ReinUsesLisp
cea1214e5a
video_core/textures: Remove unused index entry in FullTextureInfo
6 years ago
ReinUsesLisp
93a5cdecbb
textures: Fix texture buffer size calculation
7 years ago
Fernando Sahmkow
7afd5d2367
surface: Correct format S8Z24
7 years ago
ReinUsesLisp
91b16d383a
maxwell_3d: Partially implement texture buffers as 1D textures
7 years ago
ReinUsesLisp
1d10810d2b
video_core: Use un-shifted block sizes to avoid integer divisions
Instead of storing all block width, height and depths in their shifted
form:
block_width = 1U << block_shift;
Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
7 years ago
ReinUsesLisp
3466bf45e8
maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode
7 years ago
Lioncash
44d91d561a
video_core/texures/texture: Remove unnecessary includes
Nothing in this header relies on common_funcs or the memory manager.
This gets rid of reliance on indirect inclusions in the OpenGL caches.
7 years ago
ReinUsesLisp
3288b12a28
video_core/texture: Fix up sampler lod bias
7 years ago
ReinUsesLisp
a9c05dfcd7
vk_sampler_cache: Implement a sampler cache
7 years ago
ReinUsesLisp
1fc1607e10
video_core/texture: Add a raw representation of TSCEntry
7 years ago
ReinUsesLisp
d949475417
gl_rasterizer: Encapsulate sampler queries into methods
7 years ago
ReinUsesLisp
c1e8fe0067
video_core/texture: Fix BitField size for depth_minus_one
7 years ago
ReinUsesLisp
04fe4a72b9
maxwell_3d: Allow texture handles with TIC id zero
Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
7 years ago
FernandoS27
b509890e4c
Implemented Tile Width Spacing
7 years ago
Rodolfo Bogado
23a2acdf61
fix sampler configuration, thanks to Marcos for his investigation
7 years ago
Rodolfo Bogado
6233b6b235
set sampler max lod, min lod, lod bias and max anisotropy
7 years ago
Rodolfo Bogado
1670155ee2
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
7 years ago
FernandoS27
1a70753709
Propagate depth and depth_block on modules using decoders
7 years ago
FernandoS27
020cee90ef
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
7 years ago
FernandoS27
57301b3e1d
Implemented Depth Compare and Shadow Samplers
8 years ago
bunnei
84375d04ee
gl_rasterizer_cache: Implement render to cubemap.
8 years ago
bunnei
d30f69d1af
gl_rasterizer_cache: Track texture depth.
8 years ago
bunnei
772c408826
gl_rasterizer: Implement texture border color.
8 years ago
Lioncash
bdfd46e192
video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
8 years ago
Subv
d97b2711ac
GPU: Support changing the texture swizzles for Maxwell textures.
8 years ago
greggameplayer
4786f69570
add all the known TextureFormat ( #474 )
8 years ago
Subv
110515404c
GPU: Implemented the A1B5G5R5 texture format (0x14)
8 years ago
Subv
abd66a9a33
GPU: Implement the A2BGR10 texture format.
8 years ago
Subv
e9f62cb1bb
GPU: Implemented the B5G6R5 format.
8 years ago
Subv
102251cb37
GPU: Allow using a configurable block height when unswizzling textures.
8 years ago
Subv
67c9964675
GPU/TIC: Added the pitch and block height fields to the TIC structure.
8 years ago
bunnei
d4dcd3e720
texture: Add missing formats.
8 years ago
Subv
cb3ca1d4cf
GPU: Assert when finding a texture with a format type other than UNORM.
8 years ago
Subv
d9e067fad6
Textures: Added a helper function to know if a texture is blocklinear or pitch.
8 years ago
Subv
c8425b1af4
GPU: Added the TSC structure. It contains information about the sampler.
8 years ago
Subv
0255cad30c
GPU: Added more fields to the TIC structure.
8 years ago
Subv
bc03dc4793
GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
8 years ago
Subv
d09097276f
GPU: Preliminary work for texture decoding.
8 years ago