_path.isEmpty()) |
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return; |
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if (!QFileInfo::exists(file_path)) |
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return; |
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void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) { |
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parent->appendRow(entry_items); |
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} |
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const QFileInfo file_info{file_path}; |
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if (file_info.isDir()) { |
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const QDir dir{file_path}; |
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const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files); |
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if (matching_main.size() == 1) { |
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emit GameChosen(dir.path() + QDir::separator() + matching_main[0]); |
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void GameList::ValidateEntry(const QModelIndex& item) { |
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auto selected = item.sibling(item.row(), 0); |
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switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) { |
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case GameListItemType::Game: { |
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QString file_path = selected.data(GameListItemPath::FullPathRole).toString(); |
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if (file_path.isEmpty()) |
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return; |
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QFileInfo file_info(file_path); |
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if (!file_info.exists()) |
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return; |
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if (file_info.isDir()) { |
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const QDir dir{file_path}; |
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const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files); |
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if (matching_main.size() == 1) { |
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emit GameChosen(dir.path() + QDir::separator() + matching_main[0]); |
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} |
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return; |
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} |
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return; |
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// Users usually want to run a different game after closing one
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search_field->clear(); |
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emit GameChosen(file_path); |
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break; |
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} |
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case GameListItemType::AddDir: |
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emit AddDirectory(); |
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break; |
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} |
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} |
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// Users usually want to run a diffrent game after closing one
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search_field->clear(); |
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emit GameChosen(file_path); |
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bool GameList::isEmpty() { |
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for (int i = 0; i < item_model->rowCount(); i++) { |
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const QStandardItem* child = item_model->invisibleRootItem()->child(i); |
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GameListItemType type = static_cast<GameListItemType>(child->type()); |
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if (!child->hasChildren() && |
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(type == GameListItemType::InstalledDir || type == GameListItemType::SystemDir)) { |
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item_model->invisibleRootItem()->removeRow(child->row()); |
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i--; |
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}; |
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} |
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return !item_model->invisibleRootItem()->hasChildren(); |
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} |
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void GameList::DonePopulating(QStringList watch_list) { |
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emit ShowList(!isEmpty()); |
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item_model->invisibleRootItem()->appendRow(new GameListAddDir()); |
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// Clear out the old directories to watch for changes and add the new ones
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auto watch_dirs = watcher->directories(); |
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if (!watch_dirs.isEmpty()) { |
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@ -311,9 +422,16 @@ void GameList::DonePopulating(QStringList watch_list) { |
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QCoreApplication::processEvents(); |
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} |
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tree_view->setEnabled(true); |
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int rowCount = tree_view->model()->rowCount(); |
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search_field->setFilterResult(rowCount, rowCount); |
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if (rowCount > 0) { |
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int folder_count = tree_view->model()->rowCount(); |
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int childrenTotal = 0; |
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for (int i = 0; i < folder_count; ++i) { |
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int childrenCount = item_model->item(i, 0)->rowCount(); |
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for (int j = 0; j < childrenCount; ++j) { |
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++childrenTotal; |
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} |
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} |
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search_field->setFilterResult(childrenTotal, childrenTotal); |
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if (childrenTotal > 0) { |
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search_field->setFocus(); |
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} |
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} |
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@ -323,12 +441,26 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { |
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if (!item.isValid()) |
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return; |
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int row = item_model->itemFromIndex(item)->row(); |
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QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME); |
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u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong(); |
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std::string path = child_file->data(GameListItemPath::FullPathRole).toString().toStdString(); |
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auto selected = item.sibling(item.row(), 0); |
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QMenu context_menu; |
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switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) { |
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case GameListItemType::Game: |
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AddGamePopup(context_menu, selected.data(GameListItemPath::ProgramIdRole).toULongLong(), |
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selected.data(GameListItemPath::FullPathRole).toString().toStdString()); |
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break; |
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|
|
case GameListItemType::CustomDir: |
|
|
|
AddPermDirPopup(context_menu, selected); |
|
|
|
AddCustomDirPopup(context_menu, selected); |
|
|
|
break; |
|
|
|
case GameListItemType::InstalledDir: |
|
|
|
case GameListItemType::SystemDir: |
|
|
|
AddPermDirPopup(context_menu, selected); |
|
|
|
break; |
|
|
|
} |
|
|
|
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); |
|
|
|
} |
|
|
|
|
|
|
|
void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string path) { |
|
|
|
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); |
|
|
|
QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location")); |
|
|
|
QAction* open_transferable_shader_cache = |
|
|
|
@ -344,19 +476,86 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { |
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|
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); |
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|
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0); |
|
|
|
|
|
|
|
connect(open_save_location, &QAction::triggered, |
|
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|
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); }); |
|
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|
connect(open_lfs_location, &QAction::triggered, |
|
|
|
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); }); |
|
|
|
connect(open_save_location, &QAction::triggered, [this, program_id]() { |
|
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|
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); |
|
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|
}); |
|
|
|
connect(open_lfs_location, &QAction::triggered, [this, program_id]() { |
|
|
|
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); |
|
|
|
}); |
|
|
|
connect(open_transferable_shader_cache, &QAction::triggered, |
|
|
|
[&]() { emit OpenTransferableShaderCacheRequested(program_id); }); |
|
|
|
connect(dump_romfs, &QAction::triggered, [&]() { emit DumpRomFSRequested(program_id, path); }); |
|
|
|
connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); }); |
|
|
|
connect(navigate_to_gamedb_entry, &QAction::triggered, |
|
|
|
[&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); }); |
|
|
|
connect(properties, &QAction::triggered, [&]() { emit OpenPerGameGeneralRequested(path); }); |
|
|
|
[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); }); |
|
|
|
connect(dump_romfs, &QAction::triggered, |
|
|
|
[this, program_id, path]() { emit DumpRomFSRequested(program_id, path); }); |
|
|
|
connect(copy_tid, &QAction::triggered, |
|
|
|
[this, program_id]() { emit CopyTIDRequested(program_id); }); |
|
|
|
connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() { |
|
|
|
emit NavigateToGamedbEntryRequested(program_id, compatibility_list); |
|
|
|
}); |
|
|
|
connect(properties, &QAction::triggered, |
|
|
|
[this, path]() { emit OpenPerGameGeneralRequested(path); }); |
|
|
|
}; |
|
|
|
|
|
|
|
void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) { |
|
|
|
UISettings::GameDir& game_dir = |
|
|
|
*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>(); |
|
|
|
|
|
|
|
QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders")); |
|
|
|
QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory")); |
|
|
|
|
|
|
|
deep_scan->setCheckable(true); |
|
|
|
deep_scan->setChecked(game_dir.deep_scan); |
|
|
|
|
|
|
|
connect(deep_scan, &QAction::triggered, [this, &game_dir] { |
|
|
|
game_dir.deep_scan = !game_dir.deep_scan; |
|
|
|
PopulateAsync(UISettings::values.game_dirs); |
|
|
|
}); |
|
|
|
connect(delete_dir, &QAction::triggered, [this, &game_dir, selected] { |
|
|
|
UISettings::values.game_dirs.removeOne(game_dir); |
|
|
|
item_model->invisibleRootItem()->removeRow(selected.row()); |
|
|
|
}); |
|
|
|
} |
|
|
|
|
|
|
|
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); |
|
|
|
void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) { |
|
|
|
UISettings::GameDir& game_dir = |
|
|
|
*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>(); |
|
|
|
|
|
|
|
QAction* move_up = context_menu.addAction(tr(u8"\U000025b2 Move Up")); |
|
|
|
QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down ")); |
|
|
|
QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location")); |
|
|
|
|
|
|
|
int row = selected.row(); |
|
|
|
|
|
|
|
move_up->setEnabled(row > 0); |
|
|
|
move_down->setEnabled(row < item_model->rowCount() - 2); |
|
|
|
|
|
|
|
connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] { |
|
|
|
// find the indices of the items in settings and swap them
|
|
|
|
UISettings::values.game_dirs.swap( |
|
|
|
UISettings::values.game_dirs.indexOf(game_dir), |
|
|
|
UISettings::values.game_dirs.indexOf(*selected.sibling(selected.row() - 1, 0) |
|
|
|
.data(GameListDir::GameDirRole) |
|
|
|
.value<UISettings::GameDir*>())); |
|
|
|
// move the treeview items
|
|
|
|
QList<QStandardItem*> item = item_model->takeRow(row); |
|
|
|
item_model->invisibleRootItem()->insertRow(row - 1, item); |
|
|
|
tree_view->setExpanded(selected, game_dir.expanded); |
|
|
|
}); |
|
|
|
|
|
|
|
connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] { |
|
|
|
// find the indices of the items in settings and swap them
|
|
|
|
UISettings::values.game_dirs.swap( |
|
|
|
UISettings::values.game_dirs.indexOf(game_dir), |
|
|
|
UISettings::values.game_dirs.indexOf(*selected.sibling(selected.row() + 1, 0) |
|
|
|
.data(GameListDir::GameDirRole) |
|
|
|
.value<UISettings::GameDir*>())); |
|
|
|
// move the treeview items
|
|
|
|
QList<QStandardItem*> item = item_model->takeRow(row); |
|
|
|
item_model->invisibleRootItem()->insertRow(row + 1, item); |
|
|
|
tree_view->setExpanded(selected, game_dir.expanded); |
|
|
|
}); |
|
|
|
|
|
|
|
connect(open_directory_location, &QAction::triggered, |
|
|
|
[this, game_dir] { emit OpenDirectory(game_dir.path); }); |
|
|
|
} |
|
|
|
|
|
|
|
void GameList::LoadCompatibilityList() { |
|
|
|
@ -403,14 +602,7 @@ void GameList::LoadCompatibilityList() { |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { |
|
|
|
const QFileInfo dir_info{dir_path}; |
|
|
|
if (!dir_info.exists() || !dir_info.isDir()) { |
|
|
|
LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toStdString()); |
|
|
|
search_field->setFilterResult(0, 0); |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
void GameList::PopulateAsync(QList<UISettings::GameDir>& game_dirs) { |
|
|
|
tree_view->setEnabled(false); |
|
|
|
|
|
|
|
// Update the columns in case UISettings has changed
|
|
|
|
@ -433,17 +625,19 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { |
|
|
|
|
|
|
|
// Delete any rows that might already exist if we're repopulating
|
|
|
|
item_model->removeRows(0, item_model->rowCount()); |
|
|
|
search_field->clear(); |
|
|
|
|
|
|
|
emit ShouldCancelWorker(); |
|
|
|
|
|
|
|
GameListWorker* worker = |
|
|
|
new GameListWorker(vfs, provider, dir_path, deep_scan, compatibility_list); |
|
|
|
GameListWorker* worker = new GameListWorker(vfs, provider, game_dirs, compatibility_list); |
|
|
|
|
|
|
|
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection); |
|
|
|
connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry, |
|
|
|
Qt::QueuedConnection); |
|
|
|
connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating, |
|
|
|
Qt::QueuedConnection); |
|
|
|
// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel
|
|
|
|
// without delay.
|
|
|
|
// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to
|
|
|
|
// cancel without delay.
|
|
|
|
connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel, |
|
|
|
Qt::DirectConnection); |
|
|
|
|
|
|
|
@ -471,10 +665,42 @@ const QStringList GameList::supported_file_extensions = { |
|
|
|
QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")}; |
|
|
|
|
|
|
|
void GameList::RefreshGameDirectory() { |
|
|
|
if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) { |
|
|
|
if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) { |
|
|
|
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list."); |
|
|
|
search_field->clear(); |
|
|
|
PopulateAsync(UISettings::values.game_directory_path, |
|
|
|
UISettings::values.game_directory_deepscan); |
|
|
|
PopulateAsync(UISettings::values.game_dirs); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} { |
|
|
|
this->main_window = parent; |
|
|
|
|
|
|
|
connect(main_window, &GMainWindow::UpdateThemedIcons, this, |
|
|
|
&GameListPlaceholder::onUpdateThemedIcons); |
|
|
|
|
|
|
|
layout = new QVBoxLayout; |
|
|
|
image = new QLabel; |
|
|
|
text = new QLabel; |
|
|
|
layout->setAlignment(Qt::AlignCenter); |
|
|
|
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200)); |
|
|
|
|
|
|
|
text->setText(tr("Double-click to add a new folder to the game list ")); |
|
|
|
QFont font = text->font(); |
|
|
|
font.setPointSize(20); |
|
|
|
text->setFont(font); |
|
|
|
text->setAlignment(Qt::AlignHCenter); |
|
|
|
image->setAlignment(Qt::AlignHCenter); |
|
|
|
|
|
|
|
layout->addWidget(image); |
|
|
|
layout->addWidget(text); |
|
|
|
setLayout(layout); |
|
|
|
} |
|
|
|
|
|
|
|
GameListPlaceholder::~GameListPlaceholder() = default; |
|
|
|
|
|
|
|
void GameListPlaceholder::onUpdateThemedIcons() { |
|
|
|
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200)); |
|
|
|
} |
|
|
|
|
|
|
|
void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) { |
|
|
|
emit GameListPlaceholder::AddDirectory(); |
|
|
|
} |