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video_core/texures/texture: Remove unnecessary includes

Nothing in this header relies on common_funcs or the memory manager.

This gets rid of reliance on indirect inclusions in the OpenGL caches.
nce_cpp
Lioncash 7 years ago
parent
commit
44d91d561a
  1. 1
      src/video_core/dma_pusher.cpp
  2. 1
      src/video_core/renderer_opengl/gl_buffer_cache.cpp
  3. 1
      src/video_core/renderer_opengl/gl_global_cache.cpp
  4. 1
      src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
  5. 1
      src/video_core/renderer_opengl/gl_shader_cache.cpp
  6. 2
      src/video_core/textures/texture.h

1
src/video_core/dma_pusher.cpp

@ -8,6 +8,7 @@
#include "video_core/dma_pusher.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
namespace Tegra {

1
src/video_core/renderer_opengl/gl_buffer_cache.cpp

@ -7,6 +7,7 @@
#include "common/alignment.h"
#include "core/core.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"

1
src/video_core/renderer_opengl/gl_global_cache.cpp

@ -6,6 +6,7 @@
#include "common/logging/log.h"
#include "core/core.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_global_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"

1
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

@ -15,6 +15,7 @@
#include "core/hle/kernel/process.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/morton.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"

1
src/video_core/renderer_opengl/gl_shader_cache.cpp

@ -7,6 +7,7 @@
#include "common/hash.h"
#include "core/core.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"

2
src/video_core/textures/texture.h

@ -7,9 +7,7 @@
#include <array>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "video_core/memory_manager.h"
namespace Tegra::Texture {

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