Ikko Eltociear Ashimine
c161e3f433
fix typo in settings.h
Intial -> Initial
3 years ago
Morph
376a414f5b
native_clock: Round RDTSC frequency to the nearest 1000
3 years ago
Morph
026eaddbee
timer_resolution: Set current process to High QoS
Ensures that this process is treated as a high performance process by the Windows scheduler.
3 years ago
Morph
bff1453282
core_timing: Use higher precision sleeps on Windows
The precision of sleep_for and wait_for is limited to 1-1.5ms on Windows.
Using SleepForOneTick() allows us to sleep for exactly one interval of the current timer resolution.
This allows us to take advantage of systems that have a timer resolution of 0.5ms to reduce CPU overhead in the event loop.
3 years ago
Morph
7fffdf83b7
wall_clock: Make use of SteadyClock
3 years ago
Morph
1ed49f92dd
common: Implement a method to change the Windows timer resolution
This utilizes undocumented NtDll functions to change the current timer resolution from the default of 1ms.
3 years ago
Morph
bd09c82521
common: Implement a high resolution steady clock
This implementation provides a consistent, high performance, and high resolution clock where/when std::chrono::steady_clock does not provide sufficient precision.
3 years ago
Liam
809148e1a5
nvnflinger: fix name
3 years ago
Alexandre Bouvier
57fd8b1f45
cmake: use correct boost imported targets
3 years ago
Narr the Reg
ff11fdb07e
Revert "yuzu: config: Remove player 8 and 9 from config file"
3 years ago
Narr the Reg
60688bf0d5
yuzu: config: Remove player 8 and 9 from config file
3 years ago
ameerj
b5bcd8c71b
configuration: Add async ASTC decode setting
3 years ago
ameerj
090bc588e5
texture_cache: Add async texture decoding
3 years ago
Narr the Reg
db2785082b
settings: Add more input settings to the log
3 years ago
arades79
683019878f
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
3 years ago
arades79
392a029ef4
don't use static inside constexpr function
Signed-off-by: arades79 <scravers@protonmail.com>
3 years ago
arades79
45e13b03f3
add static lifetime to constexpr values to force compile time evaluation where possible
Signed-off-by: arades79 <scravers@protonmail.com>
3 years ago
m-HD
9df92bad2a
Update settings.cpp
added missing graphical settings to RestoreGlobalState()
3 years ago
Narr the Reg
acba9a6b76
input_common: Reintroduce custom pro controller support
3 years ago
ameerj
2d2522693e
Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"
This reverts commit 25fc5c0e11 , reversing
changes made to af20e25081 .
3 years ago
liamwhite
b01698775b
Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer"
3 years ago
german77
75e81885b0
input_common: Implement turbo buttons
3 years ago
Levi Behunin
d5fc56db4b
Move to Clang Format 15
Depends on https://github.com/yuzu-emu/build-environments/pull/69
clang-15 primary run
3 years ago
Liam
619c0e70f0
polyfill_thread: satisfy execution ordering requirements of stop_callback
3 years ago
Morph
9b0563fa87
polyfill_thread: Implement StoppableTimedWait
StoppableTimedWait allows for a timed wait to be stopped immediately after a stop is requested.
This is useful in cases where long duration thread sleeps are needed and allows for immediate joining of waiting threads after a stop is requested.
Co-Authored-By: liamwhite <liamwhite@users.noreply.github.com>
3 years ago
Alexandre Bouvier
34b1ea9c19
cmake: prefer system llvm library
3 years ago
german77
527dad7097
input_common: Use DriverResult on all engines
3 years ago
Narr the Reg
2d802893e7
input_common: Disable SDL driver with switch controllers
3 years ago
Narr the Reg
d80e6c399b
input_common: Initial skeleton for custom joycon driver
3 years ago
Kelebek1
42b16bb33a
Be careful of mangled out of bounds read
3 years ago
Kelebek1
ce0b8d618d
Move demangle impl to cpp
3 years ago
Kelebek1
80a55c1663
Add stacktrace symbol demangling
3 years ago
Matías Locatti
d7dbd8e774
Update settings.h
3 years ago
Matías Locatti
4294429a07
CPP
3 years ago
Matías Locatti
3ba53f2511
1.5X resolution scaler option
3 years ago
Liam
0df43e4e07
renderer_vulkan: disable turbo by default
3 years ago
Narr the Reg
8042ce7e19
input_common: Create an update engine
3 years ago
Wollnashorn
8945fafcc0
config: Set the Vulkan driver pipeline cache option to be global
3 years ago
Wollnashorn
f4626512ff
config: Better wording for VK pipeline cache option and enable by default
3 years ago
Wollnashorn
16809c1fa7
video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.
These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
3 years ago
Liam
a4269c285a
common: add setting for renderer clock workaround
3 years ago
Fernando Sahmkow
3ecc03ec1b
yuzu-ui: Add setting for disabling macro HLE
3 years ago
Fernando Sahmkow
a0c697124c
Video_core: Address feedback
3 years ago
Fernando Sahmkow
d09aa0182f
MacroHLE: Final cleanup and fixes.
3 years ago
Fernando Sahmkow
18637766ef
MacroHLE: Reduce massive calculations on sizing estimation.
3 years ago
Merry
fd1831b65b
host_memory: Use transparent huge pages where available
3 years ago
Merry
4d7be85e73
host_memory: Allocate virtual_base with MAP_NORESERVE
Specify that we do not require swap to be reserved for this address range;
allow overcommitting.
3 years ago
ameerj
fbc375f0de
fsp_srv: Use ReadBufferSpan
3 years ago
ameerj
c6590ad07b
scratch_buffer: Explicitly defing resize and resize_destructive functions
resize keeps previous data intact when the buffer grows
resize_destructive destroys the previous data when the buffer grows
3 years ago
ameerj
64869807e2
tests: Add ScratchBuffer tests
3 years ago