FernandoS27
e2ac8fb36d
Implemented CSETP
7 years ago
FernandoS27
aac77bbd18
Implemented Control Codes
7 years ago
Subv
c878a819d7
Shaders: Implemented multiple-word loads and stores to and from attribute memory.
This seems to be an optimization performed by nouveau.
7 years ago
fearlessTobi
63c2e32e20
Port #4182 from Citra: "Prefix all size_t with std::"
7 years ago
FernandoS27
a99d9db32f
Implemented Texture Processing Modes
7 years ago
FernandoS27
3f0922715a
Implemented encodings for LEA and PSET
7 years ago
FernandoS27
00131e752d
Implemented TMML
7 years ago
FernandoS27
073a21ac0b
Implemented TXQ dimension query type, used by SMO.
7 years ago
FernandoS27
82a313a14c
Change name of TEXQ to TXQ, in order to match NVIDIA's naming
7 years ago
FernandoS27
e63b229f4a
Implemented IPA Properly
7 years ago
David Marcec
60754b4728
Removed saturate assert
Unneeded as we already implement it
7 years ago
David Marcec
2edab4e840
Removed saturate assert
Saturate already implemented
7 years ago
David Marcec
6f8ed9508d
Added FMUL asserts
7 years ago
David Marcec
b89fc407d7
Added FFMA asserts
7 years ago
David Marcec
948bc87a59
Added assert for TEXS nodep
7 years ago
David Marcec
ad3dca7e62
Added better asserts to IPA, Renamed IPA modes to match mesa
IpaMode is changed to IpaInterpMode
IpaMode is suppose to be 2 bits not 3
Added IpaSampleMode
Added Saturate
Renamed modes based on
d27c791891/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp (L2530)
7 years ago
Hexagon12
d626bc8c62
Added predicate comparison GreaterEqualWithNan
7 years ago
Laku
915ab81ec2
gl_shader_decompiler: Implement POPC ( #1203 )
* Implement POPC
* implement invert
7 years ago
tech4me
a6dd577d02
Shaders: Implemented IADD3
7 years ago
bunnei
b1ccd88434
gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
7 years ago
Laku
36093a3e4d
fix SEL_IMM bitstring
7 years ago
tech4me
ba2972bc64
Shaders: Added decodings for IADD3 instructions
7 years ago
Laku
8e8326595f
implement lop3
7 years ago
Lioncash
a0e2bd85a5
shader_bytecode: Parenthesize conditional expression within GetTextureType()
Resolves a -Wlogical-op-parentheses warning.
7 years ago
bunnei
2ae88feea7
shader_bytecode: Replace some UNIMPLEMENTED logs.
7 years ago
Subv
f7edbcd7a3
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
7 years ago
Subv
73b937b190
Shader: Added bitfields for the texture type of the various sampling instructions.
7 years ago
Subv
656758fd81
Shaders: Added decodings for TLD4 and TLD4S
7 years ago
Subv
1b92ae136f
Shaders: Added decodings for the LDG and STG instructions.
7 years ago
Subv
731701a2d2
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
7 years ago
Subv
8335b2f115
Shader: Implemented the predicate and mode arguments of LOP.
The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).
This is used by Super Mario Odyssey.
7 years ago
Subv
2e95ba2e9c
Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
We should definitely audit our shader generator for more errors like this.
7 years ago
David Marcec
63dff47e22
Added predcondition GreaterThanWithNan
7 years ago
bunnei
534abf9d97
gl_shader_decompiler: Implement XMAD instruction.
7 years ago
bunnei
0b668d5ff3
gl_shader_decompiler: Improve handling of unknown input/output attributes.
7 years ago
Subv
c1ad973881
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
7 years ago
Lioncash
b8c43b6080
video_core: Use variable template variants of type_traits interfaces where applicable
7 years ago
bunnei
7f0d0a93f7
gl_shader_decompiler: Stub input attribute Unknown_63.
7 years ago
bunnei
e542356d0c
gl_shader_decompiler: Let OpenGL interpret floats.
- Accuracy is lost in translation to string, e.g. with NaN.
- Needed for Super Mario Odyssey.
7 years ago
bunnei
148a5bef7e
shader_bytecode: Implement other TEXS masks.
8 years ago
bunnei
c43eaa94f3
gl_shader_decompiler: Implement SEL instruction.
8 years ago
Lioncash
bb960c8cb4
video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
8 years ago
bunnei
49c0c081c4
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
8 years ago
bunnei
4757ffdcce
gl_shader_decompiler: Use FlowCondition field in EXIT instruction.
8 years ago
Subv
c1ae841f47
GPU: Implement the FADD32I shader instruction.
8 years ago
Subv
0cad310e12
GPU: Corrected the decoding of FFMA for immediate operands.
8 years ago
Subv
b0c92b80b1
GPU: Implemented the IMNMX shader instruction.
It's similar to the FMNMX instruction but it works on integers.
8 years ago
Subv
77cfe4f027
GPU: Stub the shader SYNC and DEPBAR instructions.
It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
8 years ago
Subv
c42b818cf9
GPU: Corrected the decoding for the TEX shader instruction.
8 years ago
Subv
53a55bd751
GPU: Implemented the PSETP shader instruction.
It's similar to the isetp and fsetp instructions but it works on predicates instead.
8 years ago