Lioncash
d323d72fd5
card_image: Simplify return statement of GetSubdirectories()
We don't need to write out the construction long-form, we can just let
the language itself work it out off the return type.
8 years ago
bunnei
7f1a8483e9
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
8 years ago
David Marcec
7d49bcdb1b
Pushed the requested sample rate instead of our fixed sample rate
8 years ago
David Marcec
bba02ec641
made ResultStatus a u16
8 years ago
David Marcec
f3ef58207e
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
8 years ago
bunnei
7031b3b762
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
8 years ago
David Marcec
fd0319efd5
Stub UpdateUserPresence
Needed for Retro City Rampage to go in game
8 years ago
David Marcec
c08adc0db0
Fixed invalid cast in loader
GetMessageForResultStatus takes a u16, not a size_t.
8 years ago
Zach Hilman
8c33f20792
registration: Add support for force overwrite of installed
8 years ago
Zach Hilman
9bae8b24ae
game_list: Split game list scans to multiple functions
Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList
8 years ago
Zach Hilman
fdb155ca09
vfs_real: Add CreateFullPath to Create* operations
8 years ago
Zach Hilman
b16c3dc725
control_metadata: Remove unnecessary reference to base file
8 years ago
Zach Hilman
0c55578a65
romfs: Remove cyclic shared_ptr leak in romfs code
8 years ago
Zach Hilman
83db3b452a
registration: Update documentation and style
8 years ago
Zach Hilman
50ff8ec364
nca_metadata: Remove unnecessary reference to base file
8 years ago
Zach Hilman
2a0b80bb67
bis_factory: Create NAND dirs if they don't exist
8 years ago
Zach Hilman
54fd907b2b
qt: Use custom RawCopy with progress bar for installs
8 years ago
Zach Hilman
f92fbf012d
registration: Take RawCopy function as parameter
Instead of defaulting to VfsRawCopy
8 years ago
Zach Hilman
8f96b88d0b
game_list: Populate control data from installed NAND
8 years ago
Zach Hilman
405d520d1d
registered_cache: Fix missing reading from yuzu_meta
8 years ago
Zach Hilman
b0531d6ea0
file_sys: Comply to style guidelines
8 years ago
Zach Hilman
e9c7294bb9
qt: Add 'Install to NAND' option to menu
Prompts for title type on NCA files.
8 years ago
Zach Hilman
53ca6f8846
game_list: Modify game list to scan installed titles
8 years ago
Zach Hilman
2d3617c723
file_sys: Add RegisteredCache
Manages NAND NCA get and install.
8 years ago
Zach Hilman
7fdfa63ce3
file_sys: Add support for parsing NCA metadata (CNMT)
8 years ago
Zach Hilman
f903b556d8
card_image: Add accessor for all NCAs in XCI
8 years ago
Zach Hilman
562e66e5d2
vfs_real: Add CreateFullPath to CreateFile
Fixes bugs with calling CreateFile when the immediate directory does not exist.
8 years ago
Zach Hilman
e891974118
filesystem: Add Open and Register functions for BISFactory
8 years ago
Zach Hilman
f60bb85805
bis_factory: Add partial implementation of BISFactory
Creates and stores RegisteredCaches for user and system NAND, as creation of a RegisteredCache is expensive.
8 years ago
Zach Hilman
2d881fd587
loader: Join 0* files in directory if filename is 00
i.e. Load the concatenated 00+01 if 01 exists as well. Needed for split NAND NCAs.
8 years ago
Zach Hilman
5810088549
loader: Recognize filename '00' as NCA
Needed to avoid mismatch filetype warnings on split NAND NCAs
8 years ago
Zach Hilman
b963629132
vfs: Add ConcatenatedVfsFile
8 years ago
Zach Hilman
f2c489b940
crypto: Remove hex utilities from key_manager
Move to hex_util.h in common
8 years ago
Zach Hilman
54ef430e85
file_util: Add getter for NAND registration directory
8 years ago
Zach Hilman
7193c994b7
common: Move hex string processing to separate file
8 years ago
Subv
45ee826309
GPU/Maxwell3D: Implemented an alternative set of blend factors.
These are used by nouveau and some games like SMO.
8 years ago
greggameplayer
974a959892
Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )
- Used by Go Vacation
8 years ago
Subv
8582c5bb3e
RasterizerGL: Ignore invalid/unset vertex attributes.
This should make the es2gears example not crash anymore.
8 years ago
bunnei
94a58af2a2
friend: Stub DeclareCloseOnlinePlaySession.
- Used by Splatoon 2.
8 years ago
bunnei
3c1015b576
friend: Fix CreateFriendService to return an IFriendService interface.
8 years ago
bunnei
3d00bc6ad7
server_session: Provide more useful information and don't crash on bad IPC request.
8 years ago
Lioncash
9aead11e72
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
8 years ago
Lioncash
53e86e35eb
core: Namespace EmuWindow
Gets the class out of the global namespace.
8 years ago
bunnei
5fd0744a63
gl_shader_decompiler: Improve handling of unknown input/output attributes.
8 years ago
bunnei
8cb27339a2
gl_rasterizer: Implement render target format RG8_SNORM.
- Used by Super Mario Odyssey.
8 years ago
bunnei
e8a695064b
gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
8 years ago
Subv
5d543d88b9
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
8 years ago
Subv
995c819038
GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
SSY sets the target label to jump to when the SYNC instruction is executed.
8 years ago
greggameplayer
3aa4040888
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
8 years ago
David Marcec
4f4b4f94c0
Better UUID randomness
8 years ago