2242 Commits (e895a4e2d7ebf29fbafda7d950301cd7d03efdbb)

Author SHA1 Message Date
ReinUsesLisp 255197e643 shader/arithmetic_integer: Implement CC for IADD 6 years ago
Fernando Sahmkow c043ac4f13 GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop, 6 years ago
Fernando Sahmkow 39e5b72948 Async GPU: Correct flushing behavior to be similar to old async GPU behavior. 6 years ago
Fernando Sahmkow 644588fd88 ShaderCache/PipelineCache: Cache null shaders. 6 years ago
Fernando Sahmkow f616dc0b59 Address Feedback. 6 years ago
Fernando Sahmkow ec2f3e48e1 Fix GCC error. 6 years ago
Fernando Sahmkow 0649f05900 QueryCache: Implement Async Flushes. 6 years ago
Fernando Sahmkow 131b342130 OpenGL: Guarantee writes to Buffers. 6 years ago
Fernando Sahmkow 1fb516cd97 GPU: Implement Flush Requests for Async mode. 6 years ago
Fernando Sahmkow b7bc3c2549 FenceManager: Manage syncpoints and rename fences to semaphores. 6 years ago
Fernando Sahmkow b10db7e4a5 FenceManager: Implement async buffer cache flushes on High settings 6 years ago
Fernando Sahmkow a081a7c855 GPU: Fix rebase errors. 6 years ago
Fernando Sahmkow e84eb64e51 Rasterizer: Disable fence managing in synchronous gpu. 6 years ago
Fernando Sahmkow 165ae823f5 ThreadManager: Sync async reads on accurate gpu. 6 years ago
Fernando Sahmkow 1f345ebe3a GPU: Implement a Fence Manager. 6 years ago
Fernando Sahmkow 487379c593 OpenGL: Implement Fencing backend. 6 years ago
Fernando Sahmkow 8b1eb44b3e BufferCache: Implement OnCPUWrite and SyncGuestHost 6 years ago
Fernando Sahmkow da8f17715d GPU: Refactor synchronization on Async GPU 6 years ago
Fernando Sahmkow 084ceb925a UI: Replasce accurate GPU option for GPU Accuracy Level 6 years ago
bunnei 03726fb7f5 video_core: gl_shader_decompiler: Fix implicit fallthrough errors. 6 years ago
Lioncash bf328ed35a gl_shader_decompiler: Avoid copies where applicable 6 years ago
Markus Wick 07fbef1776 video_code: Fix implicit switch fallthrough. 6 years ago
Rodrigo Locatti 990c0b184f
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL" 6 years ago
ReinUsesLisp 090fd3fefa buffer_cache: Return handles instead of pointer to handles 6 years ago
Lioncash 3a60f19eaf gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator 6 years ago
Lioncash 71fb156611 gl_device: Mark stage_swizzle as constexpr 6 years ago
Lioncash 1c340c6efa CMakeLists: Specify -Wextra on linux builds 6 years ago
Lioncash 213fff67bc CMakeLists: Make -Wreorder a compile-time error 6 years ago
ReinUsesLisp fd6371eba7 Revert "gl_shader_decompiler: Implement merges with bitfieldInsert" 6 years ago
ReinUsesLisp 6dfcabc800 gl_rasterizer: Implement constant vertex attributes 6 years ago
ReinUsesLisp 453d7419d9 gl_shader_cache: Use CompileDepth::FullDecompile on GLSL 6 years ago
ReinUsesLisp 21dc842171 gl_texture_cache: Fix layered texture attachment base level 6 years ago
ReinUsesLisp 76615b9f34 gl_rasterizer: Implement line widths and smooth lines 6 years ago
ReinUsesLisp 05cf270836 gl_shader_decompiler: Implement merges with bitfieldInsert 6 years ago
ReinUsesLisp 75eb953575 gl_shader_decompiler: Improve generated code in HMergeH* 6 years ago
ReinUsesLisp 94b0e2e5da texture_cache: Remove preserve_contents 6 years ago
ReinUsesLisp 6c8f9f40d7 gl_texture_cache: Attach view instead of base texture for layered attachments 6 years ago
Fernando Sahmkow 913f42a3a7 Memory: Address Feedback. 6 years ago
Fernando Sahmkow ea535d9470 Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 6 years ago
Fernando Sahmkow 3dd5c07454 Query Cache: Use VAddr instead of physical memory for adressing. 6 years ago
Fernando Sahmkow 7fcd0fee6d Buffer Cache: Use vAddr instead of physical memory. 6 years ago
Fernando Sahmkow 6ee316cb8f Texture Cache: Use vAddr instead of physical memory for caching. 6 years ago
Fernando Sahmkow 9c0f40a1f5 GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 6 years ago
namkazy 2906372ba1 shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage. 6 years ago
ReinUsesLisp 3185245845 shader/memory: Implement RED.E.ADD 6 years ago
namkazy 58bcb86af5 add shader stage when init shader ir 6 years ago
ReinUsesLisp 2339fe199f shader_decompiler: Remove FragCoord.w hack and change IPA implementation 6 years ago
ReinUsesLisp dd1232755b gl_texture_cache: Fix software ASTC fallback 6 years ago
ReinUsesLisp b6571ca9f0 video_core: Use native ASTC when available 6 years ago
ReinUsesLisp 16270dcfe4 gl_device: Detect if ASTC is reported and expose it 6 years ago