295 Commits (e717a1df20b45dc9bd4b77bbbc3d54b1561189d3)

Author SHA1 Message Date
Markus Wick e717a1df20 Fix -Wdeprecated-copy warning. 6 years ago
Lioncash 1c340c6efa CMakeLists: Specify -Wextra on linux builds 6 years ago
ReinUsesLisp fefe7f18f9 shader/arithmetic: Add FCMP_CR variant 6 years ago
ReinUsesLisp 76f178ba6e shader/video: Partially implement VMNMX 6 years ago
ReinUsesLisp da706cad25 shader/conversion: Implement I2I sign extension, saturation and selection 6 years ago
ReinUsesLisp 3185245845 shader/memory: Implement RED.E.ADD 6 years ago
ReinUsesLisp 8b719e9e1d shader_bytecode: Rename MOV_SYS to S2R 6 years ago
ReinUsesLisp 9d15feb892 shader_bytecode: Add encoding for BAR 6 years ago
ReinUsesLisp c02a2dc24a shader_bytecode: Add encoding for VOTE.VTG 6 years ago
namkazy c8f6d9effd shader_decode: merge GlobalAtomicOp to AtomicOp 6 years ago
ReinUsesLisp 08470d261d shader_bytecode: Fix I2I_IMM encoding 6 years ago
ReinUsesLisp 6442e02c5d shader/shader_ir: Track usage in input attribute and of legacy varyings 6 years ago
Nguyen Dac Nam 93547cac68
shader_bytecode: update BFE instructions struct. 6 years ago
ReinUsesLisp bf9a822b87 shader/decode: Fix constant buffer offsets 6 years ago
ReinUsesLisp 017474c3f8 shader/shift: Implement SHF_LEFT_{IMM,R} 6 years ago
ReinUsesLisp 137a8aa55c shader/bfi: Implement register-constant buffer variant 6 years ago
ReinUsesLisp e3fc3459c8 shader/arithmetic: Implement FCMP 6 years ago
ReinUsesLisp d95d4ac843 shader/memory: Implement ATOM.ADD 6 years ago
ReinUsesLisp 63ba41a26d shader/memory: Implement ATOMS.ADD.U32 6 years ago
ReinUsesLisp cf27b59493
shader/r2p: Refactor P2R to support P2R 6 years ago
ReinUsesLisp 8b26b4228b
shader_bytecode: Fix TLD4S encoding 6 years ago
ReinUsesLisp e09c1fbc1f
shader/texture: Implement TLD4.PTP 6 years ago
Fernando Sahmkow af89723fa3 Shader_Ir: Correct TLD4S encoding and implement f16 flag. 6 years ago
ReinUsesLisp 425a254fa2
shader: Implement MEMBAR.GL 6 years ago
ReinUsesLisp 6233b1db08
shader_ir/memory: Implement patch stores 6 years ago
ReinUsesLisp 74f515e8b6
shader_bytecode: Remove corrupted character 6 years ago
Fernando Sahmkow cd0f5dfc17 Shader_IR: Implement TXD instruction. 6 years ago
Fernando Sahmkow f3d1b370aa Shader_IR: Implement FLO instruction. 6 years ago
Fernando Sahmkow 95137a04e1 Shader_Bytecode: Add encodings for FLO, SHF and TXD 6 years ago
ReinUsesLisp 096f339a2a video_core: Silence implicit conversion warnings 6 years ago
ReinUsesLisp 56e237d1f9
shader_ir/warp: Implement FSWZADD 6 years ago
Fernando Sahmkow 9293c3a0f2 Shader_IR: Fix TLD4 and add Bindless Variant. 6 years ago
Lioncash 7fdf991097 shader_bytecode: Make Matcher constexpr capable 6 years ago
ReinUsesLisp 44000971e2
gl_shader_decompiler: Use uint for images and fix SUATOM 6 years ago
ReinUsesLisp 675f23aedc
shader/image: Implement SULD and remove irrelevant code 6 years ago
ReinUsesLisp 4de0f1e1c8
shader_bytecode: Add SULD encoding 6 years ago
Fernando Sahmkow 527b841c15 Shader_IR: ICMP corrections and fixes 6 years ago
Fernando Sahmkow 4b81d19a1a Shader_IR: Implement ICMP. 6 years ago
ReinUsesLisp 0526bf1895 shader_ir/warp: Implement SHFL 6 years ago
ReinUsesLisp 36abf67e79 shader/image: Implement SUATOM and fix SUST 7 years ago
ReinUsesLisp 77ef4fa907 shader/shift: Implement SHR wrapped and clamped variants 6 years ago
ReinUsesLisp e3534700d7 shader_ir/conversion: Split int and float selector and implement F2F H1 6 years ago
ReinUsesLisp b13fbc25b8 shader_ir/conversion: Implement F2I F16 Ra.H1 6 years ago
ReinUsesLisp 6207751b00 float_set_predicate: Add missing negation bit for the second operand 6 years ago
ReinUsesLisp 4e35177e23 shader_ir: Implement VOTE 6 years ago
ReinUsesLisp 2ff8044806 shader_ir: Implement NOP 6 years ago
Fernando Sahmkow 11f4e739bd Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. 7 years ago
ReinUsesLisp 6c4985edc9 shader/half_set_predicate: Implement missing HSETP2 variants 7 years ago
Fernando Sahmkow 8a6fc529a9 shader_ir: Implement BRX & BRA.CC 7 years ago
ReinUsesLisp c9d886c84e gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders 7 years ago