Morph
e1efab1f51
AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled ( #3454 )
* Stub SetLcdBacklighOffEnabled
Used by Super Smash Bros. Ultimate
We require backlight services to be implemented to turn on/off the backlight.
* Address feedback
6 years ago
Nguyen Dac Nam
db2f547434
shader: FMUL switch to using LUT ( #3441 )
* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com>
6 years ago
bunnei
1f57f679a4
Merge pull request #3440 from namkazt/patch-6
shader: implement LOP3 fast replace for old function
6 years ago
bunnei
01a05b48b7
Merge pull request #3431 from CJBok/npad-fix
InputCommon: analog_from_button get direction implementation
6 years ago
Mat M
45ac1c62c6
Merge pull request #3461 from ReinUsesLisp/r32i-rt
video_core/surface: Add R32_SINT render target format
6 years ago
Mat M
00e3eab9c1
Merge pull request #3460 from ReinUsesLisp/unused-format-getter
video_core/gpu: Remove unused functions
6 years ago
ReinUsesLisp
466ce715e4
video_core/surface: Add R32_SINT render target format
6 years ago
ReinUsesLisp
3c648e3e2d
video_core/gpu: Remove unused functions
6 years ago
bunnei
78ab2e0474
Merge pull request #3417 from ReinUsesLisp/r32i
texture: Implement R32I
6 years ago
bunnei
e22ad52cdb
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
texture_cache: Implement layered framebuffer attachments
6 years ago
bunnei
2b4cdb73b6
Merge pull request #3424 from ReinUsesLisp/spirv-layer
vk_shader_decompiler: Implement Layer output attribute
6 years ago
bunnei
754aac331f
Merge pull request #3422 from ReinUsesLisp/buffer-flush
surface_base: Implement texture buffer flushes
6 years ago
bunnei
3ef5f2017d
Merge pull request #3416 from FernandoS27/schedule
Kernel: Refactors and Implement a TimeManager and SchedulerLocks
6 years ago
Fernando Sahmkow
3d0a2375ca
Scheduler: Inline global scheduler in Scheduler Lock.
6 years ago
Fernando Sahmkow
a1bf353780
Kernel: Correct pending feedback.
6 years ago
Fernando Sahmkow
b9472eae44
System: Expose Host thread registering routines from kernel.
6 years ago
Fernando Sahmkow
d219a96cc8
Kernel: Address Feedback.
6 years ago
Fernando Sahmkow
ea956c823e
Kernel: Implement Scheduler locks
6 years ago
Fernando Sahmkow
5c90d22f3d
Kernel: Implement Time Manager.
6 years ago
Fernando Sahmkow
179bafa7cb
Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.
6 years ago
Fernando Sahmkow
0728dfef84
Kernel: Make global scheduler depend on KernelCore
6 years ago
bunnei
d4da52bbd9
Merge pull request #3444 from bunnei/linux-audio-fix
audio_core: interpolate: Fix include for climits (Linux build break).
6 years ago
bunnei
f5cf67140b
audio_core: interpolate: Fix include for climits (Linux build break).
6 years ago
bunnei
19bce3685a
Merge pull request #3310 from FearlessTobi/fast-resample
audio_core: Switch to a faster interpolation technique
6 years ago
bunnei
27d57e0c4a
Merge pull request #3442 from ReinUsesLisp/fix-3d-assert
shader/texture: Fix illegal 3D texture assert
6 years ago
ReinUsesLisp
7dc488a375
shader/texture: Fix illegal 3D texture assert
Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
6 years ago
Rodrigo Locatti
4a6a1aeab4
Merge pull request #3433 from namkazt/patch-1
renderer_vulkan: Add the rest of case for TryConvertBorderColor
6 years ago
Rodrigo Locatti
ef27b4b7b5
Merge pull request #3434 from namkazt/patch-2
vk_shader: Implement ImageLoad
6 years ago
Rodrigo Locatti
6b2719c0bb
Merge pull request #3435 from namkazt/patch-3
vulkan: add DXT23_SRGB
6 years ago
bunnei
dc7ebc2d01
Merge pull request #3423 from ReinUsesLisp/no-match-3d
texture_cache: Avoid matches in 3D textures
6 years ago
Nguyen Dac Nam
10d8afb302
nit: add const to where it need.
6 years ago
Nguyen Dac Nam
1956a34ee5
shader: implement LOP3 fast replace for old function
ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/
6 years ago
Nguyen Dac Nam
c0c4da27d9
vk_device: remove left over from other branch
6 years ago
bunnei
fe8e5d8ae4
Merge pull request #3438 from bunnei/gpu-mem-manager-fix
video_core: memory_manager: Flush/invalidate asynchronously when possible.
6 years ago
Nguyen Dac Nam
ecf275887b
clang-format
6 years ago
Nguyen Dac Nam
fbbad95845
shader_decompiler: only add StorageImageReadWithoutFormat when available
6 years ago
bunnei
2342c0d50e
Merge pull request #3432 from brianclinkenbeard/update-httplib
Update httplib to 0.5.5
6 years ago
bunnei
bf0c929d4c
Merge pull request #3415 from ReinUsesLisp/texture-code
shader/texture: Allow 2D shadow arrays and simplify code
6 years ago
bunnei
d65fa7d65c
video_core: memory_manager: Flush/invalidate asynchronously on Unmap.
- Minor perf improvement.
6 years ago
Brian Clinkenbeard
d31156931d
fix issue with windows getnameinfo()
6 years ago
bunnei
b2bc7682b4
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
maxwell_3d: Unify draw methods
6 years ago
bunnei
c8261a1a57
Merge pull request #3411 from ReinUsesLisp/specific-funcs
gl_rasterizer: Use the least generic OpenGL draw function possible
6 years ago
bunnei
fd4c5463e8
Merge pull request #3437 from namkazt/patch-5
shader_conversion: add conversion I2F for Short
6 years ago
Nguyen Dac Nam
88cb05e6e7
shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
e61c7e9310
vk_device: setup shaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
47106ab152
vk_device: add check for shaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
1b6308727c
shader_conversion: I2F : add Assert for case src_size is Short
6 years ago
Nguyen Dac Nam
a2c2c5768f
fix warning
6 years ago
Nguyen Dac Nam
a8508f2bc0
clang-format fix
6 years ago
Nguyen Dac Nam
556f3a6e9a
shader_conversion: add conversion I2F for Short
6 years ago