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@ -23,11 +23,13 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { |
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const bool runtime_lock = !system.IsPoweredOn(); |
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ui->use_vsync->setEnabled(runtime_lock); |
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ui->renderer_force_max_clock->setEnabled(runtime_lock); |
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ui->async_astc->setEnabled(runtime_lock); |
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ui->use_asynchronous_shaders->setEnabled(runtime_lock); |
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); |
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ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); |
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ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); |
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ui->async_astc->setChecked(Settings::values.async_astc.GetValue()); |
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ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); |
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); |
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ui->use_pessimistic_flushes->setChecked(Settings::values.use_pessimistic_flushes.GetValue()); |
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@ -60,6 +62,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, |
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ui->anisotropic_filtering_combobox); |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync); |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc, |
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async_astc); |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, |
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ui->use_asynchronous_shaders, |
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use_asynchronous_shaders); |
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@ -91,6 +95,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { |
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ui->renderer_force_max_clock->setEnabled( |
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Settings::values.renderer_force_max_clock.UsingGlobal()); |
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ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal()); |
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ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal()); |
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ui->use_asynchronous_shaders->setEnabled( |
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Settings::values.use_asynchronous_shaders.UsingGlobal()); |
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ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal()); |
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@ -108,6 +113,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { |
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Settings::values.renderer_force_max_clock, |
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renderer_force_max_clock); |
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ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync); |
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ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc, |
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async_astc); |
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ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, |
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Settings::values.use_asynchronous_shaders, |
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use_asynchronous_shaders); |
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