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Replace GLSL as the default OpenGL shader backend

GLASM is not very compatible with the latest games, and too many people have the special superpower to break their Vulkan support.
pull/15/merge
Matías Locatti 3 years ago
committed by GitHub
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commit
26211ac339
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
  1. 2
      src/common/settings.h

2
src/common/settings.h

@ -442,7 +442,7 @@ struct Values {
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
SwitchableSetting<bool> use_vsync{true, "use_vsync"};
SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLASM,
ShaderBackend::SPIRV, "shader_backend"};
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};

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