20255 Commits (e2c68edd35457dc790fbebb42ddc77f018cb8eca)

Author SHA1 Message Date
Liam 7fc6514be1 vulkan_common: promote host query reset usage to core 3 years ago
Liam e44a804ec7 vulkan_common: promote descriptor update template usage to core 3 years ago
Liam a948ab3e48 vulkan_common: promote timeline semaphore usage to core 3 years ago
Liam 6d2c597371 externals: update dynarmic, SDL2 3 years ago
Liam 6072b22a0b core: add option to break on unmapped access 3 years ago
Narr the Reg a4725bcb73 service: nfc: Implement mifare service 3 years ago
Liam 3ef006b5ab shader_recompiler: add gl_Layer translation GS for older hardware 3 years ago
Feng Chen cb5400b34d video_core: Fine tuning the index drawing judgment logic 3 years ago
Liam be05cb640c vulkan_common: quiet some validation errors 3 years ago
ameerj 5b5612c1cc CMake: Consolidate common PCH headers 3 years ago
ameerj 3c39c0ac3e string_util: Fix Mingw compile error 3 years ago
bunnei 8fd4e44014 audio_core: sink_stream: Hold the suspend lock when process is stalled. 3 years ago
ameerj 51358d2b5e CMake: Disable PCH on MSVC + Buildcache configs 3 years ago
Kelebek1 a78372110c Respect render mode override 3 years ago
ameerj 37bc5118ea CMake: Use precompiled headers 3 years ago
ameerj cae6c13ffb value.h: remove recursive include 3 years ago
Lioncash b6d93b2c77 host1x/syncpoint_manager: Eliminate unnecessary std::function construction 3 years ago
Lioncash c4af7b3f5c host1x/syncpoint_manager: Pass DeregisterAction() handle as const-ref 3 years ago
Lioncash 96ffc174aa maxwell_3d: Mark shifted value as unsigned 3 years ago
Lioncash d7ec031419 engines: Remove unnecessary casts 3 years ago
lat9nq 0941ae0b61 CMake: Directly link to SDL2-static when appropriate 3 years ago
Morph 00fdffec58 service: nifm: Update stubs for Submit/GetRequestState/GetResult 3 years ago
Lioncash a9efea8ae9 video_core/surface: Eliminate casts in GetFormatType() 3 years ago
Liam 89dd7dc180 video_core: add null backend 3 years ago
Lioncash 25dda06f49 producer_listener: Add virtual destructor to IProducerListener 3 years ago
ameerj 4cbbf590e3 configure_input_player: Fix profile saving when using handheld controller type 3 years ago
ameerj 3de05726eb config: Custom profile detection fixes 3 years ago
ameerj b1b20ad84a configure_input_per_game: Allow configuring all 8 players 3 years ago
Lioncash ae74f46e78 buffer_item_consumer: Pass fence by const-ref in ReleaseBuffer() 3 years ago
Lioncash 3020f72b0c buffer_queue_consumer: std::move std::shared_ptr in Connect() 3 years ago
Lioncash c0c4f6dfa6 consumer_base: Pass shared_ptr by const reference 3 years ago
Lioncash 260a495a23 consumer_base: Remove redundant virtual 3 years ago
Lioncash 7a329ae56c syncpoint_manager: Mark IsSyncpointAllocated() as const 3 years ago
Lioncash d0883027d6 syncpoint_manager: Reduce number of bounds checks 3 years ago
Lioncash ad787b20ca nvdrv: Simplify builder declarations 3 years ago
Lioncash c2c9b44749 common/cache_management: Amend header includes 3 years ago
Lioncash 8265c167d3 input_common/helpers: Mark analog property structs members as static constexpr 3 years ago
Lioncash 780ae92265 core/hid/emulated_controller: Use ranges version of transform 3 years ago
Lioncash 2ec7d0b5fd common/input: Add helpers functions for creating input and output devices 3 years ago
Lioncash 7f42432f42 common/input: Pass ParamPackage by const reference in CreateDevice 3 years ago
Lioncash e96f55b6e2 yuzu/main: Merge variable declaration into ifdef 3 years ago
german77 aaada241dc yuzu-cmd: Fix default config value 3 years ago
Liam 2956a33463 Vulkan: update initialization 3 years ago
german77 7d8095d944 input_common: Pump sdl events from main thread 3 years ago
german77 a67e776af9 yuzu-cmd: Fix input callback crash on close 3 years ago
Valeri 278c0e6e8d
crypto: use user-provided keys whenever possible 3 years ago
german77 4a46da6fb5 yuzu-cmd: Update configuration file description 3 years ago
bunnei 8f6245be9a core: Use atomic instead of a lock to protect is_paused. 3 years ago
Matías Locatti 701ca96827
Oops 3 years ago
Matías Locatti 26211ac339
Replace GLSL as the default OpenGL shader backend 3 years ago