40 Commits (e6c14ff73d5de34f2ceb964fbda13f92743541d3)

Author SHA1 Message Date
ReinUsesLisp cea1214e5a video_core/textures: Remove unused index entry in FullTextureInfo 6 years ago
ReinUsesLisp 93a5cdecbb textures: Fix texture buffer size calculation 7 years ago
Fernando Sahmkow 7afd5d2367 surface: Correct format S8Z24 7 years ago
ReinUsesLisp 91b16d383a maxwell_3d: Partially implement texture buffers as 1D textures 7 years ago
ReinUsesLisp 1d10810d2b video_core: Use un-shifted block sizes to avoid integer divisions 7 years ago
ReinUsesLisp 3466bf45e8 maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode 7 years ago
Lioncash 44d91d561a video_core/texures/texture: Remove unnecessary includes 7 years ago
ReinUsesLisp 3288b12a28 video_core/texture: Fix up sampler lod bias 7 years ago
ReinUsesLisp a9c05dfcd7 vk_sampler_cache: Implement a sampler cache 7 years ago
ReinUsesLisp 1fc1607e10 video_core/texture: Add a raw representation of TSCEntry 7 years ago
ReinUsesLisp d949475417 gl_rasterizer: Encapsulate sampler queries into methods 7 years ago
ReinUsesLisp c1e8fe0067 video_core/texture: Fix BitField size for depth_minus_one 7 years ago
ReinUsesLisp 04fe4a72b9 maxwell_3d: Allow texture handles with TIC id zero 7 years ago
FernandoS27 b509890e4c Implemented Tile Width Spacing 7 years ago
Rodolfo Bogado 23a2acdf61 fix sampler configuration, thanks to Marcos for his investigation 7 years ago
Rodolfo Bogado 6233b6b235 set sampler max lod, min lod, lod bias and max anisotropy 7 years ago
Rodolfo Bogado 1670155ee2 Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support 7 years ago
FernandoS27 1a70753709 Propagate depth and depth_block on modules using decoders 7 years ago
FernandoS27 020cee90ef Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 7 years ago
FernandoS27 57301b3e1d Implemented Depth Compare and Shadow Samplers 8 years ago
bunnei 84375d04ee gl_rasterizer_cache: Implement render to cubemap. 8 years ago
bunnei d30f69d1af gl_rasterizer_cache: Track texture depth. 8 years ago
bunnei 772c408826 gl_rasterizer: Implement texture border color. 8 years ago
Lioncash bdfd46e192 video_core: Use nested namespaces where applicable 8 years ago
Subv d97b2711ac GPU: Support changing the texture swizzles for Maxwell textures. 8 years ago
greggameplayer 4786f69570 add all the known TextureFormat (#474) 8 years ago
Subv 110515404c GPU: Implemented the A1B5G5R5 texture format (0x14) 8 years ago
Subv abd66a9a33 GPU: Implement the A2BGR10 texture format. 8 years ago
Subv e9f62cb1bb GPU: Implemented the B5G6R5 format. 8 years ago
Subv 102251cb37 GPU: Allow using a configurable block height when unswizzling textures. 8 years ago
Subv 67c9964675 GPU/TIC: Added the pitch and block height fields to the TIC structure. 8 years ago
bunnei d4dcd3e720 texture: Add missing formats. 8 years ago
Subv cb3ca1d4cf GPU: Assert when finding a texture with a format type other than UNORM. 8 years ago
Subv d9e067fad6 Textures: Added a helper function to know if a texture is blocklinear or pitch. 8 years ago
Subv c8425b1af4 GPU: Added the TSC structure. It contains information about the sampler. 8 years ago
Subv 0255cad30c GPU: Added more fields to the TIC structure. 8 years ago
Subv bc03dc4793 GPU: Added a method to unswizzle a texture without decoding it. 8 years ago
Subv d09097276f GPU: Preliminary work for texture decoding. 8 years ago