bunnei
49a0e4330e
hle: kernel: k_page_table: Update SetProcessMemoryPermission.
4 years ago
bunnei
6ac44f3bdc
hle: service: ldr: UnmapCodeMemory BSS only when set.
4 years ago
bunnei
6123b6ea45
hle: kernel: k_page_table: ReadAndWrite -> UserReadWrite.
4 years ago
bunnei
081669c334
hle: kernel: k_page_table: Rename *ProcessCodeMemory -> *CodeMemory.
4 years ago
Alexandre Bouvier
c8b358dba2
cmake: make tests optional
4 years ago
Morph
d92b5fc435
common: bit_util: Add IsPow2 helper function
Makes use of std::has_single_bit() to check whether the value is a power of 2.
4 years ago
Morph
36da4d1121
yuzu: main: Increase the open file limit on Windows to 8192
This is a temporary solution for now to accommodate for mods containing more than 4096 files.
4 years ago
liushuyu
09f4f3f23b
logging/log.h: move enum class formatter to a separate file ...
... to common/logging/formatter.h
4 years ago
liushuyu
099dd0c0d2
logging/log: use `underlying_type` instead of hardcoding types
4 years ago
bunnei
af4696657c
core: hle: kernel: svc: Updates to SetMemoryAttribute and SetMemoryPermission.
4 years ago
german77
ea089c012e
input_common: Handle errors on TAS scripts
4 years ago
bunnei
b9a313057e
core: hle: kernel: k_page_table: Update CheckMemoryState.
4 years ago
liushuyu
42f653ab6f
logging: adapt to changes in fmt 8.1
4 years ago
german77
873d26b335
yuzu: Use pad parameter to choose the correct controller
4 years ago
german77
d05675242a
input_common: Fix udp motion not automapping to both sides
4 years ago
german77
72c8a94a6c
yuzu: Add controller hotkeys
4 years ago
german77
b94e947793
core/hid: Add home and screenshot button support
4 years ago
german77
50a7152941
core/hid: Set minimum gyro threshold
4 years ago
german77
4b4af29f86
input_common: Use accelerometer data for mapping
4 years ago
lat9nq
62c13e8318
configure_per_game: Initialize tabs after loading custom configuration
Changes tab initialization to happen after the configuration is loaded,
which means that it no longer happens as member initializers in the
ConfigurePerGame constructor. Removes the cluster of
??_tab->SetConfiguration's that I added earlier to get around this issue
initially.
Fixes a regression in #6774
4 years ago
Narr the Reg
41bbb31af4
video_core: Remove unnecesary maybe_unused flag
4 years ago
Narr the Reg
524674aafc
glsl: Remove unreachable return
4 years ago
ameerj
c17938f96b
gpu: Add shut down method to synchronize threads before destruction
4 years ago
Fernando Sahmkow
f58ee3f15f
ShaderDecompiler: Add a debug option to dump the game's shaders.
4 years ago
ameerj
7652543231
Revert "Merge pull request #7668 from ameerj/fence-stop-token"
This reverts commit e773354477 , reversing
changes made to abbbdc2bc0 .
4 years ago
ameerj
d866916f42
gpu: Use std::stop_token in WaitFence for VSync thread
Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
4 years ago
german77
7a13a515d9
core/hid: Add fallback to fullkey controllers
4 years ago
german77
133f497f84
controller_applet: Only populate supported controllers
4 years ago
german77
a9ad983c13
yuzu: Fix UI elements not updating correctly
4 years ago
ameerj
951c61aeaa
texture_cache/util: Fix s32 overflow when resolving overlaps
4 years ago
ameerj
285b6dbc39
video_core/memory_manager: Fixes for sparse memory management
4 years ago
ameerj
2428214c4b
video_core/memory_manager: Deduplicate Read/WriteBlock
4 years ago
bunnei
3a89723d97
core: hle: kernel: Implement thread pinning.
- We largely had the mechanics in place for thread pinning, this change hooks these up.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_thread_pinning.cpp .
4 years ago
german77
9ee5c4ec56
core/hid: Fix controller type validation
4 years ago
ameerj
8c907c620d
glsl: Add boolean reference workaround
4 years ago
ameerj
b84d429c2e
glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
4 years ago
ameerj
9f34be5a61
emit_glsl_integer: Use negation work around
4 years ago
ameerj
14ac0c2923
shader: Add integer attribute get optimization pass
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
4 years ago
Matías Locatti
c7235e67ef
Empty spaces
4 years ago
Matías Locatti
840d5520d2
Changes to avoid warnings in SSE4.2 optimized SPIR-V
4 years ago
Feng Chen
1eec9590c3
Remove invalid assertion statement
4 years ago
Feng Chen
e18bf4b062
Remove invalid header include
4 years ago
Feng Chen
88e1e7f14b
Implement few type in bufferqueue query method
4 years ago
bunnei
091463a429
core: hle: kernel: Updated implementation of svcSetHeapSize.
- Updates our svcSetHeapSize with latest HOS, furthermore allowing heap size to properly be extended/shrunk.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_set_heap_size.cpp .
4 years ago
ameerj
37addf7a94
emit_glasm_context_get_set: Fix GetAttribute return value type.
GetAttribute expects an F32 result type at the IR level, this fixes the return value of attributes which were not returning an F32
4 years ago
ameerj
640fc1418b
emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers
4 years ago
ameerj
f9e0681d59
vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
Fixes a crash when scaling MSAA textures in titles such as Sonic Colors Ultimate.
4 years ago
ameerj
cbc0f0a66e
blit_image: Remove unused function
4 years ago
ameerj
481b210c0d
vk_texture_cache: Fix invalidated pointer access
The vulkan ImageView held a reference to its source image for rescale status checking. This pointer is sometimes invalidated when the texture cache slot_images container is resized.
To avoid an invalid pointer dereference, the ImageView now holds a reference to the container itself.
4 years ago
bunnei
4e7a6639d2
core: hle: kernel: Implement SetMemoryPermission.
- Not seen in any games yet, but validated with kernel tests.
4 years ago