Fernando Sahmkow
e42bf4f314
Introduce skeleton of the GPU Compute Engine.
7 years ago
Fernando Sahmkow
86e8a9f978
Revamp Kepler Memory to use a subegine to manage uploads
7 years ago
bunnei
580b0015b0
Merge pull request #2403 from FernandoS27/compressed-linear
Support compressed formats on linear textures.
7 years ago
bunnei
91a947f214
Merge pull request #2411 from FernandoS27/unsafe-gpu
GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
7 years ago
bunnei
1bf201c307
Merge pull request #2400 from FernandoS27/corret-kepler-mem
Implement Kepler Memory on both Linear and BlockLinear.
7 years ago
bunnei
7fc67a06bb
Merge pull request #2407 from FernandoS27/f2f
Do some corrections in conversion shader instructions.
7 years ago
bunnei
6c1418fc8a
Merge pull request #2409 from ReinUsesLisp/half-floats
shader_ir/decode: Miscellaneous fixes to half-float decompilation
7 years ago
Fernando Sahmkow
54ede7cc0a
make ReadBlockunsafe and WriteBlockunsafe, ignore invalid pages.
7 years ago
bunnei
df2b3d224e
Merge pull request #2415 from lioncash/const
kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
7 years ago
bunnei
ff3f5e6e26
Merge pull request #2414 from lioncash/reorder
yuzu/bootmanager: Resolve constructor initializer list warnings
7 years ago
bunnei
0e5bbfcfb3
Merge pull request #2421 from lioncash/svc-call
kernel/svc: Name supervisor call 0x36
7 years ago
bunnei
986bff9c74
Merge pull request #2374 from lioncash/pagetable
core: Reorganize boot order
7 years ago
Lioncash
154995bbe6
kernel/svc: Name supervisor call 0x36
This call was added to the SVC handlers in the 8.0.0 kernel, so we can
finally give it a name.
7 years ago
bunnei
26cbd2fc3d
Merge pull request #2397 from lioncash/thread-unused
kernel/thread: Remove unused guest_handle member variable
7 years ago
bunnei
d1aafb0834
Merge pull request #2318 from ReinUsesLisp/sampler-cache
gl_sampler_cache: Port sampler cache to OpenGL
7 years ago
bunnei
c1c43bde80
Merge pull request #2348 from FernandoS27/guest-bindless
Implement Bindless Textures on Shader Decompiler and GL backend
7 years ago
Lioncash
4be40a434b
kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
This doesn't actually modify internal state of a wait object, so it can
be const qualified.
7 years ago
Lioncash
69fdfc5296
yuzu/bootmanager: Replace unnnecessary constructor initializer list member of GGLContext
The default constructor will always run, even when not specified, so
this is redundant.
However, the context member can indeed be initialized in the constructor
initializer list.
7 years ago
Lioncash
4abe8bb7ee
yuzu/bootmanager: Remove unnecessary includes
This include isn't used anymore so it can be removed.
7 years ago
Lioncash
3318e97f29
yuzu/bootmanager: Resolve constructor initializer list warnings
Resolves -Wreorder warnings. These will automatically be initialized to
nullptr anyways, so these were redundant.
7 years ago
bunnei
d4b42f6bc6
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
shader_ir/decode: Reduce the severity of common assertions
7 years ago
bunnei
1599234a39
Merge pull request #2384 from ReinUsesLisp/gl-state-clear
gl_rasterizer: Apply just the needed state on Clear
7 years ago
bunnei
0c107e46a6
Merge pull request #2405 from lioncash/qt
CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
7 years ago
bunnei
1614c97d78
Merge pull request #2092 from ReinUsesLisp/stg
shader/memory: Implement STG and global memory flushing
7 years ago
bunnei
3f45cebfca
Merge pull request #2376 from lioncash/const
yuzu/configure_hotkey: Minor changes
7 years ago
bunnei
f76e8ff1e7
Merge pull request #2401 from lioncash/guard
common/{lz4_compression, zstd_compression}: Add missing header guards
7 years ago
Fernando Sahmkow
ad686a3c0d
Implement IsBlockContinous
This detects when a GPU Memory Block is not continous within host cpu
memory.
7 years ago
Fernando Sahmkow
56c2b0ea86
Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.
7 years ago
Fernando Sahmkow
994393bd02
Use ReadBlockUnsafe for fetyching DMA CommandLists
7 years ago
Fernando Sahmkow
86d3cb5fa7
Document unsafe versions and add BlockCopyUnsafe
7 years ago
Fernando Sahmkow
cde8e7f605
Use ReadBlockUnsafe for Shader Cache
7 years ago
Fernando Sahmkow
b33c627670
Use ReadBlockUnsafe on TIC and TSC reading
Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed
from host GPU there.
7 years ago
Fernando Sahmkow
57051db434
GPU MemoryManager: Implement ReadBlockUnsafe and WriteBlockUnsafe
7 years ago
Fernando Sahmkow
525211db3b
Use WriteBlock and ReadBlock.
7 years ago
bunnei
d41d65dd10
Merge pull request #2382 from lioncash/table
service: Update service function tables
7 years ago
bunnei
3c817b0304
Merge pull request #2393 from lioncash/svc
kernel/svc: Implement svcMapProcessCodeMemory/svcUnmapProcessCodeMemory
7 years ago
bunnei
7675fa7c42
Merge pull request #2398 from lioncash/boost
kernel/thread: Remove BoostPriority()
7 years ago
bunnei
789d0a28fc
Merge pull request #2399 from FernandoS27/fermi-fix
Correct Pitch in Fermi2D
7 years ago
Fernando Sahmkow
15368c6070
Implement Block Linear copies in Kepler Memory.
7 years ago
ReinUsesLisp
45044529b4
vk_shader_decompiler: Add missing operations
7 years ago
ReinUsesLisp
6ea1afc2bc
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
Operations done before the main half float operation (like HAdd) were
managing a packed value instead of the unpacked one. Adding an unpacked
operation allows us to drop the per-operand MetaHalfArithmetic entry,
simplifying the code overall.
7 years ago
ReinUsesLisp
7e58372bb9
gl_shader_decompiler: Fix MrgH0 decompilation
GLSL decompilation for HMergeH0 was wrong. This addresses that issue.
7 years ago
ReinUsesLisp
6d47914b88
shader_ir/decode: Implement half float saturation
7 years ago
ReinUsesLisp
9c4449696a
shader_ir/decode: Reduce severity of unimplemented half-float FTZ
7 years ago
ReinUsesLisp
a87fe3ea63
renderer_opengl: Implement half float NaN comparisons
7 years ago
ReinUsesLisp
b6a805df3b
shader_ir: Avoid using static on heap-allocated objects
Using static here might be faster at runtime, but it adds a heap
allocation called before main.
7 years ago
Fernando Sahmkow
73f925a949
Do some corrections in conversion shader instructions.
Corrects encodings for I2F, F2F, I2I and F2I
Implements Immediate variants of all four conversion types.
Add assertions to unimplemented stuffs.
7 years ago
Lioncash
0af0b0f908
CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
This is a compile definition introduced in Qt 4.8 for reducing the total
potential number of strings created when performing string
concatenation. This allows for less memory churn.
This can be read about here:
https://blog.qt.io/blog/2011/06/13/string-concatenation-with-qstringbuilder/
For a change that isn't source-compatible, we only had one occurrence
that actually need to have its type clarified, which is pretty good, as
far as transitioning goes.
7 years ago
Lioncash
4902eb4d01
svc: Specify handle value in thread's name
Allows the handle to be seen alongside the entry point.
7 years ago
Fernando Sahmkow
02c84726ed
Correct Kepler Memory on Linear Pushes.
7 years ago