Fernando Sahmkow
e64c41efe8
Refactors and name corrections.
7 years ago
Fernando Sahmkow
b3118ee316
Fixes and Corrections to DMA Engine
7 years ago
Fernando Sahmkow
f1e5314f1a
Add Swizzle Parameters to the DMA engine
7 years ago
Fernando Sahmkow
e140e2ebc6
Add Documentation Headers to all the GPU Engines
7 years ago
Fernando Sahmkow
021d28c9b8
Corrections and styling
7 years ago
Fernando Sahmkow
701ce1c9d0
Implement Maxwell3D Data Upload
7 years ago
Fernando Sahmkow
e4ff140b99
Introduce skeleton of the GPU Compute Engine.
7 years ago
Fernando Sahmkow
a91d3fc639
Revamp Kepler Memory to use a subegine to manage uploads
7 years ago
bunnei
b5889cbd6f
Merge pull request #2403 from FernandoS27/compressed-linear
Support compressed formats on linear textures.
7 years ago
bunnei
68b707711a
Merge pull request #2411 from FernandoS27/unsafe-gpu
GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
7 years ago
bunnei
01100f8afd
Merge pull request #2400 from FernandoS27/corret-kepler-mem
Implement Kepler Memory on both Linear and BlockLinear.
7 years ago
bunnei
da0c3bc658
Merge pull request #2407 from FernandoS27/f2f
Do some corrections in conversion shader instructions.
7 years ago
bunnei
650d9b1044
Merge pull request #2409 from ReinUsesLisp/half-floats
shader_ir/decode: Miscellaneous fixes to half-float decompilation
7 years ago
Fernando Sahmkow
db4b2bc798
make ReadBlockunsafe and WriteBlockunsafe, ignore invalid pages.
7 years ago
bunnei
62c2404d3c
Merge pull request #2415 from lioncash/const
kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
7 years ago
bunnei
cd38eadcc1
Merge pull request #2414 from lioncash/reorder
yuzu/bootmanager: Resolve constructor initializer list warnings
7 years ago
bunnei
b6faea0dd2
Merge pull request #2421 from lioncash/svc-call
kernel/svc: Name supervisor call 0x36
7 years ago
bunnei
40dc893c37
Merge pull request #2374 from lioncash/pagetable
core: Reorganize boot order
7 years ago
Lioncash
f8be3f55da
kernel/svc: Name supervisor call 0x36
This call was added to the SVC handlers in the 8.0.0 kernel, so we can
finally give it a name.
7 years ago
bunnei
83b830eb2f
Merge pull request #2397 from lioncash/thread-unused
kernel/thread: Remove unused guest_handle member variable
7 years ago
bunnei
4294062516
Merge pull request #2318 from ReinUsesLisp/sampler-cache
gl_sampler_cache: Port sampler cache to OpenGL
7 years ago
bunnei
5bd5140bde
Merge pull request #2348 from FernandoS27/guest-bindless
Implement Bindless Textures on Shader Decompiler and GL backend
7 years ago
Lioncash
6b2bece81f
kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
This doesn't actually modify internal state of a wait object, so it can
be const qualified.
7 years ago
Lioncash
54e9f9b6ed
yuzu/bootmanager: Replace unnnecessary constructor initializer list member of GGLContext
The default constructor will always run, even when not specified, so
this is redundant.
However, the context member can indeed be initialized in the constructor
initializer list.
7 years ago
Lioncash
52e43734c4
yuzu/bootmanager: Remove unnecessary includes
This include isn't used anymore so it can be removed.
7 years ago
Lioncash
fbfc347351
yuzu/bootmanager: Resolve constructor initializer list warnings
Resolves -Wreorder warnings. These will automatically be initialized to
nullptr anyways, so these were redundant.
7 years ago
bunnei
0cfbd3325b
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
shader_ir/decode: Reduce the severity of common assertions
7 years ago
bunnei
21d498bc06
Merge pull request #2384 from ReinUsesLisp/gl-state-clear
gl_rasterizer: Apply just the needed state on Clear
7 years ago
bunnei
be6b9e2d2b
Merge pull request #2405 from lioncash/qt
CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
7 years ago
bunnei
1b83f255c2
Merge pull request #2092 from ReinUsesLisp/stg
shader/memory: Implement STG and global memory flushing
7 years ago
bunnei
2654eb659e
Merge pull request #2376 from lioncash/const
yuzu/configure_hotkey: Minor changes
7 years ago
bunnei
382fbbb198
Merge pull request #2401 from lioncash/guard
common/{lz4_compression, zstd_compression}: Add missing header guards
7 years ago
Fernando Sahmkow
d0082de82a
Implement IsBlockContinous
This detects when a GPU Memory Block is not continous within host cpu
memory.
7 years ago
Fernando Sahmkow
da91e6e4b6
Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.
7 years ago
Fernando Sahmkow
13d626fc21
Use ReadBlockUnsafe for fetyching DMA CommandLists
7 years ago
Fernando Sahmkow
06d1c5a991
Document unsafe versions and add BlockCopyUnsafe
7 years ago
Fernando Sahmkow
6fc562a9aa
Use ReadBlockUnsafe for Shader Cache
7 years ago
Fernando Sahmkow
ef381e6924
Use ReadBlockUnsafe on TIC and TSC reading
Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed
from host GPU there.
7 years ago
Fernando Sahmkow
367704aa82
GPU MemoryManager: Implement ReadBlockUnsafe and WriteBlockUnsafe
7 years ago
Fernando Sahmkow
3e96c367bd
Use WriteBlock and ReadBlock.
7 years ago
bunnei
9186f76b07
Merge pull request #2382 from lioncash/table
service: Update service function tables
7 years ago
bunnei
fc64156533
Merge pull request #2393 from lioncash/svc
kernel/svc: Implement svcMapProcessCodeMemory/svcUnmapProcessCodeMemory
7 years ago
bunnei
a7c3275b8b
Merge pull request #2398 from lioncash/boost
kernel/thread: Remove BoostPriority()
7 years ago
bunnei
c1e35d117c
Merge pull request #2399 from FernandoS27/fermi-fix
Correct Pitch in Fermi2D
7 years ago
Fernando Sahmkow
bec28d692d
Implement Block Linear copies in Kepler Memory.
7 years ago
ReinUsesLisp
ef8245bed2
vk_shader_decompiler: Add missing operations
7 years ago
ReinUsesLisp
f43995ec53
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
Operations done before the main half float operation (like HAdd) were
managing a packed value instead of the unpacked one. Adding an unpacked
operation allows us to drop the per-operand MetaHalfArithmetic entry,
simplifying the code overall.
7 years ago
ReinUsesLisp
abcbcb1b2a
gl_shader_decompiler: Fix MrgH0 decompilation
GLSL decompilation for HMergeH0 was wrong. This addresses that issue.
7 years ago
ReinUsesLisp
64613db605
shader_ir/decode: Implement half float saturation
7 years ago
ReinUsesLisp
90cbf89303
shader_ir/decode: Reduce severity of unimplemented half-float FTZ
7 years ago